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HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Units / Native Ligurian Axe Warriors
Native Ligurian Axe Warriors Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) Melee Infantry

Native Ligurian Axe Warriors

Axes do not discriminate - any man or tree will be cut down.

The Ligurians were an ancient Indo-European people from a region of northwestern Italy, to which they gave their name, south of the Alps. Strabo claims that they were different people to the Gauls, who also descended southward from the Alps, though many Ligurian customs resembled those of the marauding Celts. The expansions of Gallic tribes and Etruscan cities meant that Liguria's territory was heavily reduced, with some tribes even migrating to northern Corsica. Ligurians were viewed as a warlike people, and were highly valued as mercenaries, being employed on multiple occasions by Carthaginian generals and Greek tyrants alike. Ligurian pirates were also known to attack trade ships in the Tyrrhean and Ligurian seas, as stated by Diodorus Siculus and Strabo. Rome engaged in a long and drawn-out war against the Ligurians during the Republic's expansion, ultimately assimilating the native tribes into Roman culture during the 2nd century BC.

Native Ligurian Axe Warriors

Unit Name

Native Ligurian Axe Warriors

Main Unit Key

inv_local_ligurian_axe_warriors

Land Unit Key

inv_ligurian_axe_warriors

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

140

Melee Attack

30

Weapon Damage

26

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

55

├ Base Defence

20

├ Shield

celtic_shock

└ Shield Defence

35

Armour

40

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

10

Health

55

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

40

Abilities

Native Ligurian Axe Warriors
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Native Ligurian Axe Warriors
  • Good attack
  • Average defence
  • Low damage but good armour penetration
  • Good morale
Recuitment Requirement
Unit Resouces inv_local_ligurian_units
Requires Buildings
Native Ligurian Axe Warriors Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
Megapolis
Megapolis
(inv_gre_major_town_3)
Level 2
Metropolis
Metropolis
(inv_gre_major_town_4)
Level 3
Euryalus
Euryalus
(inv_gre_major_town_5)
Level 4
Civil Town
Civil Town
(inv_gre_minor_town_civil_3)
Level 2
Civil Colony
Civil Colony
(inv_gre_minor_town_civil_4)
Level 3
Farming Town
Farming Town
(inv_gre_minor_town_farm_3)
Level 2
Farming Colony
Farming Colony
(inv_gre_minor_town_farm_4)
Level 3
Market Town
Market Town
(inv_gre_minor_town_trade_3)
Level 2
Market Colony
Market Colony
(inv_gre_minor_town_trade_4)
Level 3
Town (Amber Trader)
Town (Amber Trader)
(inv_greek_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(inv_greek_amber_4)
Level 3
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_gold_4)
Level 3
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_greek_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(inv_greek_grain_4)
Level 3
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(inv_greek_horse_3)
Level 2
Colony (Armourer)
Colony (Armourer)
(inv_greek_iron_armour_3)
Level 2
Colony (Weaponsmith)
Colony (Weaponsmith)
(inv_greek_iron_weapon_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_lead_4)
Level 3
Town (Leather Workshop)
Town (Leather Workshop)
(inv_greek_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(inv_greek_leather_4)
Level 3
Town (Timber Yard)
Town (Timber Yard)
(inv_greek_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(inv_greek_lumber_4)
Level 3
Town (Marble Cutter)
Town (Marble Cutter)
(inv_greek_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(inv_greek_marble_4)
Level 3
Town (Mola Olearia)
Town (Mola Olearia)
(inv_greek_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(inv_greek_olive_4)
Level 3
Town (Dye Works)
Town (Dye Works)
(inv_greek_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(inv_greek_purple_dye_4)
Level 3
Town (Salt Kiln)
Town (Salt Kiln)
(inv_greek_salt_3)
Level 2
Colony (Salt Workshop)
Colony (Salt Workshop)
(inv_greek_salt_4)
Level 3
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(inv_greek_wine_4)
Level 3