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HomeHome / Total War: Rome II / Nabataea / Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Noble Swordsmen
Melee Infantry / Melee Infantry / (Ara_Noble_Sword)
Noble Swordsmen
The sword settles many arguments in the desert.
160 780 780 160 45 34 22 60 45 60 65
2
80 Nabataean Noble Cavalry
Cavalry / Melee Cavalry / (dk_nab_nabatean_noble_cavalry)
Nabataean Noble Cavalry
A noble's horse and battle prowess are naturally of the highest quality.
80 800 800 160 50 25 38 38 70 90 55
3
160 Rekem Palace Guard
Melee Infantry / Spear Infantry / (dk_nab_rekem_palace_guard)
Rekem Palace Guard
Handpicked for their battle prowess, they are the strongest defenders of Nabataea.
160 1140 1140 230 44 29 30 55 115 65 65
4
12 Scythed Chariots
Cavalry / Chariot / (dk_nab_scythed_chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 200 54 35 45 29 60 100 65
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Noble Swordsmen
Melee Infantry / Melee Infantry / (Ara_Noble_Sword)
Noble Swordsmen
The sword settles many arguments in the desert.
160 780 780 160 45 34 22 60 45 60 65
6
160 Desert Levy
Melee Infantry / Melee Infantry / (dk_ara_desert_levy)
Desert Levy
The desert-canny fight only when they must.
160 190 220 40 15 35 15 45 45 45 25
7
160 Nabataean Axe Warriors
Melee Infantry / Melee Infantry / (dk_nab_nabatean_axe_warriors)
Nabataean Axe Warriors
In the hands of skilled men, axes are even more terrifying weapons.
160 490 490 100 35 26 20 45 65 55 50
8
160 Nabataean Swordsmen
Melee Infantry / Melee Infantry / (dk_nab_nabatean_swordsmen)
Nabataean Swordsmen
The curved Saif blades are used to great effect by these Arabic fighters.
160 450 450 90 32 35 24 47 55 60 35
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
120 Levy Skirmishers
Missile Infantry / Missile Infantry / (Ara_Levy_Skirm)
Levy Skirmishers
The desert-canny fight only when they must.
120 280 280 80 32 80 7 7 8 24 3 52 15 45 25
10
120 Slingers
Missile Infantry / Missile Infantry / (Ara_Slingers)
Slingers
Even the humblest nomad may hurl a stone at his enemies.
120 260 260 70 20 150 7 25 8 24 3 52 15 45 25
11
120 Tribes People
Missile Infantry / Missile Infantry / (Ara_Tribes_People)
Tribes People
A wise man fights the desert before his fellow man.
120 250 250 50 32 80 7 7 5 24 3 12 10 40 20
12
120 Nabataean Heavy Archers
Missile Infantry / Missile Infantry / (dk_nab_nabatean_heavy_archers)
Nabataean Heavy Archers
The very best tribal archers, mustered to rain death down upon the enemy.
120 520 520 105 35 150 6 15 14 35 6 12 40 50 40
13
120 Nabataean Light Peltasts
Missile Infantry / Missile Infantry / (dk_nab_nabatean_light_peltasts)
Nabataean Light Peltasts
A screening force of javelinmen is money well spent.
120 500 500 100 32 80 8 10 18 35 10 40 40 50 40
Pike Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
160 Desert Pikemen
Melee Infantry / Pike Infantry / (dk_nab_desert_pikemen)
Desert Pikemen
A wall of pikes is an excellent defence, but is difficult to manoeuvre.
160 400 400 80 28 24 4 15 40 50 35
15
160 Nabataean Thorax Pikes
Melee Infantry / Pike Infantry / (dk_nab_nabatean_thorax_pikes)
Nabataean Thorax Pikes
A phalanx armed with pikes presents a formidable threat.
160 720 720 145 40 24 10 28 70 55 50
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
160 Levy Spearmen
Melee Infantry / Spear Infantry / (Ara_Levy_Spear)
Levy Spearmen
Levies can fight and are relatively cheap to maintain, but lack skill and conviction.
160 200 200 70 13 25 11 49 45 45 30
17
160 Caravan Guard
Melee Infantry / Spear Infantry / (dk_ara_caravan_guard)
Caravan Guard
To win a war, one must not only defeat his enemies but secure his supplies also.
160 520 520 105 22 25 22 42 70 50 50
18
160 Armoured Desert Hoplites
Melee Infantry / Spear Infantry / (dk_nab_armoured_desert_hoplites)
Armoured Desert Hoplites
Hoplites' traditional enemies can copy a good thing when they see it.
160 780 780 155 38 30 30 55 90 60 55
19
160 Desert Hoplites
Melee Infantry / Spear Infantry / (dk_nab_desert_hoplites)
Desert Hoplites
Emulation is the sincerest form of flattery, especially from sworn enemies!
160 420 420 85 25 26 20 43 65 55 40
20
160 Heavy Desert Spearmen
Melee Infantry / Spear Infantry / (dk_nab_heavy_desert_spearmen)
Heavy Desert Spearmen
The spear does not cost much, but can topple the most expensive cavalry.
160 830 830 165 34 29 26 59 75 60 55
21
160 Rekem Palace Guard
Melee Infantry / Spear Infantry / (dk_nab_rekem_palace_guard)
Rekem Palace Guard
Handpicked for their battle prowess, they are the strongest defenders of Nabataea.
160 1140 1140 230 44 29 30 55 115 65 65
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
80 Camel Spearmen
Cavalry / Melee Cavalry / (Ara_Camel_Spear)
Camel Spearmen
Camels, when paired with spears, are a deadly combination indeed.
80 420 400 90 28 25 25 50 25 85 40
23
80 Arabian Cavalry
Cavalry / Melee Cavalry / (Ara_Cav)
Arabian Cavalry
These warriors are highly competent, especially when facing lightly-equipped enemies.
80 480 480 100 46 38 28 50 15 75 40
24
80 Armoured Desert Cavalry
Cavalry / Melee Cavalry / (dk_afr_armoured_desert_cavalry)
Armoured Desert Cavalry
Armour is hard to use in the desert heat, but it makes spear hits more manageable.
80 580 580 115 42 26 30 58 45 75 45
25
80 Desert Cavalry
Cavalry / Melee Cavalry / (dk_afr_desert_cavalry)
Desert Cavalry
Hard lands breed desperate men. The desert is no exception.
80 450 450 90 45 25 35 52 15 75 35
26
80 Armoured Camel Spearmen
Cavalry / Melee Cavalry / (dk_ara_armoured_camel_spearmen)
Armoured Camel Spearmen
Armour is hard to use in the desert heat, but it makes spear hits more manageable.
80 740 740 150 44 25 30 52 45 90 55
27
80 Nabataean Noble Cavalry
Cavalry / Melee Cavalry / (dk_nab_nabatean_noble_cavalry)
Nabataean Noble Cavalry
A noble's horse and battle prowess are naturally of the highest quality.
80 800 800 160 50 25 38 38 70 90 55
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
80 Camel Archers
Cavalry / Missile Cavalry / (Ara_Camel_Archers)
Camel Archers
These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.
80 450 450 90 35 125 6 15 16 24 8 15 10 85 35
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
80 Desert Heavy Lancers
Cavalry / Shock Cavalry / (dk_ara_desert_heavy_lancers)
Desert Heavy Lancers
These are hard, almost-fearless shock cavalry, bred for war in the harsh desert.
80 840 840 170 44 25 72 20 40 95 50
30
80 Hellenic Desert Cataphracts
Cavalry / Shock Cavalry / (dk_nab_hellenic_desert_cataphracts)
Hellenic Desert Cataphracts
Incredibly heavy cavalry who can turn the tide of battle with their thunderous charge!
80 1450 1450 290 48 27 78 18 90 120 65
Chariot
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
20 Desert Chariots
Cavalry / Chariot / (dk_ara_desert_chariots)
Desert Chariots
War chariots, used with skill, can break ordered ranks of infantry.
20 850 850 150 16 24 6 17 10 85 55
32
12 Scythed Chariots
Cavalry / Chariot / (dk_nab_scythed_chariots)
Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.
12 1380 1380 200 54 35 45 29 60 100 65
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
40 Eastern Giant Ballista
Siege Engine / Fixed Artillery / (Eas_Giant_Ballista)
Eastern Giant Ballista
The inventive mind makes cruel machines very useful in battle.
40 730 730 150 210 550 2 9 24 6 14 10 45 35
34
40 Eastern Bastion Scorpion
Siege Engine / Fixed Artillery / (Eas_Scorpion_Bastion)
Eastern Bastion Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 100 120 400 8 9 24 6 14 10 40 35
35
40 Eastern Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Eas_Scorpion)
Eastern Scorpion (Fixed)
A man pierced through is unlikely to dispute a battle's outcome.
40 490 490 100 120 350 6 9 24 6 14 10 45 35
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
36
40 Eastern Bastion Ballista
Siege Engine / Field Artillery / (Eas_Ballista_Bastion)
Eastern Bastion Ballista
If a man can be seen, he can be hit. If hit, killed.
40 560 560 110 180 460 3 9 24 6 14 10 40 35
37
40 Eastern Ballista
Siege Engine / Field Artillery / (Eas_Ballista)
Eastern Ballista
If a man can be seen, he can be hit. If hit, killed.
40 1560 560 110 180 420 3 9 24 6 14 10 45 35
38
40 Eastern Scorpion
Siege Engine / Field Artillery / (Eas_Cheiroballistra)
Eastern Scorpion
A man pierced through is unlikely to dispute a battle's outcome.
40 520 520 100 120 350 6 9 24 6 14 10 45 35
39
40 Eastern Large Onager
Siege Engine / Field Artillery / (Eas_Large_Onager)
Eastern Large Onager
Carnage is only the start: wise targets remember urgent business elsewhere.
40 1780 780 160 230 480 2 9 24 7 14 10 45 35
40
40 Eastern Bastion Onager
Siege Engine / Field Artillery / (Eas_Onager_Bastion)
Eastern Bastion Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 580 580 120 200 400 4 9 24 6 14 10 40 35
41
40 Eastern Onager
Siege Engine / Field Artillery / (Eas_Onager)
Eastern Onager
Really big rocks, thrown at the enemy, punctuate many a debating point in war.
40 1580 580 120 200 350 3 9 24 6 14 10 45 35
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
80 Scorpion Trieres - Levy Skirmishers
Medium Ship / Missile Ship / (Ara_Skirm_Three_Scorpio)
Scorpion Trieres - Levy Skirmishers
Deadly accurate dart-throwers give enemies pause.

The desert-canny fight only when they must.

80 710 710 142 758 6 32 80 7 7 8 24 3 52 15 45 25
43
140 Tower Penteres - Nabataean Heavy Archers
Medium Ship / Missile Ship / (dk_nab_heavy_archers_five_tower)
Tower Penteres - Nabataean Heavy Archers
From a shipboard tower, all enemies become little targets to be potted at will.

The very best tribal archers, mustered to rain death down upon the enemy.

140 1300 1300 260 1090 5 35 150 6 15 14 35 6 12 40 50 40
44
160 Assault Hexeres - Noble Swordsmen
Heavy Ship / Melee Ship / (dk_nab_noble_sword_six)
Assault Hexeres - Noble Swordsmen
These magnificent ships are both intimidating and extremely dangerous.

The sword settles many arguments in the desert.

160 1260 1260 250 1281 5 45 34 22 60 45 60 65
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
45
60 Fire Pot Dieres - Levy Spearmen
Light Ship / Melee Ship / (Ara_Spear_Two_Fire_Pots)
Fire Pot Dieres - Levy Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

60 360 360 72 566 6 13 25 11 49 45 45 30
46
60 Assault Dieres - Levy Spearmen
Light Ship / Melee Ship / (Ara_Spear_Two)
Assault Dieres - Levy Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Levies can fight and are relatively cheap to maintain, but lack skill and conviction.

60 310 310 62 566 6 13 25 11 49 45 45 30
47
160 Assault Hexeres - Noble Swordsmen
Heavy Ship / Melee Ship / (dk_nab_noble_sword_six)
Assault Hexeres - Noble Swordsmen
These magnificent ships are both intimidating and extremely dangerous.

The sword settles many arguments in the desert.

160 1260 1260 250 1281 5 45 34 22 60 45 60 65
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
48
80 Missile Trieres - Levy Skirmishers
Medium Ship / Missile Ship / (Ara_Skirm_Thee)
Missile Trieres - Levy Skirmishers
A large contingent of archers can make short work of enemy crews.

The desert-canny fight only when they must.

80 470 470 94 758 6 32 80 7 7 8 24 3 52 15 45 25
49
80 Scorpion Trieres - Levy Skirmishers
Medium Ship / Missile Ship / (Ara_Skirm_Three_Scorpio)
Scorpion Trieres - Levy Skirmishers
Deadly accurate dart-throwers give enemies pause.

The desert-canny fight only when they must.

80 710 710 142 758 6 32 80 7 7 8 24 3 52 15 45 25
50
80 Raiding Hemiolia - Tribes People
Light Ship / Missile Ship / (Ara_Tribes_One_Halfer)
Raiding Hemiolia - Tribes People
These swift, manoeuvrable ships are a useful scouting force for any admiral.

A wise man fights the desert before his fellow man.

80 250 250 50 467 6 32 80 7 7 5 24 3 12 10 40 20
51
100 Pursuit Trihemiolia - Tribes People
Light Ship / Missile Ship / (Ara_Tribes_Two_Halfer)
Pursuit Trihemiolia - Tribes People
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

A wise man fights the desert before his fellow man.

100 240 240 48 650 7 32 80 7 7 5 24 3 12 10 40 20
52
140 Scorpion Penteres - Nabataean Heavy Archers
Medium Ship / Missile Ship / (dk_nab_heavy_archers_five_scorpio)
Scorpion Penteres - Nabataean Heavy Archers
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

The very best tribal archers, mustered to rain death down upon the enemy.

140 1280 1280 250 1090 5 35 150 6 15 14 35 6 12 40 50 40
53
140 Tower Penteres - Nabataean Heavy Archers
Medium Ship / Missile Ship / (dk_nab_heavy_archers_five_tower)
Tower Penteres - Nabataean Heavy Archers
From a shipboard tower, all enemies become little targets to be potted at will.

The very best tribal archers, mustered to rain death down upon the enemy.

140 1300 1300 260 1090 5 35 150 6 15 14 35 6 12 40 50 40
54
140 Missile Penteres - Nabataean Light Peltasts
Medium Ship / Missile Ship / (dk_nab_light_peltasts_five)
Missile Penteres - Nabataean Light Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A screening force of javelinmen is money well spent.

140 1080 1080 205 1090 5 32 80 8 10 18 35 10 40 40 50 40
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
55
40 Light Artillery Penteres - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Eas_Ballista_Five)
Light Artillery Penteres - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 630 630 126 1090 5 180 420 2 9 24 6 14 10 45 35
56
40 Artillery Penteres - Eastern Onager (Ship)
Medium Ship / Artillery Ship / (Eas_Onager_Five)
Artillery Penteres - Eastern Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Really big rocks, thrown at the enemy, punctuate many a debating point in war.

40 750 750 150 1090 5 200 350 2 9 24 6 14 10 45 35