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HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Units / African Cavalry
African Cavalry Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) Missile Cavalry

African Cavalry

Almost born in the saddle, these mounted skirmishers are a fast-moving threat.

Although conditions were harsh along the African and Arabian desert frontier, numerous tribes and kingdoms thrived in the relative safety of those desolate regions. They used horses not only for battle, but also for transportation and agriculture, which had a great impact on local trade and produce. Camels proved to be the better beast for such an arid setting, but they were used predominantly in trade caravans, as they can travel further without water, are harder to breed and have a notoriously bad temper. Of all the desert peoples, the Namibians fielded the finest cavalry, described by the Roman historian Livy as "by far the best horsemen in Africa”. The Nubians too had formidable cavalry units, allegedly used as mercenaries by Carthaginians and Romans. The tribes of the Arabian Peninsula were very good riders also, using mounts to cover great distances in the heat and travelling from pasture to pasture developing a nomadic lifestyle centred around livestock.

African Cavalry

Unit Name

African Cavalry

Main Unit Key

inv_local_african_cavalry

Land Unit Key

inv_african_cavalry

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

200

Missile Damage

41

├ Missile Weapon

rome_javelin_improved

├ Projectile

javelin_improved

├ Missile Damage

29

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

28

Shots Per Minute

8

Ammunition

7

Melee Attack

18

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

39

├ Base Defence

14

├ Shield

pelta_cavalry

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

75

├ Man Entity

rome_infantry_light

├ Man Health

40

├ Bonus Hit Points

10

├ Mount

rome_hellenic_horse_sword_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

25

Base Morale

55

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
African Cavalry
  • Short range
  • Fast rate of fire
  • Fast moving
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Recuitment Requirement
Unit Resouces inv_local_carthago_units
Requires Buildings
African Cavalry Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
City
City
(inv_gre_major_town_1)
Level 0
Polis
Polis
(inv_gre_major_town_2)
Level 1
Megapolis
Megapolis
(inv_gre_major_town_3)
Level 2
Metropolis
Metropolis
(inv_gre_major_town_4)
Level 3
Euryalus
Euryalus
(inv_gre_major_town_5)
Level 4
Village
Village
(inv_gre_minor_town_1)
Level 0
Civil Settlement
Civil Settlement
(inv_gre_minor_town_civil_2)
Level 1
Civil Town
Civil Town
(inv_gre_minor_town_civil_3)
Level 2
Civil Colony
Civil Colony
(inv_gre_minor_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(inv_gre_minor_town_farm_2)
Level 1
Farming Town
Farming Town
(inv_gre_minor_town_farm_3)
Level 2
Farming Colony
Farming Colony
(inv_gre_minor_town_farm_4)
Level 3
Market Settlement
Market Settlement
(inv_gre_minor_town_trade_2)
Level 1
Market Town
Market Town
(inv_gre_minor_town_trade_3)
Level 2
Market Colony
Market Colony
(inv_gre_minor_town_trade_4)
Level 3
Village (Amber Shore)
Village (Amber Shore)
(inv_greek_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_greek_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_greek_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(inv_greek_amber_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(inv_greek_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(inv_greek_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_greek_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_greek_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(inv_greek_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(inv_greek_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(inv_greek_horse_2)
Level 1
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(inv_greek_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(inv_greek_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(inv_greek_iron_armour_2)
Level 1
Colony (Armourer)
Colony (Armourer)
(inv_greek_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(inv_greek_iron_weapon_2)
Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(inv_greek_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(inv_greek_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(inv_greek_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_greek_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_greek_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(inv_greek_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(inv_greek_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_greek_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_greek_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(inv_greek_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(inv_greek_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_greek_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_greek_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(inv_greek_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(inv_greek_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(inv_greek_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(inv_greek_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(inv_greek_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_greek_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_greek_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_greek_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(inv_greek_purple_dye_4)
Level 3
Village (Salt Mine)
Village (Salt Mine)
(inv_greek_salt_1)
Level 0
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_greek_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_greek_salt_3)
Level 2
Colony (Salt Workshop)
Colony (Salt Workshop)
(inv_greek_salt_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(inv_greek_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(inv_greek_wine_4)
Level 3