menu
HomeHome / Total War: Rome II / Syracuse (Rise of the Republic) / Units / Native Samnite Infantryman
Native Samnite Infantryman Syracuse (Rise of the Republic)Syracuse (Rise of the Republic) Melee Infantry

Native Samnite Infantryman

Fighting in maniples does not require armour, only weapons and aggression.

The Samnites were a confederation of four ancient Italic tribes: the Hirpini, Caudini, Caraceni and Pentri, who resided in Samnium, in south-central Italy, but are thought to have Sabine roots in the Apennine mountains. The Samnites were a hardy, warlike people, adept at fighting on Italy's uneven hillside terrain. Their manipular formations, in contrast to the phalanx-style combat prevalent across the peninsula, were much better suited to engagements in difficult territory and were the main reason for the Samnites' expansion into Campania. Samnite warriors were as honourable as they were fierce - the notion of slavery was alien to them and they instead chose to live as a society of free men. During the 5th century BC, the Samnites expanded into southern Italy, capturing the Etruscan cities of Capua and Cumae and establishing themselves in Campania. Their way of life made for strong alliances with the mounted nobles of Campania, the Lucanian warriors to the south, and other warlike tribes residing in Samnite lands.

Native Samnite Infantryman

Unit Name

Native Samnite Infantryman

Main Unit Key

inv_local_samnite_infantryman

Land Unit Key

inv_samnite_infantryman

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

80

Melee Attack

25

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

12

├ Base Defence

12

├ Shield

thracian

└ Shield Defence

0

Armour

30

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

20

Health

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

30

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Native Samnite Infantryman
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Unit Resouces inv_local_samnite_units
Requires Buildings
Native Samnite Infantryman Lv. 0 Capitoline Hill
Capitoline Hill
(inv_all_capitoline_hill)
Level 0
City
City
(inv_gre_major_town_1)
Level 0
Polis
Polis
(inv_gre_major_town_2)
Level 1
Megapolis
Megapolis
(inv_gre_major_town_3)
Level 2
Metropolis
Metropolis
(inv_gre_major_town_4)
Level 3
Euryalus
Euryalus
(inv_gre_major_town_5)
Level 4
Village
Village
(inv_gre_minor_town_1)
Level 0
Civil Settlement
Civil Settlement
(inv_gre_minor_town_civil_2)
Level 1
Civil Town
Civil Town
(inv_gre_minor_town_civil_3)
Level 2
Civil Colony
Civil Colony
(inv_gre_minor_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(inv_gre_minor_town_farm_2)
Level 1
Farming Town
Farming Town
(inv_gre_minor_town_farm_3)
Level 2
Farming Colony
Farming Colony
(inv_gre_minor_town_farm_4)
Level 3
Market Settlement
Market Settlement
(inv_gre_minor_town_trade_2)
Level 1
Market Town
Market Town
(inv_gre_minor_town_trade_3)
Level 2
Market Colony
Market Colony
(inv_gre_minor_town_trade_4)
Level 3
Village (Amber Shore)
Village (Amber Shore)
(inv_greek_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_greek_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(inv_greek_amber_3)
Level 2
Colony (Amber Road)
Colony (Amber Road)
(inv_greek_amber_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(inv_greek_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_gold_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(inv_greek_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_greek_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(inv_greek_grain_3)
Level 2
Colony (Grain Estate)
Colony (Grain Estate)
(inv_greek_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(inv_greek_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(inv_greek_horse_2)
Level 1
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(inv_greek_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(inv_greek_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(inv_greek_iron_armour_2)
Level 1
Colony (Armourer)
Colony (Armourer)
(inv_greek_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(inv_greek_iron_weapon_2)
Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(inv_greek_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(inv_greek_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_greek_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(inv_greek_lead_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(inv_greek_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(inv_greek_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_greek_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(inv_greek_leather_3)
Level 2
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(inv_greek_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(inv_greek_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_greek_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(inv_greek_lumber_3)
Level 2
Colony (Timber Trader)
Colony (Timber Trader)
(inv_greek_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(inv_greek_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_greek_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(inv_greek_marble_3)
Level 2
Colony (Marble Architect)
Colony (Marble Architect)
(inv_greek_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(inv_greek_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(inv_greek_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(inv_greek_olive_3)
Level 2
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(inv_greek_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_greek_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_greek_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(inv_greek_purple_dye_3)
Level 2
Colony (Master Dye Works)
Colony (Master Dye Works)
(inv_greek_purple_dye_4)
Level 3
Village (Salt Mine)
Village (Salt Mine)
(inv_greek_salt_1)
Level 0
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_greek_salt_2)
Level 1
Town (Salt Kiln)
Town (Salt Kiln)
(inv_greek_salt_3)
Level 2
Colony (Salt Workshop)
Colony (Salt Workshop)
(inv_greek_salt_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(inv_greek_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_greek_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(inv_greek_wine_3)
Level 2
Colony (Master Winemaker)
Colony (Master Winemaker)
(inv_greek_wine_4)
Level 3