Principes Samnitici (Late)
(Polybian Heavy Sword Maniple)The Romans demand and the Socii serve: heavy melee infantry equipped like their Roman counterparts.
During the 4th century BC the Romans abandoned the phalanx in favour of armies consisting chiefly of hastati, principes and triarii. These were deployed in maniples: compact blocks of men, arranged in a checkerboard formation. This allowed flexibility when moving across the battlefield, particularly when compared to the sluggish movements of a solid pike phalanx. Like most sophisticated city-states of the ancient world, Rome expected its men to fight, and supply their own war gear when they did so. A cynical observer might be tempted to note that the manipular Legion also made sure that the hierarchy of Rome was preserved. The youngest and least wealthy became hastati, the first line of battle in a Roman Legion. Behind them came the second line of principes, older and richer men, and finally came the triarii, the most experienced warriors. “Going to the triarii” was a Roman saying that came to be used in all kinds of situations, implying that everything else had been tried and found wanting.
Unit Name Principes Samnitici (Late) |
Main Unit Key Rom_Principes_Late_Allied |
Land Unit Key Rom_Principes_Late_Allied |
Naval Unit Key pel_transport |
Soldiers 200 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1098 |
Recruitment Cost 1098 |
Upkeep Cost 220 |
15 |
├ Missile Weapon pilum1 |
├ Projectile pilum1 |
├ Missile Damage 12 |
├ Missile Ap Damage 3 |
└ Base Reload Time 6 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 10 |
Ammunition 1 |
Melee Attack 38 |
10 |
├ Melee Weapon gladius3 |
├ Weapon Damage 9 |
├ Weapon Deadliness 1 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
71 |
├ Base Defence 19 |
├ Shield shield5 |
└ Shield Defence 52 |
12 |
├ Armour arm7 |
├ Armour Defence 12 |
└ Shield Armour 0 |
20 |
├ Man Entity medium_medium |
├ Man Health 20 |
└ Bonus Hit Points 0 |
Base Morale 55 |
Abilities
Principes Samnitici (Late)- Stamina (average)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Throw Pila (light)
Orders the unit to throw their pila towards a spot causing damage to everyone in the area of effect
NOTE: you cannot throw pila when you are inside a formation - Hollow Square
The unit forms a hollow square formation to cover all four sides and improve morale and defense but renders itself unable to move with lower attack - Repellere Equites (Repel Cavalry)
The soldiers raise their shields in defense, increasing bracing and ability to fight against mounted units; however, in this formation the unit cannot move
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Recuitment Requirement | |||||||||||||||||
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Unit Resouces | Auxilia_Italian | ||||||||||||||||
Grand Campaign Regions
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Required Technology Cost 435 Upgrade From | |||||||||||||||||
Upgrade | |||||||||||||||||
Required Technology Cost 608 Upgrade To | |||||||||||||||||
Requires Buildings | |||||||||||||||||
Lv. 0 |
Auxiliary Camp
(rom_ROMAN_military_main_aux_2) Level 1
Auxiliary Barracks
(rom_ROMAN_military_main_aux_3) Level 2 |
||||||||||||||||
Lv. 1 |
Auxiliary Garrison
(rom_ROMAN_military_main_aux_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates | |
Macedonian Wars |
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