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gaul_boduognatos
No. Trait Icon Name Effects
1 r2_cig_trait_nervii_boduognatus Level 1
Warlord of the Nervii
Commander of the fierce Nervii, the Spartans of Gaul.
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Warlord of the Nervii
Commander of the fierce Nervii, the Spartans of Gaul.
Enables ability: "Force Concentration" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Warlord of the Nervii
Commander of the fierce Nervii, the Spartans of Gaul.
Enables ability: "Force Concentration" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
gaul_caesar
No. Trait Icon Name Effects
2 r2_hatg_trait_rome Level 1
Legatus
Senator of Rome
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Legatus
Senator of Rome
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+2 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Legatus
Senator of Rome
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
+3 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
3 r2_cig_trait_caesar Level 1
Proconsul of Rome
By the authority given by the Senate and the People of Rome, governor of Illyricum and Gaul.
Enables ability: "Presence" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Proconsul of Rome
By the authority given by the Senate and the People of Rome, governor of Illyricum and Gaul.
Enables ability: "Loyalty of the 10th" (this_general)
Enables ability: "Presence" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Proconsul of Rome
By the authority given by the Senate and the People of Rome, governor of Illyricum and Gaul.
Enables ability: "Loyalty of the 10th" (this_general)
Enables ability: "Presence" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
gaul_ariovistos
No. Trait Icon Name Effects
4 r2_cig_trait_suebi_ariovistus_tarbelli Level 1
Warlord of Iberia
Chieftain of the Tarbelli
Enables ability: "Relentless" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Warlord of Iberia
Chieftain of the Tarbelli
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Warlord of Iberia
Chieftain of the Tarbelli
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
5 r2_hatg_trait_carthage Level 1
Paragon of Carthage
Bane of the Romans
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Paragon of Carthage
Bane of the Romans
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Paragon of Carthage
Bane of the Romans
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
6 r2_cig_trait_suebi_ariovistus Level 1
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
Enables ability: "Fast Charge" (this_general)
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
Enables ability: "Fast Charge" (this_general)
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
gaul_vercingetorix
No. Trait Icon Name Effects
7 r2_cig_trait_suebi_ariovistus_british Level 1
Paragon of Britons
Chieftain of the Cantiaci
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+5% income from looting settlements (this_general_force)
+5% income from raiding (this_general_force)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Paragon of Britons
Chieftain of the Cantiaci
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+10% income from looting settlements (this_general_force)
+10% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Paragon of Britons
Chieftain of the Cantiaci
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% income from looting settlements (this_general_force)
+15% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% construction costs (local province)
8 r2_hatg_trait_africa Level 1
Numidian King
Chieftan of the Masaesyli
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Numidian King
Chieftan of the Masaesyli
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Numidian King
Chieftan of the Masaesyli
Enables ability: "Fast Charge" (this_general)
Enables ability: "Fighting Spirit" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
9 r2_hatg_trait_lusitani Level 1
Warlord of Iberia
Chieftain of Our Lands
Enables ability: "Relentless" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Warlord of Iberia
Chieftain of Our Lands
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Warlord of Iberia
Chieftain of Our Lands
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
10 r2_cig_trait_arverni_vercingetorix Level 1
Paragon of Gaul
A single nation, animated by a common spirit, can defy the universe.
Enables ability: "Relentless" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Paragon of Gaul
A single nation, animated by a common spirit, can defy the universe.
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Paragon of Gaul
A single nation, animated by a common spirit, can defy the universe.
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
trait_anxious
No. Trait Icon Name Effects
11 r2_sp_trait_greco_roman_humors_black_bile Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
+2 authority (this_agent)
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
-10% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
+2 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-1% empire maintenance (this_faction)
-10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
+3 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-2% empire maintenance (this_faction)
+1 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
12 r2_sp_trait_greco_roman_humors_black_bile_dig Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-3 growth per turn (local province)
-2% construction costs (local province)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
-3% construction costs (local province)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
-5% construction costs (local province)
13 r2_sp_trait_greco_roman_humors_black_bile_spy Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
-15% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
-10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
-5% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
14 r2_sp_trait_greco_roman_humors_black_bile_champ Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
Assassination > Single Combat: -9% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
Assassination > Single Combat: -6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
Assassination > Single Combat: -3% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-3% upkeep for all land units (parent army)
trait_histrionic
No. Trait Icon Name Effects
15 r2_sp_trait_greco_roman_humors_histrionic Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
+1 cunning (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
+2 cunning (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
+3 cunning (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% construction costs (local province)
16 r2_sp_trait_greco_roman_humors_histrionic_dig Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-2 growth per turn (local province)
+2% construction costs (local province)
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
Culture: +2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-1 growth per turn (local province)
+3% construction costs (local province)
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
Culture: +2 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
-1 growth per turn (local province)
+5% construction costs (local province)
17 r2_sp_trait_greco_roman_humors_histrionic_spy Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
-15% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
-10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
-5% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
18 r2_sp_trait_greco_roman_humors_histrionic_champ Level 1
Histrionic
Indulgent, Vain, Rash, Wasteul
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+8% income from raiding (parent army)
+3% upkeep for all land units (parent army)
Level 2
Histrionic (Aged)
Indulgent, Vain, Rash, Wasteul
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
+2% upkeep for all land units (parent army)
Level 3
Histrionic (Mature)
Indulgent, Vain, Rash, Wasteul
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+12% income from raiding (parent army)
+1% upkeep for all land units (parent army)
trait_calm
No. Trait Icon Name Effects
19 r2_sp_trait_greco_roman_humors_phlegm Level 1
Calm
Abstemious, Confident, Brave, Generous
-1 authority (this_agent)
+1 authority (this_general)
+2 cunning (this_agent)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+2 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
+3 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
20 r2_sp_trait_greco_roman_humors_phlegm_dig Level 1
Calm
Abstemious, Confident, Brave, Generous
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+1 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
Culture: +2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+2 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
Culture: +3 cultural conversion (passive action)
-2% empire maintenance (this_faction)
+3 growth per turn (local province)
+3 public order per turn (local province)
21 r2_sp_trait_greco_roman_humors_phlegm_spy Level 1
Calm
Abstemious, Confident, Brave, Generous
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Poison Wells: -8% casualties for all garrison units (this action)
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Poison Wells: -5% casualties for all garrison units (this action)
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Poison Wells: -3% casualties for all garrison units (this action)
22 r2_sp_trait_greco_roman_humors_phlegm_champ Level 1
Calm
Abstemious, Confident, Brave, Generous
+1 zeal (accompanying general)
-2% land unit recruitment cost (local province)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2
Calm (Aged)
Abstemious, Confident, Brave, Generous
+2 zeal (accompanying general)
-3% land unit recruitment cost (local province)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
Level 3
Calm (Mature)
Abstemious, Confident, Brave, Generous
+3 zeal (accompanying general)
-5% land unit recruitment cost (local province)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
trait_narcissis
No. Trait Icon Name Effects
23 r2_sp_trait_greco_roman_humors_narcissistic Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
24 r2_sp_trait_greco_roman_humors_narcissistic_dig Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
+3 public order per turn (local province)
25 r2_sp_trait_greco_roman_humors_narcissistic_spy Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
-15% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Poison Wells: -8% casualties for all garrison units (this action)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
-10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Poison Wells: -5% casualties for all garrison units (this action)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
-5% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Poison Wells: -3% casualties for all garrison units (this action)
26 r2_sp_trait_greco_roman_humors_narcissistic_champ Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+8% income from raiding (parent army)
+1% replenishment rate for all units (parent army)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
+2% replenishment rate for all units (parent army)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+12% income from raiding (parent army)
+3% replenishment rate for all units (parent army)
27 r2_sp_trait_greco_roman_humors_narcissistic_tier_2_general Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
28 r2_sp_trait_greco_roman_humors_narcissistic_tier_3_general Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
29 r2_sp_trait_greco_roman_humors_narcissistic_tier_4_general Level 1
Narcissistic
Indulgent, Vain, Rash, Generous
+1 authority (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
+5% chance of anticipating an enemy ambush (army only)
-2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Narcissistic (Aged)
Indulgent, Vain, Rash, Generous
+2 authority (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
+10% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Narcissistic (Mature)
Indulgent, Vain, Rash, Generous
+3 authority (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% chance of anticipating an enemy ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
trait_sociopath
No. Trait Icon Name Effects
30 r2_sp_trait_greco_roman_humors_sociopath Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
31 r2_sp_trait_greco_roman_humors_sociopath_dig Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
32 r2_sp_trait_greco_roman_humors_sociopath_spy Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
-15% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +1% chance of positive outcome (this action)
Poison Wells: +3% casualties for all garrison units (this action)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
-10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +1% chance of positive outcome (this action)
Poison Wells: +5% casualties for all garrison units (this action)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
-5% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +2% chance of positive outcome (this action)
Poison Wells: +8% casualties for all garrison units (this action)
33 r2_sp_trait_greco_roman_humors_sociopath_champ Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
Assassination > Single Combat: +3% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-3% replenishment rate for all units (parent army)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
Assassination > Single Combat: +6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% replenishment rate for all units (parent army)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
Assassination > Single Combat: +9% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-1% replenishment rate for all units (parent army)
34 r2_sp_trait_greco_roman_humors_sociopath_tier_2_general Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
35 r2_sp_trait_greco_roman_humors_sociopath_tier_3_general Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
36 r2_sp_trait_greco_roman_humors_sociopath_tier_4_general Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
trait_hothead
No. Trait Icon Name Effects
37 r2_sp_trait_greco_roman_humors_yellow_bile Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+2 zeal (this_agent)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
38 r2_sp_trait_greco_roman_humors_yellow_bile_dig Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
+2% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
Culture: +2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+2 growth per turn (local province)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
Culture: +3 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
+2 growth per turn (local province)
+5% construction costs (local province)
39 r2_sp_trait_greco_roman_humors_yellow_bile_spy Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
40 r2_sp_trait_greco_roman_humors_yellow_bile_champ Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+3% upkeep for all land units (parent army)
+2% morale for all units (parent army)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+2% upkeep for all land units (parent army)
+3% morale for all units (parent army)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+1% upkeep for all land units (parent army)
+5% morale for all units (parent army)
41 r2_sp_trait_greco_roman_humors_yellow_bile_tier_2_general Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
42 r2_sp_trait_greco_roman_humors_yellow_bile_tier_3_general Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
43 r2_sp_trait_greco_roman_humors_yellow_bile_tier_4_general Level 1
Hot-Headed
Indulgent, Confident, Rash, Wasteful
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Hot-Headed (Aged)
Indulgent, Confident, Rash, Wasteful
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Hot-Headed (Mature)
Indulgent, Confident, Rash, Wasteful
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
trait_obsessive
No. Trait Icon Name Effects
44 r2_sp_trait_greco_roman_humors_obsessive Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
45 r2_sp_trait_greco_roman_humors_obsessive_dig Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-3 growth per turn (local province)
-2% construction costs (local province)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
-3% construction costs (local province)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
Culture: +2 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
-5% construction costs (local province)
46 r2_sp_trait_greco_roman_humors_obsessive_spy Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
+5% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: -8% damage to the specified building (this action)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
+10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: -5% damage to the specified building (this action)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
+15% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: -3% damage to the specified building (this action)
47 r2_sp_trait_greco_roman_humors_obsessive_champ Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Assassination > Single Combat: -9% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
-12% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Assassination > Single Combat: -6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
-8% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
Assassination > Single Combat: -3% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
-6% income from raiding (parent army)
-3% upkeep for all land units (parent army)
48 r2_sp_trait_greco_roman_humors_obsessive_tier_2_general Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
49 r2_sp_trait_greco_roman_humors_obsessive_tier_2_spy Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
50 r2_sp_trait_greco_roman_humors_obsessive_tier_2_champ Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
51 r2_sp_trait_greco_roman_humors_obsessive_tier_2_dig Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
52 r2_sp_trait_greco_roman_humors_obsessive_tier_3_general Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
53 r2_sp_trait_greco_roman_humors_obsessive_tier_3_spy Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
54 r2_sp_trait_greco_roman_humors_obsessive_tier_3_champ Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
55 r2_sp_trait_greco_roman_humors_obsessive_tier_3_dig Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
56 r2_sp_trait_greco_roman_humors_obsessive_tier_4_general Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-2% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-3% attritional losses when under siege (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-5% attritional losses when under siege (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
57 r2_sp_trait_greco_roman_humors_obsessive_tier_4_spy Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
58 r2_sp_trait_greco_roman_humors_obsessive_tier_4_champ Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
59 r2_sp_trait_greco_roman_humors_obsessive_tier_4_dig Level 1
Obsessive
Abstemious, Self-deprecating, Cowardly, Stingy
Level 2
Obsessive (Aged)
Abstemious, Self-deprecating, Cowardly, Stingy
Level 3
Obsessive (Mature)
Abstemious, Self-deprecating, Cowardly, Stingy
trait_philosophic
No. Trait Icon Name Effects
60 r2_sp_trait_greco_roman_humors_philosophic Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
61 r2_sp_trait_greco_roman_humors_philosophic_dig Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
-3 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Civil Administration: +6% tax rate (this action)
Culture: +2 cultural conversion (passive action)
-2 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
Civil Administration: +9% tax rate (this action)
Culture: +3 cultural conversion (passive action)
-1 growth per turn (local province)
+3 public order per turn (local province)
62 r2_sp_trait_greco_roman_humors_philosophic_spy Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
+5% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Poison Wells: -8% casualties for all garrison units (this action)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
+10% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
Poison Wells: -5% casualties for all garrison units (this action)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
+15% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
Poison Wells: -3% casualties for all garrison units (this action)
63 r2_sp_trait_greco_roman_humors_philosophic_champ Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -9% chance of positive outcome (this action)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -6% chance of positive outcome (this action)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
Military Training: +10 unit experience gained per turn (this action)
Assassination > Single Combat: -3% chance of positive outcome (this action)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
64 r2_sp_trait_greco_roman_humors_philosophic_tier_2_general Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
65 r2_sp_trait_greco_roman_humors_philosophic_tier_2_spy Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
66 r2_sp_trait_greco_roman_humors_philosophic_tier_2_champ Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
67 r2_sp_trait_greco_roman_humors_philosophic_tier_2_dig Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
68 r2_sp_trait_greco_roman_humors_philosophic_tier_3_general Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
69 r2_sp_trait_greco_roman_humors_philosophic_tier_3_spy Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
70 r2_sp_trait_greco_roman_humors_philosophic_tier_3_champ Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
71 r2_sp_trait_greco_roman_humors_philosophic_tier_3_dig Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
72 r2_sp_trait_greco_roman_humors_philosophic_tier_4_general Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
73 r2_sp_trait_greco_roman_humors_philosophic_tier_4_spy Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
74 r2_sp_trait_greco_roman_humors_philosophic_tier_4_champ Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
75 r2_sp_trait_greco_roman_humors_philosophic_tier_4_dig Level 1
Philosophic
Disciplined, Confident, Cowardly, Generous
Level 2
Philosophic (Aged)
Disciplined, Confident, Cowardly, Generous
Level 3
Philosophic (Mature)
Disciplined, Confident, Cowardly, Generous
trait_virtuous
No. Trait Icon Name Effects
76 r2_sp_trait_greco_roman_humors_virtuous Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
77 r2_sp_trait_greco_roman_humors_virtuous_dig Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
+1 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Civil Administration: +6% tax rate (this action)
Culture: +2 cultural conversion (passive action)
+2 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
Civil Administration: +9% tax rate (this action)
Culture: +3 cultural conversion (passive action)
+3 growth per turn (local province)
+3 public order per turn (local province)
78 r2_sp_trait_greco_roman_humors_virtuous_spy Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+5% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Poison Wells: -8% casualties for all garrison units (this action)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+10% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
Poison Wells: -5% casualties for all garrison units (this action)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+15% chance of wounding enemy agents in self-defence (this_agent)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
Poison Wells: -3% casualties for all garrison units (this action)
79 r2_sp_trait_greco_roman_humors_virtuous_champ Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+1 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+2 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+3 zeal (accompanying general)
Military Training: +10 unit experience gained per turn (this action)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
80 r2_sp_trait_greco_roman_humors_virtuous_tier_2_general Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
81 r2_sp_trait_greco_roman_humors_virtuous_tier_2_spy Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
82 r2_sp_trait_greco_roman_humors_virtuous_tier_2_champ Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
83 r2_sp_trait_greco_roman_humors_virtuous_tier_2_dig Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
84 r2_sp_trait_greco_roman_humors_virtuous_tier_3_general Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
85 r2_sp_trait_greco_roman_humors_virtuous_tier_3_spy Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
86 r2_sp_trait_greco_roman_humors_virtuous_tier_3_champ Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
87 r2_sp_trait_greco_roman_humors_virtuous_tier_3_dig Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
88 r2_sp_trait_greco_roman_humors_virtuous_tier_4_general Level 1
Virtuous
Disciplined, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
89 r2_sp_trait_greco_roman_humors_virtuous_tier_4_spy Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
90 r2_sp_trait_greco_roman_humors_virtuous_tier_4_champ Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
91 r2_sp_trait_greco_roman_humors_virtuous_tier_4_dig Level 1
Virtuous
Disciplined, Confident, Brave, Generous
Level 2
Virtuous (Aged)
Disciplined, Confident, Brave, Generous
Level 3
Virtuous (Mature)
Disciplined, Confident, Brave, Generous
office
No. Trait Icon Name Effects
92 r2_cig_trait_suebi_ariovistus_massilia Level 1
Strategos
Massilian Noble
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Strategos
Massilian Noble
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Strategos
Massilian Noble
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
93 r2_hatg_trait_syracuse Level 1
Strategos
Syracusean Noble
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 cunning (this_general)
+2% research rate (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Strategos
Syracusean Noble
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 cunning (this_general)
+3% research rate (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Strategos
Syracusean Noble
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 cunning (this_general)
+5% research rate (this_faction)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
94 r2_cig_trait_ch_roman Level 1
Military Tribune
Command should be honour enough.
-1% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
Level 2
Tribunus Laticlavius
Command should be honour enough.
+10% tax rate (local province)
-2% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
Level 3
Prefectus Castrorum
Command should be honour enough.
+15% tax rate (local province)
-3% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
Level 4
Legate
Command should be honour enough.
+15% tax rate (local province)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-4% upkeep for all land units (army only)
-10% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
Level 5
Legatus Legionis
Command should be honour enough.
+15% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-5% upkeep for all land units (army only)
-15% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
Level 6
Commanding General
Command should be honour enough.
+20% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-6% upkeep for all land units (army only)
-15% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
95 r2_sp_trait_ch_carthage Level 1
Mhecib
To look after the state's treasure is a mark of trust and respect.
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
Level 2
Rab Sheni
Duty to the state honours the bearer of that duty.
+6% tax rate (local province)
+10% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+3 public order per turn (local province)
-4% upkeep for all land units (army only)
Level 3
Rab Kohanim
There is honour and virtue in equal measure in serving the gods.
+5 cultural influence (this_agent)
+9% tax rate (local province)
+10% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-6% upkeep for all land units (army only)
Level 4
Rab Mahanet
Leadership in the name of the state is an honour.
+5 cultural influence (this_agent)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-8% upkeep for all land units (army only)
+5% morale for all units (this_general_force)
Level 5
Rab Shelosi
The greatest of commanders serves the gods, the state and the people.
+5 cultural influence (this_agent)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% upkeep for all land units (army only)
+5% health for all ships (this_general_force)
+5% morale for all units (this_general_force)
Level 6
Adon
To speak honestly, for the good of all, is a high duty.
+5 cultural influence (this_agent)
+20% wealth from maritime commerce (local province)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% health for all ships (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
Level 7
Shophet
Law is the master of all.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+20% wealth from maritime commerce (local province)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% health for all ships (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
96 r2_sp_trait_ch_celtic Level 1
Noble
A man's acts, more than his parentage, mark out his worth.
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
Level 2
Clan Chief
The burden of leadership is also an honour to the leader.
+6% tax rate (local province)
+10% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
+1 authority (this_agent)
Level 3
Warband Leader
A man's words in war give iron to his words in peace.
+9% tax rate (local province)
+10% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
Level 4
Warchief
A man that men will follow into the wolf's jaws is indeed worthy.
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
Level 5
Elder
An old sword often has a cunning edge.
+4% research rate (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
Level 6
Verehon
When some speak, their word is law.
+3 cultural influence (this_agent)
+8% research rate (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
Level 7
Vergobet
All-high father, guide and provider to the people.
+3 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+8% research rate (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
-10% upkeep for all land units (this_general_force)
+2.5% charge bonus for all units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
97 r2_sp_trait_ch_east_A Level 1
Vistar-bara
Guarding the foundations of the state is an important duty.
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
Level 2
Orosangai
There is honour in service, honourably rendered.
+6% tax rate (local province)
+5% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-4% upkeep for all land units (army only)
Level 3
Ganzarbara
Mastering the worth of the state is a vital duty.
+9% tax rate (local province)
+10% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-6% upkeep for all land units (army only)
Level 4
Arstibara
To serve the king is an honour for the worthy.
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-8% upkeep for all land units (army only)
+7.5% melee defence skill for all spear-armed infantry units (this_general_force)
Level 5
Vacabara
To serve the king is a great honour for the particularly noteworthy.
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-10% upkeep for all land units (army only)
+15% ammunition for all units (this_general_force)
+7.5% melee defence skill for all spear-armed infantry units (this_general_force)
+7.5% weapon damage inflicted by all missile units (this_general_force)
Level 6
Vitha-Pathis
The royal presence must be properly guarded and honoured.
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-12% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+20% ammunition for all units (this_general_force)
+10% melee defence skill for all spear-armed infantry units (this_general_force)
+10% weapon damage inflicted by all missile units (this_general_force)
+1 authority (this_agent)
Level 7
Hazara-Patish
Command of those close to the king is a mighty honour.
-2% empire maintenance (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-14% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+20% ammunition for all units (this_general_force)
+10% melee defence skill for all spear-armed infantry units (this_general_force)
+10% weapon damage inflicted by all missile units (this_general_force)
+2 authority (this_agent)
98 r2_sp_trait_ch_east_B Level 1
Argbadh
He who holds a fort is a trusted man.
Level 2
Eran Anbarghbad
He who looks to the army's needs is an honourable man.
Level 3
Payygan Salar
To command soldiers is an honour and a trust.
Level 4
Savaran Sadar
To command cavalry is a sacred trust.
Level 5
Poshtikban Salar
To guard the king is honour enough for any man.
Level 6
Marzban
Mastery of soldiers is a solemn duty to the state.
Level 7
Eran Spahbod
The voice of command must only be raised in defence of the state.
99 r2_sp_trait_ch_german Level 1
Wrakjon
To carry a sword in defence of the people is an honour.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
Level 2
Karlaz
A man who defends his people defends his honour.
+10% wealth from agriculture (local province)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
Level 3
Frijaz
A true warrior answers to nothing except his own stout heart.
+10% wealth from agriculture (local province)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-6% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
Level 4
Winiz
A friend of heroes is a hero himself.
+10% wealth from agriculture (local province)
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-8% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+1 zeal (this_agent)
Level 5
Hairaz
Age brings wisdom and need not weaken a strong sword arm.
+5 cultural influence (this_agent)
+15% wealth from agriculture (local province)
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-10% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+1 zeal (this_agent)
Level 6
Erilaz
Mastery carries the responsibility to do the right thing.
+5 cultural influence (this_agent)
+15% wealth from agriculture (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-12% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+1 authority (this_agent)
+1 zeal (this_agent)
Level 7
Kuningaz
The highest of the high bears the heaviest burdens.
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+15% wealth from agriculture (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-10% unit recruitment cost (this_general_force)
-14% upkeep for all land units (army only)
+2.5% charge bonus for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
100 r2_sp_trait_ch_hellenic Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+10% wealth from all commerce (local province)
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+10% wealth from all commerce (local province)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
Level 3
Agonothetes
It is an honour to honour the gods.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
Level 4
Epistates
The conquered have a right to be ruled.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
Level 5
Peligan
Command is an honour for those who exercise it.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+1 authority (this_agent)
Level 6
Strategos
Command is an honour for those who exercise it.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
Level 7
Hetairos
It is no trifling thing to be a friend to the King.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+7.5% morale for all units (this_general_force)
+2 authority (this_agent)
101 r2_sp_trait_ch_hellenic_athens Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
Level 3
Agonothetes
It is an honour to honour the gods.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
Level 4
Epistates
The conquered have a right to be ruled.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
Level 5
Archon
To serve the people and state is a high calling.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+1 authority (this_agent)
Level 6
Strategos
Command is an honour for those who exercise it.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+10% attack range for all heavy weapon ships (this_general_force)
+5% ramming bonus for all units (this_general_force)
Increased missile attack range for all support ships (this_general_force)
+1 authority (this_agent)
Level 7
Episcopos
Bringing justice to the ruled is an honourable calling.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
+10% attack range for all heavy weapon ships (this_general_force)
+5% ramming bonus for all units (this_general_force)
Increased missile attack range for all support ships (this_general_force)
+2 authority (this_agent)
102 r2_sp_trait_ch_hellenic_sparta Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
Level 2
Dikastes
The law separates men from beasts.
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+3 public order per turn (local province)
-4% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
Level 3
Agonothetes
It is an honour to honour the gods.
+5 cultural influence (this_agent)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+3 public order per turn (local province)
-6% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
Level 4
Epistates
The conquered have a right to be ruled.
+5 cultural influence (this_agent)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+3 public order per turn (local province)
-8% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
Level 5
Ephor
There is more wisdom in five hearts than in one.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+3 public order per turn (local province)
-10% upkeep for all land units (army only)
+2.5% melee attack skill for all units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
+1 zeal (this_agent)
Level 6
Strategos
Command is an honour for those who exercise it.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+3 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% melee attack skill for all units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+1 zeal (this_agent)
Level 7
Harmostetes
The conquered must be made to serve.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% melee attack skill for all units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
Level 8
Geronte
Age grants wisdom in all things.
+5 cultural influence (this_agent)
-1% empire maintenance (factionwide)
+8% research rate (factionwide)
+24% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
+3 public order per turn (local province)
-16% upkeep for all land units (army only)
+5% melee attack skill for all units (this_general_force)
+5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+1% weapon damage inflicted by all spear-armed units (this_general_force)
+2 authority (this_agent)
+1 zeal (this_agent)
103 r2_sp_trait_ch_nomadic Level 1
Noble
A man's acts, more than his parentage, mark out his worth.
+5% wealth from all commerce (local province)
+3% tax rate (local province)
+5% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Tribal Chief
The burden of leadership is also an honour to the leader.
+5% wealth from all commerce (local province)
+6% tax rate (local province)
+5% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
+1 cunning (this_agent)
Level 3
Warband Leader
A man's words in war give iron to his words in peace.
+5% wealth from all commerce (local province)
+9% tax rate (local province)
+5% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
+5% morale for all units (this_general_force)
+1 cunning (this_agent)
Level 4
Warchief
A man that men will follow into the wolf's jaws is indeed worthy.
+5% wealth from all commerce (local province)
+12% tax rate (local province)
+5% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+5% morale for all units (this_general_force)
+1 cunning (this_agent)
Level 5
Elder
An old sword often has a cunning edge.
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+15% tax rate (local province)
+5% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+5% morale for all units (this_general_force)
+1 cunning (this_agent)
Level 6
Royal Noble
When some speak, their word is law.
+3 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+5% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
+1 cunning (this_agent)
Level 7
Tribal King
All-high father, guide and provider to the people.
+3 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+5% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Increased missile attack range for all cavalry units (this_general_force)
+10% shots per minute rate for all cavalry units (this_general_force)
+2.5% weapon damage inflicted by all missile units (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
+1 cunning (this_agent)
104 r2_sp_trait_ch_ptolemaic Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
-4% upkeep for all land units (army only)
Level 3
Agonothetes
It is an honour to honour the gods.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
Level 4
Epistates
The conquered have a right to be ruled.
+5 cultural influence (this_agent)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+12% tax rate (local province)
+10% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-8% upkeep for all land units (army only)
Level 5
Peligan
The worthy man's voice carries weight in council.
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+2% research rate (factionwide)
+15% tax rate (local province)
+10% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-10% upkeep for all land units (army only)
+1 authority (this_agent)
Level 6
Strategos
Command is an honour for those who exercise it.
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+4% research rate (factionwide)
+18% tax rate (local province)
+10% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-12% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+5% morale for all units (this_general_force)
+1 authority (this_agent)
Level 7
Nomarchos
Ruling in the name of divine Pharaoh is honour enough for one lifetime.
+5 cultural influence (this_agent)
-2% empire maintenance (factionwide)
+10% wealth from all commerce (local province)
+8% research rate (factionwide)
+21% tax rate (local province)
+10% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-14% upkeep for all land units (army only)
+5% melee defence skill for all spear-armed infantry units (this_general_force)
+2.5% melee defence skill for all units (this_general_force)
+5% morale for all units (this_general_force)
+2 authority (this_agent)
105 r2_sp_trait_ch_roman Level 1
Military Tribune
War is a Roman's true vocation.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
Level 2
Quaestor
Looking after Rome's money is a sign of great trust.
+6% tax rate (local province)
+10% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
Level 3
Aedilis
The maintenance of tradition is an honourable duty.
+9% tax rate (local province)
+15% tax rate (local province)
+3 gravitas per turn (this_agent)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
Level 4
Praetor
Command should be honour enough.
+12% tax rate (local province)
+15% tax rate (local province)
+4 gravitas per turn (this_agent)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-8% upkeep for all land units (army only)
-10% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
Level 5
Praetor
Command should be honour enough.
+15% tax rate (local province)
+4 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-10% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
Level 6
Consul
To serve the Senate and People is the highest honour.
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
+5 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-10% upkeep for all land units (army only)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
Level 7
Pro-Consul
Command extended by the Senate.
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
+6 gravitas per turn (this_agent)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-12% upkeep for all land units (army only)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
Level 8
Censor
The most senior and respected.
-2% empire maintenance (factionwide)
+21% tax rate (local province)
+3 public order per turn (all provinces)
-5% unit recruitment cost (in_all_your_forces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
-15% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
+1 authority (this_agent)
-20% temple construction costs (local province)
106 r2_sp_trait_ch_roman_variant_1 Level 3
Curulis
Authority should be exercised with care.
+9% tax rate (local province)
+15% tax rate (local province)
+3 gravitas per turn (this_agent)
+2 public order per turn (local province)
+2 public order per turn (local province)
-6% upkeep for all land units (army only)
-5% upkeep for all land units (this_general_force)
+2.5% melee defence skill for all infantry units (this_general_force)
-20% temple construction costs (local province)
107 pel_ch_athenai Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
Level 3
Gymnasiarkhos
There is honour in service, honourably rendered.
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
Level 4
Agonothetes
It is an honour to honour the gods.
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Level 5
Arkhon
To serve the people and state is a high calling.
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Level 6
Polemarkhos
When some speak, their word is law.
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Level 7
Strategos
Command is an honour for those who exercise it.
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Level 8
Autokrator
Command is an honour for those who exercise it.
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
108 pel_ch_boiotia Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
Level 3
Gymnasiarkhos
There is honour in service, honourably rendered.
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
Level 4
Agonothetes
It is an honour to honour the gods.
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Level 5
Arkhon
To serve the people and state is a high calling.
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Level 6
Polemarkhos
When some speak, their word is law.
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Level 7
Strategos
Command is an honour for those who exercise it.
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Level 8
Boiotarkh
Command is an honour for those who exercise it.
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
109 pel_ch_korinthos Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
Level 3
Gymnasiarkhos
There is value in service, honourably rendered.
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
Level 4
Agonothetes
It is an honour to honour the gods.
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Level 5
Arkhon
To serve the people and state is a high calling.
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Level 6
Polemarkhos
When some speak, their word is law.
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Level 7
Strategos
Command is an honour for those who exercise it.
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Level 8
Autokrator
Command is an honour for those who exercise it.
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
110 pel_ch_sparta Level 1
Agoranomos
Honesty should be enforced in all things, even market haggling.
+3% tax rate (local province)
+1 gravitas per turn (this_agent)
-2% upkeep for all land units (army only)
Level 2
Dikastes
The law separates men from beasts.
+6% tax rate (local province)
+2 gravitas per turn (this_agent)
-4% upkeep for all land units (army only)
Level 3
Agonothetes
It is an honour to honour the gods.
+9% tax rate (local province)
+3 gravitas per turn (this_agent)
-6% upkeep for all land units (army only)
Level 4
Epistates
The conquered must be ruled.
+12% tax rate (local province)
+4 gravitas per turn (this_agent)
-8% upkeep for all land units (army only)
Level 5
Polemarkhos
When some speak, their word is law.
+15% tax rate (local province)
+5 gravitas per turn (this_agent)
-10% upkeep for all land units (army only)
Level 6
Strategos
Command is an honour for those who exercise it.
+18% tax rate (local province)
+6 gravitas per turn (this_agent)
-12% upkeep for all land units (army only)
Level 7
Ephor
There is more wisdom in five hearts than in one.
+21% tax rate (local province)
+3 public order per turn (all provinces)
+7 gravitas per turn (this_agent)
+3 influence per turn for your political party (factionwide)
-14% upkeep for all land units (army only)
Level 8
Geron
Age grants wisdom in all things.
+24% tax rate (local province)
+3 public order per turn (all provinces)
+8 gravitas per turn (this_agent)
+4 influence per turn for your political party (factionwide)
-16% upkeep for all land units (army only)
trait_borderline
No. Trait Icon Name Effects
111 r2_sp_trait_greco_roman_humors_borderline Level 1
Borderline
Indulgent, Vain, Rash, Stingy
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+5% income from looting settlements (this_general_force)
+5% income from raiding (this_general_force)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+10% income from looting settlements (this_general_force)
+10% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% income from looting settlements (this_general_force)
+15% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% construction costs (local province)
112 r2_sp_trait_greco_roman_humors_egotistic Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
113 r2_sp_trait_greco_roman_humors_borderline_dig Level 1
Borderline
Indulgent, Vain, Rash, Stingy
Culture: -2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
-2% construction costs (local province)
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
Culture: -1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
-3% construction costs (local province)
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
Culture: -1 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
+2 growth per turn (local province)
-5% construction costs (local province)
114 r2_sp_trait_greco_roman_humors_egotistic_dig Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Culture: +1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+1 growth per turn (local province)
-2 public order per turn (local province)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Culture: +2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
+2 growth per turn (local province)
-1 public order per turn (local province)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
Culture: +3 cultural conversion (passive action)
-2% empire maintenance (this_faction)
+3 growth per turn (local province)
-1 public order per turn (local province)
115 r2_sp_trait_greco_roman_humors_borderline_spy Level 1
Borderline
Indulgent, Vain, Rash, Stingy
-15% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +2% chance of positive outcome (this action)
Commit Arson: -8% damage to the specified building (this action)
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
-10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Commit Arson: -5% damage to the specified building (this action)
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
-5% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Commit Arson: -3% damage to the specified building (this action)
116 r2_sp_trait_greco_roman_humors_egotistic_spy Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Poison Wells: +3% casualties for all garrison units (this action)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Poison Wells: +5% casualties for all garrison units (this action)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Poison Wells: +8% casualties for all garrison units (this action)
117 r2_sp_trait_greco_roman_humors_borderline_champ Level 1
Borderline
Indulgent, Vain, Rash, Stingy
Assassination > Single Combat: +3% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Borderline (Aged)
Indulgent, Vain, Rash, Stingy
Assassination > Single Combat: +6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Borderline (Mature)
Indulgent, Vain, Rash, Stingy
Assassination > Single Combat: +9% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-3% upkeep for all land units (parent army)
118 r2_sp_trait_greco_roman_humors_egotistic_champ Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+1 zeal (accompanying general)
-2% land unit recruitment cost (local province)
-3% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+2 zeal (accompanying general)
-3% land unit recruitment cost (local province)
-2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+3 zeal (accompanying general)
-5% land unit recruitment cost (local province)
-1% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
119 r2_sp_trait_greco_roman_humors_egotistic_tier_2_general Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
120 r2_sp_trait_greco_roman_humors_egotistic_tier_2_spy Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
121 r2_sp_trait_greco_roman_humors_egotistic_tier_2_champ Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
122 r2_sp_trait_greco_roman_humors_egotistic_tier_2_dig Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
123 r2_sp_trait_greco_roman_humors_egotistic_tier_3_general Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
124 r2_sp_trait_greco_roman_humors_egotistic_tier_3_spy Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
125 r2_sp_trait_greco_roman_humors_egotistic_tier_3_champ Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
126 r2_sp_trait_greco_roman_humors_egotistic_tier_3_dig Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
127 r2_sp_trait_greco_roman_humors_egotistic_tier_4_general Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
-1 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
128 r2_sp_trait_greco_roman_humors_egotistic_tier_4_spy Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
129 r2_sp_trait_greco_roman_humors_egotistic_tier_4_champ Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
130 r2_sp_trait_greco_roman_humors_egotistic_tier_4_dig Level 1
Egotistic
Abstemious, Confident, Brave, Greedy
Level 2
Egotistic (Aged)
Abstemious, Confident, Brave, Greedy
Level 3
Egotistic (Mature)
Abstemious, Confident, Brave, Greedy
trait_dependent
No. Trait Icon Name Effects
131 r2_sp_trait_greco_roman_humors_dependent Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
+1 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+3% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-5% resistance to foreign occupation (this_general)
+5% construction costs (local province)
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+2 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-10% resistance to foreign occupation (this_general)
+3% construction costs (local province)
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+3 cunning (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-20% resistance to foreign occupation (this_general)
+2% construction costs (local province)
132 r2_sp_trait_greco_roman_humors_circumspect Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
133 r2_sp_trait_greco_roman_humors_circumspect_dig Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
-3 growth per turn (local province)
-2% construction costs (local province)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Civil Administration: +6% tax rate (this action)
Culture: +1 cultural conversion (passive action)
-2 growth per turn (local province)
-3% construction costs (local province)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
Civil Administration: +9% tax rate (this action)
Culture: +2 cultural conversion (passive action)
-1 growth per turn (local province)
-5% construction costs (local province)
134 r2_sp_trait_greco_roman_humors_dependent_dig Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-3 growth per turn (local province)
-1% construction costs (local province)
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
-2 growth per turn (local province)
-3% construction costs (local province)
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
Culture: +2 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
-1 growth per turn (local province)
-3% construction costs (local province)
135 r2_sp_trait_greco_roman_humors_circumspect_spy Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
+5% chance of evading enemy agents (this_agent)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: -8% damage to the specified building (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
+10% chance of evading enemy agents (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: -5% damage to the specified building (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
+15% chance of evading enemy agents (this_agent)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: -3% damage to the specified building (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
136 r2_sp_trait_greco_roman_humors_dependent_spy Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
+5% chance of evading enemy agents (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+10% chance of evading enemy agents (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+15% chance of evading enemy agents (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
137 r2_sp_trait_greco_roman_humors_circumspect_champ Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -9% chance of positive outcome (this action)
-12% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Military Training: +5 unit experience gained per turn (this action)
Assassination > Single Combat: -6% chance of positive outcome (this action)
-8% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
Military Training: +10 unit experience gained per turn (this action)
Assassination > Single Combat: -3% chance of positive outcome (this action)
-6% income from raiding (parent army)
-3% upkeep for all land units (parent army)
138 r2_sp_trait_greco_roman_humors_dependent_champ Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
Assassination > Single Combat: -9% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
-12% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
Assassination > Single Combat: -6% chance of positive outcome (this action)
+3% land unit recruitment cost (local province)
-8% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
Assassination > Single Combat: -3% chance of positive outcome (this action)
+2% land unit recruitment cost (local province)
-6% income from raiding (parent army)
-3% upkeep for all land units (parent army)
139 r2_sp_trait_greco_roman_humors_circumspect_tier_2_general Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
140 r2_sp_trait_greco_roman_humors_dependent_tier_2_general Level 1
Dependent
Indulgent, Self-Deprecating, Cowardly, Wasteful
+1 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+3% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-5% resistance to foreign occupation (this_general)
+5% construction costs (local province)
Level 2
Dependent (Aged)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+2 cunning (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
+2% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-10% resistance to foreign occupation (this_general)
+3% construction costs (local province)
Level 3
Dependent (Mature)
Indulgent, Self-Deprecating, Cowardly, Wasteful
+3 cunning (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-20% resistance to foreign occupation (this_general)
+2% construction costs (local province)
141 r2_sp_trait_greco_roman_humors_circumspect_tier_2_spy Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
142 r2_sp_trait_greco_roman_humors_circumspect_tier_2_champ Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
143 r2_sp_trait_greco_roman_humors_circumspect_tier_2_dig Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
144 r2_sp_trait_greco_roman_humors_circumspect_tier_3_general Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
145 r2_sp_trait_greco_roman_humors_circumspect_tier_3_spy Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
146 r2_sp_trait_greco_roman_humors_circumspect_tier_3_champ Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
147 r2_sp_trait_greco_roman_humors_circumspect_tier_3_dig Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
148 r2_sp_trait_greco_roman_humors_circumspect_tier_4_general Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
+2 cunning (this_general)
+10% chance of evading enemy agents (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% chance of successfully launching an ambush (army only)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
+3 cunning (this_general)
+15% chance of evading enemy agents (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
149 r2_sp_trait_greco_roman_humors_circumspect_tier_4_spy Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
150 r2_sp_trait_greco_roman_humors_circumspect_tier_4_champ Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
151 r2_sp_trait_greco_roman_humors_circumspect_tier_4_dig Level 1
Circumspect
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 2
Circumspect (Aged)
Disciplined, Self-Deprecating, Cowardly, Stingy
Level 3
Circumspect (Mature)
Disciplined, Self-Deprecating, Cowardly, Stingy
trait_cheerful
No. Trait Icon Name Effects
152 r2_sp_trait_greco_roman_humors_blood Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+1 authority (this_general)
+2 cunning (this_agent)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
153 r2_sp_trait_greco_roman_humors_magnanimous Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
154 r2_sp_trait_greco_roman_humors_blood_dig Level 1
Cheerful
Indulgent, Confident, Brave, Generous
Culture: +1 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+1 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
Culture: +2 cultural conversion (passive action)
+1% empire maintenance (this_faction)
+2 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
Culture: +3 cultural conversion (passive action)
+0.5% empire maintenance (this_faction)
+3 growth per turn (local province)
+3 public order per turn (local province)
155 r2_sp_trait_greco_roman_humors_magnanimous_dig Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Civil Administration: +3% tax rate (this action)
Culture: +1 cultural conversion (passive action)
+1 growth per turn (local province)
+2% construction costs (local province)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Civil Administration: +6% tax rate (this action)
Culture: +1 cultural conversion (passive action)
+2 growth per turn (local province)
+3% construction costs (local province)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
Civil Administration: +9% tax rate (this action)
Culture: +2 cultural conversion (passive action)
+3 growth per turn (local province)
+5% construction costs (local province)
156 r2_sp_trait_greco_roman_humors_blood_spy Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+5% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Poison Wells: -8% casualties for all garrison units (this action)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+10% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Poison Wells: -5% casualties for all garrison units (this action)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+15% chance of wounding enemy agents in self-defence (this_agent)
Military Intelligence: +9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Poison Wells: -3% casualties for all garrison units (this action)
157 r2_sp_trait_greco_roman_humors_magnanimous_spy Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+15% chance of evading enemy agents (this_agent)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +9% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
Intercept Orders: +3 pieces of enemy information discovered (this action)
Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+5% chance of evading enemy agents (this_agent)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +3% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Intercept Orders: +1 pieces of enemy information discovered (this action)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+10% chance of evading enemy agents (this_agent)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +6% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Intercept Orders: +2 pieces of enemy information discovered (this action)
158 r2_sp_trait_greco_roman_humors_blood_champ Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+1 zeal (accompanying general)
+3% land unit recruitment cost (local province)
+1% replenishment rate for all units (parent army)
+2% morale for all units (parent army)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+2 zeal (accompanying general)
+3% land unit recruitment cost (local province)
+2% replenishment rate for all units (parent army)
+3% morale for all units (parent army)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+3 zeal (accompanying general)
+2% land unit recruitment cost (local province)
+3% replenishment rate for all units (parent army)
+5% morale for all units (parent army)
159 r2_sp_trait_greco_roman_humors_magnanimous_champ Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+1 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
-12% income from raiding (parent army)
+3% upkeep for all land units (parent army)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+2 zeal (accompanying general)
Military Training: +5 unit experience gained per turn (this action)
-8% income from raiding (parent army)
+2% upkeep for all land units (parent army)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+3 zeal (accompanying general)
Military Training: +10 unit experience gained per turn (this action)
-6% income from raiding (parent army)
+1% upkeep for all land units (parent army)
160 r2_sp_trait_greco_roman_humors_magnanimous_tier_2_general Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
161 r2_sp_trait_greco_roman_humors_blood_tier_2_general Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
162 r2_sp_trait_greco_roman_humors_magnanimous_tier_2_spy Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
163 r2_sp_trait_greco_roman_humors_blood_tier_2_spy Level 1
Cheerful
Indulgent, Confident, Brave, Generous
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
164 r2_sp_trait_greco_roman_humors_magnanimous_tier_2_champ Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
165 r2_sp_trait_greco_roman_humors_blood_tier_2_champ Level 1
Cheerful
Indulgent, Confident, Brave, Generous
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
166 r2_sp_trait_greco_roman_humors_magnanimous_tier_2_dig Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
167 r2_sp_trait_greco_roman_humors_blood_tier_2_dig Level 1
Cheerful
Indulgent, Confident, Brave, Generous
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
168 r2_sp_trait_greco_roman_humors_magnanimous_tier_3_general Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
169 r2_sp_trait_greco_roman_humors_blood_tier_3_general Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
170 r2_sp_trait_greco_roman_humors_magnanimous_tier_3_spy Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
171 r2_sp_trait_greco_roman_humors_magnanimous_tier_3_champ Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
172 r2_sp_trait_greco_roman_humors_magnanimous_tier_3_dig Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
173 r2_sp_trait_greco_roman_humors_magnanimous_tier_4_general Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
+1 zeal (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+3% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
+2 zeal (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-3% unit recruitment cost (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
+3 zeal (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+2 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
+2% construction costs (local province)
174 r2_sp_trait_greco_roman_humors_blood_tier_4_general Level 1
Cheerful
Indulgent, Confident, Brave, Generous
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Cheerful (Aged)
Indulgent, Confident, Brave, Generous
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+2 public order per turn (local province)
Public order bonus (maximum of +1) from presence of own culture (this_force_local_province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Cheerful (Mature)
Indulgent, Confident, Brave, Generous
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+3 public order per turn (local province)
Public order bonus (maximum of +2) from presence of own culture (this_force_local_province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
175 r2_sp_trait_greco_roman_humors_magnanimous_tier_4_spy Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
176 r2_sp_trait_greco_roman_humors_magnanimous_tier_4_champ Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
177 r2_sp_trait_greco_roman_humors_magnanimous_tier_4_dig Level 1
Magnanimous
Disciplined, Self-Deprecating, Brave, Wasteful
Level 2
Magnanimous (Aged)
Disciplined, Self-Deprecating, Brave, Wasteful
Level 3
Magnanimous (Mature)
Disciplined, Self-Deprecating, Brave, Wasteful
educate
No. Trait Icon Name Effects
178 dei_educate_roman_1 Level 1


179 r2_sp_trait_all_background_scientist_civ Level 1
Military Academic
Education and upbringing are the foundations of character.
+5% military research rate (factionwide)
+1 gravitas per turn (this_agent)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+5% military research rate (factionwide)
+2 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+5% military research rate (factionwide)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
180 r2_sp_trait_all_leader_architect_civ Level 1
Architect
Education and upbringing are the foundations of character.
-3% building construction costs (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
-3% building construction costs (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
-3% building construction costs (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
181 r2_sp_trait_all_background_command_civ Level 1
Gifted Leader
Education and upbringing are the foundations of character.
+1 authority (this_agent)
+1 gravitas per turn (this_agent)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+1 authority (this_agent)
+2 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
+1 authority (this_agent)
-1% empire maintenance (this_faction)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
182 r2_sp_trait_all_background_philosopher_civ Level 1
Academic
Education and upbringing are the foundations of character.
+5% civil research rate (factionwide)
+1 gravitas per turn (this_agent)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+5% civil research rate (factionwide)
+2 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+5% civil research rate (factionwide)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
183 r2_sp_trait_all_leader_farmer_civ Level 1
Agriculturalist
Education and upbringing are the foundations of character.
+3% wealth from agriculture (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+3% wealth from agriculture (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+3% wealth from agriculture (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
184 r2_sp_trait_all_leader_miner_civ Level 1
Industrialist
Education and upbringing are the foundations of character.
+3% wealth from industry (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+3% wealth from industry (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+3% wealth from industry (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
185 r2_sp_trait_all_leader_trader_civ Level 1
Mercantilist
Education and upbringing are the foundations of character.
+3% wealth from all commerce (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+3% wealth from all commerce (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+3% wealth from all commerce (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
186 r2_sp_trait_all_strategist_civ Level 1
Strategist
Education and upbringing are the foundations of character.
+5% campaign map movement range (this_general)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+5% campaign map movement range (this_general)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
+5% campaign map movement range (this_general)
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
187 r2_sp_trait_non_roman_background_adept_civ Level 1
Cultured
Education and upbringing are the foundations of character.
+1 cunning (this_agent)
+1 cultural conversion (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+1 cunning (this_agent)
+1 cultural conversion (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
+1 cunning (this_agent)
-1% empire maintenance (this_faction)
+1 cultural conversion (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
188 r2_sp_trait_non_roman_background_fighter_civ Level 1
Brute
Education and upbringing are the foundations of character.
+10% chance of wounding enemy agents in self-defence (this_agent)
+1 zeal (this_agent)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+10% chance of wounding enemy agents in self-defence (this_agent)
+1 gravitas per turn (this_agent)
+1 zeal (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
+10% chance of wounding enemy agents in self-defence (this_agent)
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
+1 zeal (this_agent)
189 r2_sp_trait_non_roman_background_poor_civ Level 1
Impoverished
Education and upbringing are the foundations of character.
-3% tax rate (local province)
+2 public order per turn (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
-3% tax rate (local province)
+1 gravitas per turn (this_agent)
+2 public order per turn (local province)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
-3% tax rate (local province)
+2 gravitas per turn (this_agent)
+2 public order per turn (local province)
+2% morale for all units (this_general_force)
+2 authority (this_general)
190 r2_sp_trait_non_roman_background_wealthy_civ Level 1
Wealthy
Education and upbringing are the foundations of character.
+2% tax rate (local province)
+1 gravitas per turn (this_agent)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+2% tax rate (local province)
+2 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+2% tax rate (local province)
+3 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
191 r2_sp_trait_all_leader_taxman_civ Level 1
Bureaucrat
Education and upbringing are the foundations of character.
+4% tax rate (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+4% tax rate (local province)
+1 gravitas per turn (this_agent)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+4% tax rate (local province)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
192 r2_sp_trait_all_tactician_civ Level 1
Tactician
Education and upbringing are the foundations of character.
+2 cunning (this_general)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+1 gravitas per turn (this_agent)
+2 cunning (this_general)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
+2% morale for all units (this_general_force)
+2 authority (this_general)
+2 cunning (this_general)
193 r2_sp_trait_all_unjust_civ Level 1
Unjust
Education and upbringing are the foundations of character.
-1 public order per turn (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+1 gravitas per turn (this_agent)
-1 public order per turn (local province)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
-1 public order per turn (local province)
+2% morale for all units (this_general_force)
+2 authority (this_general)
194 r2_sp_trait_roman_virtues_public_justice_civ Level 1
Just
Education and upbringing are the foundations of character.
+1 public order per turn (local province)
Level 2
Triumph Candidate
Travel home to Roma to celebrate victory!
+1 gravitas per turn (this_agent)
+1 public order per turn (local province)
Level 3
Triumphator
Look around you, remember that you are mortal!
-1% empire maintenance (this_faction)
+2 gravitas per turn (this_agent)
+1 public order per turn (local province)
+2% morale for all units (this_general_force)
+2 authority (this_general)
195 r2_sp_trait_all_background_slave_barb Level 1
Former Slave
Education and upbringing are the foundations of character.
Reduces slave population decline (local province)
+2 public order per turn (local province)
196 r2_sp_trait_all_background_spy_barb Level 1
Scout
Education and upbringing are the foundations of character.
+1 cunning (this_agent)
+5 line of sight (this_agent)
197 r2_sp_trait_all_background_scientist_barb Level 1
Planner
Education and upbringing are the foundations of character.
+5% military research rate (factionwide)
+1 gravitas per turn (this_agent)
198 r2_sp_trait_all_leader_architect_barb Level 1
Builder
Education and upbringing are the foundations of character.
-3% building construction costs (local province)
199 r2_sp_trait_all_background_command_barb Level 1
Raider
Education and upbringing are the foundations of character.
+1 authority (this_agent)
+1 gravitas per turn (this_agent)
200 r2_sp_trait_all_background_philosopher_barb Level 1
Loremaster
Education and upbringing are the foundations of character.
+5% civil research rate (factionwide)
+1 gravitas per turn (this_agent)
201 r2_sp_trait_all_leader_farmer_barb Level 1
Farmer
Education and upbringing are the foundations of character.
+3% wealth from agriculture (local province)
202 r2_sp_trait_all_leader_miner_barb Level 1
Laborer
Education and upbringing are the foundations of character.
+3% wealth from industry (local province)
203 r2_sp_trait_all_leader_trader_barb Level 1
Trader
Education and upbringing are the foundations of character.
+3% wealth from all commerce (local province)
204 r2_sp_trait_all_strategist_barb Level 1
Strong Leader
Education and upbringing are the foundations of character.
+5% campaign map movement range (this_general)
205 r2_sp_trait_non_roman_background_adept_barb Level 1
Cultured
Education and upbringing are the foundations of character.
+1 cunning (this_agent)
+1 cultural conversion (local province)
206 r2_sp_trait_non_roman_background_fighter_barb Level 1
Brute
Education and upbringing are the foundations of character.
+10% chance of wounding enemy agents in self-defence (this_agent)
+1 zeal (this_agent)
207 r2_sp_trait_non_roman_background_poor_barb Level 1
Impoverished
Education and upbringing are the foundations of character.
-3% tax rate (local province)
+2 public order per turn (local province)
208 r2_sp_trait_non_roman_background_wealthy_barb Level 1
Wealthy
Education and upbringing are the foundations of character.
+2% tax rate (local province)
+1 gravitas per turn (this_agent)
209 r2_sp_trait_all_leader_taxman_barb Level 1
Chief's Kin
Education and upbringing are the foundations of character.
+4% tax rate (local province)
210 r2_sp_trait_all_tactician_barb Level 1
Clever
Education and upbringing are the foundations of character.
+2 cunning (this_general)
211 r2_sp_trait_all_unjust_barb Level 1
Unjust
Education and upbringing are the foundations of character.
-1 public order per turn (local province)
212 r2_sp_trait_roman_virtues_public_justice_barb Level 1
Just
Education and upbringing are the foundations of character.
+1 public order per turn (local province)
mad
No. Trait Icon Name Effects
213 r2_sp_trait_all_agent_army_assault_unit Level 1
Cruel
"Start with their toes and work up."
Assault Patrol: +5% casualties inflicted on specified enemy unit (this_agent)
Level 2
Vicious
"Do you like my collection of ears?"
Assault Patrol: +10% casualties inflicted on specified enemy unit (this_agent)
Level 3
Brutal
"What's a survivor?"
Assault Patrol: +15% casualties inflicted on specified enemy unit (this_agent)
214 r2_sp_trait_all_agent_army_threaten Level 1
Daunting
Sometimes a reputation for violence is enough.
Threat of Destruction: +5 zeal for the target army's general (this_agent)
Level 2
Intimidating
"Don't be afraid, I won't hurt you, much."
Threat of Destruction: +10 zeal for the target army's general (this_agent)
Level 3
Terrifying
A raise of an eyebrow is enough to turn men's bowels to water.
Threat of Destruction: +15 zeal for the target army's general (this_agent)
215 r2_sp_trait_all_agent_character_kill_betrayal Level 1
Venal
Some people would sell their own mother in the name of advancement.
Assassination > Betrayal: +5% chance of positive outcome (this_agent)
Level 2
Treacherous
Those who deal in lies should never be trusted.
Assassination > Betrayal: +10% chance of positive outcome (this_agent)
Level 3
Betrayer
All the good is gone, leaving nothing but betrayal.
Assassination > Betrayal: +15% chance of positive outcome (this_agent)
216 r2_sp_trait_all_agent_character_kill_slaughter Level 1
Dirty Blade
"What's the point in cleaning it?"
Assassination > Slaughter: +5% chance of positive outcome (this_agent)
Level 2
Blood-soaked
Some warriors just don't know when to stop.
Assassination > Slaughter: +10% chance of positive outcome (this_agent)
Level 3
Gore-drenched
"For the love of the gods! He's already really dead!"
Assassination > Slaughter: +15% chance of positive outcome (this_agent)
217 r2_sp_trait_all_agent_deployed_foreign_corrupt Level 1
Corrupt
"I look for advantage. What man does not?"
-2% tax rate (local province)
Level 2
Embezzler
"The gold was just resting in my purse."
-4% tax rate (local province)
Level 3
Immoral
Right and wrong: two sides of the same, golden, spendable coin.
-6% tax rate (local province)
-1 public order per turn (local province)
218 r2_sp_trait_all_agent_deployed_foreign_infiltrate Level 1
Honest Face
People don't question an honest face.
Infiltration: -5% chance of being detected by enemies (this_agent)
Level 2
Unremarkable Face
This person can blend into the dullest carpets.
Infiltration: -10% chance of being detected by enemies (this_agent)
Level 3
Faceless
"I change my face the way others change their clothes."
Infiltration: -15% chance of being detected by enemies (this_agent)
219 r2_sp_trait_all_agent_settle_commit_arson Level 1
Fire-starter
"How do you make a slave go 'woomph'?"
Commit Arson: +5% damage to the specified building (this_agent)
Level 2
Arsonist
Burning issues must be acted on.
Commit Arson: +10% damage to the specified building (this_agent)
Level 3
Pyrophiliac
Flames are pretty.
Commit Arson: +15% damage to the specified building (this_agent)
220 r2_sp_trait_all_agent_settle_incite_unrest Level 1
Man of the People
"When I speak, people listen. See."
Spread Cultural Tension: +5% public order penalties due to local presence of foreign cultures (this_agent)
Level 2
Ringleader
"It doesn't have to be this way, my brothers!"
Spread Cultural Tension: +10% public order penalties due to local presence of foreign cultures (this_agent)
Level 3
Firebrand
"Rise brothers! Together we will build a new future!"
Spread Cultural Tension: +15% public order penalties due to local presence of foreign cultures (this_agent)
221 r2_sp_trait_all_agent_settle_poison_well Level 1
Purveyor of Poisons
"Does this water smell a bit… well, you know? Off?"
Poison Wells: +5% casualties for all garrison units (this_agent)
Poison Wells: -1 enemy siege hold-out time
(double for city-ports) (this_agent)
Level 2
Ingenious Poisoner
You can put a dead horse in water but you can't make anyone else drink.
Poison Wells: +10% casualties for all garrison units (this_agent)
Poison Wells: -2 enemy siege hold-out time
(double for city-ports) (this_agent)
Level 3
Master of Poisons
Without water people become surprisingly flexible in their outlook.
Poison Wells: +15% casualties for all garrison units (this_agent)
Poison Wells: -3 enemy siege hold-out time
(double for city-ports) (this_agent)
222 r2_sp_trait_all_agent_settle_promote_disorder Level 1
Provocateur
Words are more effective than stones.
Incite Unrest: -5 public order (this_agent)
Level 2
Instigator
The people will be given a voice.
Incite Unrest: -10 public order (this_agent)
Level 3
Troublemaker
"A riot? You call this a riot? I'll show you a riot!"
Incite Unrest: -15 public order (this_agent)
223 r2_sp_trait_all_agent_settle_raid Level 1
Pitiless
The plight of others does little to move this person.
Raid: +5% damage to all buildings (this_agent)
Level 2
Heartless
Some people are just cold hearted.
Raid: +10% damage to all buildings (this_agent)
Level 3
Dead Inside
"Someone silence that mewling child…"
Raid: +15% damage to all buildings (this_agent)
224 r2_sp_trait_all_background_abandoned Level 1
Foundling
"Everything I possess I made, or took, with these two hands…"
+2 cunning (this_agent)
+10% chance of evading enemy agents (this_agent)
225 r2_sp_trait_all_background_assassin Level 1
Murderous
Killing can be an art.
+1 cunning (this_agent)
226 r2_sp_trait_all_background_spy Level 1
Born Sneaky
This man has a serpentine mind, unhindered by polite convention.
+2 cunning (this_agent)
+10 line of sight (this_agent)
227 r2_sp_trait_all_fervour Level 1
Keen
Bravery is all very well, but…
+2% movement speed of all units (this_general_force)
+2 zeal (this_agent)
Level 2
Taste for Battle
"At them! At them! No hanging back now!"
+4% movement speed of all units (this_general_force)
+4 zeal (this_agent)
Level 3
Mad for It!
"I love the smell of victory in the morning. Smells like… corpses!"
+6% movement speed of all units (this_general_force)
+6 zeal (this_agent)
228 r2_sp_trait_all_gambling Level 1
Fond of Gambling
"A small wager, then, just to make it interesting…"
Many pleasures tempt this idle soul – put them to use before your dwindling treasury is entirely spent! (this_agent)
Level 2
Inveterate Gambler
Win, lose, it's all the same to this man.
-3% tax rate (local province)
+1 cunning (this_agent)
Level 3
Ruled by Luck
"My luck will change soon. It must!"
-6% tax rate (local province)
+1 cunning (this_agent)
229 r2_sp_trait_all_hates_barbarians Level 1
Hates Smelly Barbarians
"Smelly, trouser-wearing, excessively-bearded excuses for men. Bastards!"
+10% melee attack skill for all units during battles against barbarian tribes (this_general_force)
+5% melee attack skill for all units during battles against barbarian tribes (this_general_force)
230 r2_sp_trait_all_hates_carthage Level 1
Loathes Greedy Carthaginians
Nice Carthaginians are greedy, rapacious, miserly, cheating, baby-murdering scum.
+10% melee attack skill for all units during battles against Carthage (this_general_force)
+5% melee attack skill for all units during battles against Carthage (this_general_force)
231 r2_sp_trait_all_hates_easterners Level 1
Hates Desert-dwelling Easterners
The only good easterner is a very dead easterner.
+10% melee attack skill for all units during battles against eastern factions (this_general_force)
+5% melee attack skill for all units during battles against eastern factions (this_general_force)
232 r2_sp_trait_all_hates_egyptians Level 1
Loathes Fake Egyptians
"Stick a false beard on a Greek and turn him into Pharaoh? I don't think so!"
+10% melee attack skill for all units during battles against Egypt (this_general_force)
+5% melee attack skill for all units during battles against Egypt (this_general_force)
233 r2_sp_trait_all_hates_greeks Level 1
Uncomfortable Amongst Greeks
"All that knowledge! All those ideas! Those Greeks are up to something I tell you!"
+10% melee attack skill for all units during battles against Hellenic factions (this_general_force)
+5% melee attack skill for all units during battles against Hellenic factions (this_general_force)
234 r2_sp_trait_all_hates_romans Level 1
Despises Treacherous Romans
Romans, with their straight roads, aqueducts, law-making ways, and big bent noses, really annoy this man.
+10% melee attack skill for all units during battles against Rome (this_general_force)
+5% melee attack skill for all units during battles against Rome (this_general_force)
235 r2_sp_trait_all_hates_successors Level 1
Hates Avaricious Successors
"They're not proper Greeks, and as for being the heirs of Alexander? Oh, sod off!"
+10% melee attack skill for all units during battles against Successor kingdoms (this_general_force)
+5% melee attack skill for all units during battles against Successor kingdoms (this_general_force)
236 r2_sp_trait_all_leader_mad Level 1
Somewhat Strange
"Don't lie to me. My eyes WILL fall out if I stop looking up."
+5% empire maintenance (factionwide)
+2% construction costs (all regions)
Level 2
A Disturbing Nature
Chewing one's own nails is bad, but the nails of others…
+10% empire maintenance (factionwide)
+4% construction costs (all regions)
Level 3
Prince of the Moon People
"Bow before me, puny men of Earth, or suffer the attentions of my cloth-rending moths!"
+20% empire maintenance (factionwide)
+6% construction costs (all regions)
237 r2_sp_trait_all_looter Level 1
Looter
To the victor the spoils.
+5% income from looting settlements (this_general_force)
Level 2
Butcher
Robbing the vanquished is not enough for this man.
+10% income from looting settlements (this_general_force)
Level 3
Destroyer
What's a little genocide between friends?
+20% income from looting settlements (this_general_force)
238 r2_sp_trait_all_mad Level 1
Strange
"I like pans. Why don't you like pans?"
-2 authority (this_agent)
+1 zeal (this_agent)
Level 2
Disturbing to Others
"Lord Amphora is my friend. My only friend. Not like you…"
-4 authority (this_agent)
+2 zeal (this_agent)
Level 3
Touched by the Gods
"God told me. That slave had elves inside her. I didn't find them."
-6 authority (this_agent)
+3 zeal (this_agent)
239 r2_sp_trait_barbarian_berserker Level 1
Shieldbiter
"Grrrrrrrr! The red mist comes! Let me at 'em!"
+1 zeal (this_agent)
+3% melee attack skill for all units (this_general_force)
+1.5% melee attack skill for all units (this_general_force)
-3% melee defence skill for all units (this_general_force)
-1.5% melee defence skill for all units (this_general_force)
Level 2
Axe-friend
This man's brutal axe-rage is something to behold.
+2 zeal (this_agent)
+6% melee attack skill for all units (this_general_force)
+3% melee attack skill for all units (this_general_force)
-6% melee defence skill for all units (this_general_force)
-3% melee defence skill for all units (this_general_force)
Level 3
Berserker
This man: if you see him coming, run. Just run. Fast!
+3 zeal (this_agent)
+9% melee attack skill for all units (this_general_force)
+4.5% melee attack skill for all units (this_general_force)
-9% melee defence skill for all units (this_general_force)
-4.5% melee defence skill for all units (this_general_force)
240 r2_sp_trait_barbarian_blood_feud Level 1
Blood Feud
"You really shouldn't have killed my uncle."
+3 zeal (this_general)
241 r2_sp_trait_barbarian_high_casualties Level 1
Likes a Scrap
His thirst for battle is insatiable, no matter the cost in lives.
-5% morale for all enemy units (this_general_enemy_force)
-2.5% morale for all enemy units (this_general_enemy_force)
-2% morale for all units (this_general_force)
-1% morale for all units (this_general_force)
-5% to number of battle captives (this_general_force)
Level 2
Bloodthirsty
This man obviously relishes shedding blood.
-10% morale for all enemy units (this_general_enemy_force)
-5% morale for all enemy units (this_general_enemy_force)
-5% morale for all units (this_general_force)
-2.5% morale for all units (this_general_force)
-10% to number of battle captives (this_general_force)
Level 3
Mad for It
"Hunting, fighting, killing horde. Wade through blood and spill some more!"
-15% morale for all enemy units (this_general_enemy_force)
-7.5% morale for all enemy units (this_general_enemy_force)
-10% morale for all units (this_general_force)
-5% morale for all units (this_general_force)
-20% to number of battle captives (this_general_force)
242 r2_sp_trait_barbarian_mad Level 1
Nutter
Laugh, and the world cringes in terror.
Level 2
Dribbling Moon-calf
"I am mad. You are mad. We are mad. And so is Lord Mushroom. Deal with it."
Level 3
Sausage-sucking Loon
"I like your eyes. You have nice eyes. Very nice eyes. Yes."
243 r2_sp_trait_civilised_high_casualties Level 1
A Bit of Claret
This man enjoys the sight of blood, particularly enemy blood.
-5% morale for all enemy units (this_general_enemy_force)
-2.5% morale for all enemy units (this_general_enemy_force)
-2% morale for all units (this_general_force)
-1% morale for all units (this_general_force)
-5% to number of battle captives (this_general_force)
Level 2
Bloody
This man delights in bloodshed for its own sake.
-10% morale for all enemy units (this_general_enemy_force)
-5% morale for all enemy units (this_general_enemy_force)
-5% morale for all units (this_general_force)
-2.5% morale for all units (this_general_force)
-10% to number of battle captives (this_general_force)
Level 3
Take No Prisoners!
"Prisoners? Parasites! Extra mouths to feed."
-15% morale for all enemy units (this_general_enemy_force)
-7.5% morale for all enemy units (this_general_enemy_force)
-10% morale for all units (this_general_force)
-5% morale for all units (this_general_force)
-20% to number of battle captives (this_general_force)
244 r2_sp_trait_female_all_agent_settle_promote_disorder Level 1
Provocatrix
Words are more effective than stones.
Incite Unrest: -5 public order (this_agent)
Level 2
Instigator
The people will be given a voice.
Incite Unrest: -10 public order (this_agent)
Level 3
Troublemaker
"A riot? You call this a riot? I'll show you a riot!"
Incite Unrest: -15 public order (this_agent)
245 r2_sp_trait_female_all_background_spy Level 1
Womanly Wiles
This woman has a serpentine mind masked by polite convention.
+2 cunning (this_agent)
246 r2_sp_trait_roman_proscriptor Level 1
Proscriptor
Always the first to point an accusing finger…
+1 influence per turn for your political party (factionwide)
-1 public order per turn (local province)
247 r2_sp_trait_rome_mad Level 1
Not Quite Right
"Is this important? Bzzzz! Bzzzz! I haven't made nearly enough honey today! Bzzzz!"
-2 authority (this_agent)
+1 zeal (this_agent)
Level 2
Dangerous
"When my father, Jupiter, hears of this, he will turn you inside out! And I will watch!"
-4 authority (this_agent)
+2 zeal (this_agent)
Level 3
Unhinged
"I'm a little garum pot, short and stout…"
-6 authority (this_agent)
+3 zeal (this_agent)
bad
No. Trait Icon Name Effects
248 r2_sp_trait_all_ambusher_bad Level 1
Rotten Luck
Despite his best efforts, this man's ambushes never work as planned.
-5% chance of successfully launching an ambush (this_general_force)
Level 2
Obvious
This man might as well put up a sign saying "ambush ahead".
-10% chance of successfully launching an ambush (this_general_force)
Level 3
Incompetent Ambusher
This man couldn't organise a piss-up in the temple of Bacchus, let alone a surprise attack.
-15% chance of successfully launching an ambush (this_general_force)
249 r2_sp_trait_all_attacker_bad Level 1
Indifferent Attacker
This man lacks confidence when attacking.
-5% morale for all units during offensive battles (army only)
-2.5% morale for all units during offensive battles (army only)
Level 2
Poor Attacker
This man has problems organising an attack.
-10% morale for all units during offensive battles (army only)
-5% morale for all units during offensive battles (army only)
Level 3
Incompetent Attacker
This man can turn victory into humiliating defeat!
-15% morale for all units during offensive battles (army only)
-7.5% morale for all units during offensive battles (army only)
250 r2_sp_trait_all_attacker_sea_bad Level 1
Hydrophobe
This man is uncertain of water. And battle.
-5% fleet morale when attacking at sea (this_general_force)
Level 2
Poor Admiral
This man's mother is a better admiral.
-10% fleet morale when attacking at sea (this_general_force)
Level 3
All At Sea
Command at sea has given this man a shiny helmet. But nothing else.
-20% fleet morale when attacking at sea (this_general_force)
251 r2_sp_trait_all_background_inbred Level 1
In the Family
Some people lack the traditional number of grandparents.
-1 authority (this_agent)
Bread and Games Edict:
+3 public order (local province)
252 r2_sp_trait_all_background_slave Level 1
Freed Slave
"I understand the servile mind, and its plotting…"
Reduces slave population decline (local province)
+2 public order per turn (local province)
253 r2_sp_trait_all_background_ugly Level 1
Hideous
"My mother loved me. I think…"
-1 authority (this_agent)
-3% morale for all enemy units (this_general)
-1.5% morale for all enemy units (this_general)
254 r2_sp_trait_all_background_very_inbred Level 1
Unfortunate Parentage
When close relatives become parents the results can be unfortunate.
-2 authority (this_agent)
Bread and Games Edict:
+6 public order (local province)
255 r2_sp_trait_all_background_very_very_inbred Level 1
Thin-skulled
Keeping a bloodline pure is not always a good idea.
-3 authority (this_agent)
Bread and Games Edict:
+10 public order (local province)
256 r2_sp_trait_all_battle_scarred Level 1
Scarred
Cut to ribbons, this man somehow lived. Poor fellow.
-5% morale for all enemy units (this_general_enemy_force)
-2.5% morale for all enemy units (this_general_enemy_force)
+5% melee defence skill for the commander's unit (this_agent)
Level 2
Scary
Women and children fear to look upon his face.
-10% morale for all enemy units (this_general_enemy_force)
-5% morale for all enemy units (this_general_enemy_force)
+10% melee defence skill for the commander's unit (this_agent)
Level 3
Evil Eye
Some scars go deep, all the way to the soul.
-15% morale for all enemy units (this_general_enemy_force)
-7.5% morale for all enemy units (this_general_enemy_force)
+15% melee defence skill for the commander's unit (this_agent)
257 r2_sp_trait_all_besieger_bad Level 1
Gate Keeper
This man can defend a settlement. Alone, if needs must.
-5% attritional losses when under siege (this_general)
-2% attritional losses when under siege (this_general)
Level 2
Like the Pillar
This man's defensive skills are worthy of an epic poem.
-10% attritional losses when under siege (this_general)
-3% attritional losses when under siege (this_general)
Level 3
None Shall Pass!
Give this man a wall and he'll hold it against the gods!
-20% attritional losses when under siege (this_general)
-5% attritional losses when under siege (this_general)
258 r2_sp_trait_all_defender_bad Level 1
Indifferent Defender
This man lacks confidence when defending.
-5% morale for all units during defensive battles (this_general_force)
-2.5% morale for all units during defensive battles (this_general_force)
Level 2
Poor Defender
Defence is not part of this man's art of war.
-10% morale for all units during defensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 3
Incompetent Defender
This man has no discernable talent for defence.
-15% morale for all units during defensive battles (this_general_force)
-7.5% morale for all units during defensive battles (this_general_force)
259 r2_sp_trait_all_defender_sea_bad Level 1
Indifferent Naval Defender
This man threw the book of naval tactics overboard. The fool.
-5% fleet morale when defending at sea (this_general_force)
Level 2
Poor Sea Defender
This man couldn't defend his mother's honour, let alone a fleet.
-10% fleet morale when defending at sea (this_general_force)
Level 3
Incompetent Naval Defender
Seagull droppings have more defensive ability.
-20% fleet morale when defending at sea (this_general_force)
260 r2_sp_trait_all_disinherited Level 1
Disinherited
Loss of status and prestige has made this man bitter, envious and discontented.
-1 influence per turn for your political party (factionwide)
261 r2_sp_trait_all_fears_barbarians Level 1
Fears Savage Barbarians
Random "bar-bar-bar" gibberings echo through this man's dreams.
+5% melee defence skill for all units during battles against barbarian tribes (army only)
+2.5% melee defence skill for all units during battles against barbarian tribes (army only)
-5% morale for all units during battles against barbarian tribes (army only)
-2.5% morale for all units during battles against barbarian tribes (army only)
262 r2_sp_trait_all_fears_carthage Level 1
Fears Savage Carthaginians
"They put the child into Tanit's arms. He rolled into the fire. And they just let it happen!"
+5% melee defence skill for all units during battles against Carthage (army only)
+2.5% melee defence skill for all units during battles against Carthage (army only)
-5% morale for all units during battles against Carthage (army only)
-2.5% morale for all units during battles against Carthage (army only)
263 r2_sp_trait_all_fears_easterners Level 1
Fears Brutal Easterners
"They poured molten gold down his throat. I was bricking it, I can tell you."
+5% melee defence skill for all units during battles against eastern factions (army only)
+2.5% melee defence skill for all units during battles against eastern factions (army only)
-5% morale for all units during battles against eastern factions (army only)
-2.5% morale for all units during battles against eastern factions (army only)
264 r2_sp_trait_all_fears_egyptians Level 1
Fears Morbid Egyptians
"They worship the dead. It's just not right."
+5% melee defence skill for all units during battles against Egypt (army only)
+2.5% melee defence skill for all units during battles against Egypt (army only)
-5% morale for all units during battles against Egypt (army only)
-2.5% morale for all units during battles against Egypt (army only)
265 r2_sp_trait_all_fears_greeks Level 1
Fears Effete Greeks
This man's every night is torn apart by the Furies, egged on by shrieking Greeks…
+5% melee defence skill for all units during battles against Hellenic factions (army only)
+2.5% melee defence skill for all units during battles against Hellenic factions (army only)
-5% morale for all units during battles against Hellenic factions (army only)
-2.5% morale for all units during battles against Hellenic factions (army only)
266 r2_sp_trait_all_fears_romans Level 1
Fears Heartless Romans
The word "Roman" alone brings this man out in a cold sweat.
+5% melee defence skill for all units during battles against Rome (army only)
+2.5% melee defence skill for all units during battles against Rome (army only)
-5% morale for all units during battles against Rome (army only)
-2.5% morale for all units during battles against Rome (army only)
267 r2_sp_trait_all_fears_successors Level 1
Fears Incestuous Successors
"They keep marrying their own sisters and poisoning each other. Gives me the willies!"
+5% melee defence skill for all units during battles against Successor kingdoms (army only)
+2.5% melee defence skill for all units during battles against Successor kingdoms (army only)
-5% morale for all units during battles against Successor kingdoms (army only)
-2.5% morale for all units during battles against Successor kingdoms (army only)
268 r2_sp_trait_all_feck Level 1
Foul Mouthed
"What of it, shit-for-brains?"
This man carouses too much with sailors in the port - move him before he adopts their foul ways! (this_agent)
Level 2
Rude, Crude & Probably Lewd
"I'll swear as much as I want, you utter front bottom!"
+1 zeal (this_agent)
Bread and Games Edict:
-2 public order (local province)
Level 3
Even Gods Blush
"I say there IS a god of swearing, you great, puke-stained shit-elf!"
+1 zeal (this_agent)
Bread and Games Edict:
-4 public order (local province)
269 r2_sp_trait_all_infertile Level 1
Flaccid
This man makes poor choices in his bed partners. That's all it is. Oh, yes.
-1 growth per turn (local province)
Level 2
Infertile
This man seems unlikely to fathter a new generation.
-2 growth per turn (local province)
Level 3
Barren
Children are not a terribly visible product of this man's loins.
-3 growth per turn (local province)
270 r2_sp_trait_all_lazy Level 1
Procrastinator
Why do today what can be put off until next week?
Long stays in friendly provinces have sapped this man’s dedication to his duties – give him a taste of the march! (this_agent)
Level 2
Lazy
"Why should I? Those slaves are standing idle."
+1 cunning (this_agent)
+6% construction costs (local province)
Level 3
Indolent
If he could find someone else to move his bowels for him, he would.
+1 cunning (this_agent)
+12% construction costs (local province)
271 r2_sp_trait_all_leader_lewd Level 1
Disgusting
Endless revelations of perversity, real and imagined, eventually grow boring.
Bread and Games Edict:
-1 public order (local province)
Level 2
Filthy
Even the gods of lust and love would turn their backs on this man.
-1 authority (this_agent)
Bread and Games Edict:
-2 public order (local province)
Level 3
Lewd Beyond Reason
Even the briefest encounter with this vile pervert sees most folk running to the bathhouse to scrape themselves clean.
-1 authority (this_agent)
Bread and Games Edict:
-3 public order (local province)
272 r2_sp_trait_all_leader_miser Level 1
Careful with Cash
Money does not grow on trees, or swim the seas!
-2% unit recruitment cost (in_all_your_forces)
Level 2
Mean
"Why should I open my purse? What purpose does it serve?"
-4% unit recruitment cost (in_all_your_forces)
Level 3
Miser
"I take no joy from spending money. It is always a waste of coin!"
-6% unit recruitment cost (in_all_your_forces)
273 r2_sp_trait_all_leader_paranoid Level 1
Worried
"I'm followed. Everywhere. And not by servants."
Your general, garrisoned in a troubled province, is feeling his nerves begin to fray – move him before he cracks! (this_agent)
Level 2
Disturbed
"There! Behind the tapestry! And there! Everywhere!"
+1 cunning (this_agent)
-1 zeal (this_agent)
+10% chance of evading enemy agents (this_agent)
Level 3
Fearful
"I have enemies. More than you can count. And that's just inside these walls!"
+1 cunning (this_agent)
-1 zeal (this_agent)
+15% chance of evading enemy agents (this_agent)
274 r2_sp_trait_all_leader_spender Level 1
Giving
"Generosity pleases the gods and me."
Your leader relaxes in the city while the treasury bleeds - use him to fill your coffers before he spends the rest! (this_agent)
Level 2
Overly Generous
"Money is of no earthly use if it sits in my purse."
-6% tax rate (all provinces)
Level 3
Foolish with Money
"Give this fellow the run of the lesser purse, there's a good man!"
-12% tax rate (all provinces)
275 r2_sp_trait_all_leader_unjust Level 1
Unjust
"Your case is denied. Leave your bribe as you go."
-2 public order per turn (all provinces)
Level 2
Justice for None
"I have considered this petition. Ask again, and you will need a will."
-4 public order per turn (all provinces)
Level 3
Tyrant
"YOU! Execute them faster! Stop being nice about it!"
-6 public order per turn (all provinces)
276 r2_sp_trait_all_noctophobia Level 1
Fear of the Dark
There were strange noises in the dark. This man remembers them all.
-5% morale for all units during night battles (this_general_force)
-2.5% morale for all units during night battles (this_general_force)
Level 2
Night Terrors
Darkness is not a friend. Never that.
-10% morale for all units during night battles (this_general_force)
-5% morale for all units during night battles (this_general_force)
Level 3
Noctophobe
This man is terrified by the long, long hours of night.
-15% morale for all units during night battles (this_general_force)
-7.5% morale for all units during night battles (this_general_force)
277 r2_sp_trait_all_personal_cowardice Level 1
Fearful
This man runs from a battle before it is strictly necessary. Or lost.
-1 zeal (this_general)
Level 2
Cowardly
Fear hinders this man in battle. Fear of battle.
-2 zeal (this_general)
Level 3
Lily-livered
This man's timidity in combat is well known, the big wendy.
-4 zeal (this_general)
278 r2_sp_trait_all_siege_defender_bad Level 1
Incompetent Siege Defender
This man has lost more than one city but has, sadly, escaped with his life.
+5% attritional losses when under siege (this_general)
+2% attritional losses when under siege (this_general)
Level 2
Liability
His defence skills are legendary, but not in a good way.
+10% attritional losses when under siege (this_general)
+3% attritional losses when under siege (this_general)
Level 3
Cowers Behind Walls
Woe betide any city left in the care of this man!
+20% attritional losses when under siege (this_general)
+5% attritional losses when under siege (this_general)
279 r2_sp_trait_all_unhealthy Level 1
Weak
Childhood illness casts its shadow over this man.
Allowing this man to languish in grime-ridden slums will lead only to disaster – move him before he sickens! (this_agent)
Level 2
Poorly
"As mother said, it pays to look after your health…"
-2 zeal (this_agent)
-10% campaign map movement range (this_general)
Level 3
Feeble
Even picking up a sword exhausts this poor fellow.
-3 zeal (this_agent)
-20% campaign map movement range (this_general)
280 r2_sp_trait_barbarian_drink Level 1
Ale
"This ale cup! It's too small!"
This idle man’s drinking has become a habit whilst stationed here – remove him and thus the temptation! (this_agent)
Level 2
More Ale
"Sod off! Find your own bucket of ale!"
+4% morale for all units (this_general_force)
+2% morale for all units (this_general_force)
-2 authority (this_agent)
Bread and Games Edict:
+4 public order (local province)
Level 3
All the Ale
"Are you looking at my drink, you bastard? Did you spill my girl?"
+6% morale for all units (this_general_force)
+3% morale for all units (this_general_force)
-3 authority (this_agent)
Bread and Games Edict:
+8 public order (local province)
281 r2_sp_trait_barbarian_sweary Level 1
Sweary
Strong oaths make this man a 'character'. And rude.
Drinking and carousing is good for morale, but if he stays here your general’s profanity will lose him respect! (this_agent)
Level 1
Foul-mouthed
This man cannot speak without using the foulest curses.
-2 authority (this_agent)
+10% morale for all units during offensive battles (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
Level 2
Disgusting
Appalling foulness constantly drips from this man's tongue.
-3 authority (this_agent)
+20% morale for all units during offensive battles (this_general_force)
+10% morale for all units during offensive battles (this_general_force)
282 r2_sp_trait_civilised_blood_feud Level 1
Vendetta
Acts of vengeance are understood by the gods.
+3 zeal (this_general)
283 r2_sp_trait_civilised_disciplinarian_bad Level 1
Lax
Kind words do not win battles.
-5% morale for all units during battles in foreign territory (this_general)
-2.5% morale for all units during battles in foreign territory (this_general)
-1 authority (this_agent)
Level 2
Poor Disciplinarian
An easy nature is welcome until enemy swords are drawn.
-10% morale for all units during battles in foreign territory (this_general)
-5% morale for all units during battles in foreign territory (this_general)
-2 authority (this_agent)
Level 3
Killing with Kindness
Soldiers need steel, not soft words.
-15% morale for all units during battles in foreign territory (this_general)
-7.5% morale for all units during battles in foreign territory (this_general)
-3 authority (this_agent)
284 r2_sp_trait_civilised_leader_harsh Level 1
Harsh
Kindness is a womanly weakness.
-3% morale for all enemy units (this_general_enemy_force)
-1.5% morale for all enemy units (this_general_enemy_force)
Level 2
Torturer
Use the clamps. The tiny clamps. The ones with teeth.
-6% morale for all enemy units (this_general_enemy_force)
-3% morale for all enemy units (this_general_enemy_force)
Level 3
A Byword for Cruelty
Your pain, your despair... are like honeyed wine to me.
-9% morale for all enemy units (this_general_enemy_force)
-4.5% morale for all enemy units (this_general_enemy_force)
285 r2_sp_trait_civilised_sweary Level 1
Swears Like a Trooper
After long years campaigning, this man speaks like the soldiery.
Drinking and carousing is good for morale, but if he stays here your general’s profanity will lose him respect! (this_agent)
Level 2
Irredeemably Rude
His foul and inventive tongue endears this man only to his troops.
+5% morale for all units during offensive battles (this_general_force)
+2.5% morale for all units during offensive battles (this_general_force)
Level 3
Impossibly Profane
"There is a god of swearing. Yes, there f****** is!"
-1 authority (this_agent)
+10% morale for all units during offensive battles (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
286 r2_sp_trait_civilized_adulterer Level 1
Casually Adulterous
"Nice dress. It'll look better on my bedroom floor."
A married man courts scandal if he spends too long garrisoned away from his wife and family – remove the temptation! (this_agent)
Level 2
Blatant Adulterer
"Don't be so provincial about these things."
-1 authority (this_agent)
+2 cunning (this_agent)
Level 3
Run For Your Wife!
"His wife, the commander's wife, the governor's wife. All nicely broken in, I find..."
-1 authority (this_agent)
+2 cunning (this_agent)
-1 gravitas per turn (this_agent)
287 r2_sp_trait_civilized_arse Level 1
Minion
There are pleasures of the flesh that only some enjoy.
-1 authority (this_agent)
Level 2
Catamite
"It makes me happy."
-2 authority (this_agent)
Level 3
Foully Used
"The 'who' or 'what' doesn't matter. The 'how' usually does."
-3 authority (this_agent)
288 r2_sp_trait_civilized_atheist Level 1
Unsure about the Underworld
"Every time I offer sacrifice, I wonder why I bother…"
Far from any temple, your general doubts his beliefs – move him before he infects the populace with his malaise! (this_agent)
Level 2
Faithless
"The temple? Why would I want to go there?"
-1 authority (this_agent)
-2 public order (local province)
Level 3
Public Atheist
"Do I look stupid enough to believe in big, bearded, angry men in the sky?"
-2 authority (this_agent)
-3 public order (local province)
289 r2_sp_trait_civilized_drink Level 1
Bibulous
Laugh, and the world laughs as you spill your drink.
This idle man’s drinking has become a habit whilst stationed here – remove him and thus the temptation! (this_agent)
Level 2
Drunkard
After boozing his evenings away, this man cannot stand without his slaves.
+4% morale for all units (this_general_force)
+2% morale for all units (this_general_force)
-2 authority (this_agent)
Bread and Games Edict:
+4 public order (local province)
Level 3
Slave to Dionysus
"Drink! Drink! Why aren't you drinking, you bastards?"
+6% morale for all units (this_general_force)
+3% morale for all units (this_general_force)
-3 authority (this_agent)
Bread and Games Edict:
+8 public order (local province)
290 r2_sp_trait_civilized_murderer Level 1
Murderer
"No. You don't get to live through this."
-1 authority (this_agent)
+1 cunning (this_agent)
291 r2_sp_trait_civilized_xenophobe Level 1
Wary of Strangers
"Stranger. Strange, not usual. You see: the name's a clue."
Holed-up in your city, your general is suspicious of other cultures – foreign lands will broaden his horizons! (this_agent)
Level 2
Distrusts Outsiders
"Funny people. Not funny ha-ha. Funny wrong."
+1 authority (this_agent)
-4% tariff income from trade agreements (factionwide)
Level 3
Xenophobe
"Get them out of my sight! I'll have none of their sort near me!"
+1 authority (this_agent)
-6% tariff income from trade agreements (factionwide)
292 r2_sp_trait_female_all_agent_deployed_foreign_corrupt Level 1
Knowingly Corrupt
"I look for advantage. What woman does not?"
-2% tax rate (local province)
Level 2
Embezzler
"The gold was just resting in my purse."
-4% tax rate (local province)
Level 3
Immoral
Right and wrong: two sides of the same, golden, spendable coin.
-6% tax rate (local province)
-1 public order per turn (local province)
293 r2_sp_trait_female_all_background_slave Level 1
Freed Slavegirl
"I understand the servile mind, and its plotting…"
Reduces slave population decline (local province)
+2 public order per turn (local province)
294 r2_sp_trait_female_all_feck Level 1
A Cruel Tongue
A vicious tongue has a point.
This woman carouses too much with sailors in the port - move her before she adopts their foul manners! (this_agent)
Level 2
Openly Rude
"Look at the state of you, General Tiny Bollocks..."
+1 zeal (this_agent)
Bread and Games Edict:
-2 public order (local province)
Level 3
Foul Mouthed
"Gods shit on us all! Am I talking to a walking scrotum?"
+1 zeal (this_agent)
Bread and Games Edict:
-4 public order (local province)
295 r2_sp_trait_female_all_unhealthy Level 1
Weak
Childhood illness casts a shadow over this woman.
Allowing this woman to languish in grime-ridden slums will lead only to disaster – move her before she sickens! (this_agent)
Level 2
Poorly
"As mother said, it pays to look after your health…"
-2 zeal (this_agent)
-10% campaign map movement range (this_general)
Level 3
Feeble
Picking up a grape exhausts this poor woman.
-3 zeal (this_agent)
-20% campaign map movement range (this_general)
296 r2_sp_trait_female_barbarian_blokes Level 1
Amorous
"Him: not bad. Him: ugh, smelly. Him: twice. His dad was fun…"
Bread and Games Edict:
+2 growth per turn (local province)
Level 2
Insatiable
"Go on, go on, go on, go on. You will. You will, you will, you will."
Bread and Games Edict:
+4 growth per turn (local province)
Level 3
Utterly Insatiable
"Well, hello. Aren't I the lucky girl? Bring your friend..."
Bread and Games Edict:
+8 growth per turn (local province)
297 r2_sp_trait_female_barbarian_drink Level 1
Ale
"This ale cup! It's too small!"
This idle woman’s drinking has become a habit whilst stationed here – remove her and thus the temptation! (this_agent)
Level 2
More Ale
"Sod off! Find your own bucket of ale!"
+4% morale for all units (this_general_force)
+2% morale for all units (this_general_force)
-2 authority (this_agent)
Bread and Games Edict:
+4 public order (local province)
Level 3
All the Ale
"Leave 'im, Arminius. He's not wurf it! I'll do 'im! I will..."
+6% morale for all units (this_general_force)
+3% morale for all units (this_general_force)
-3 authority (this_agent)
Bread and Games Edict:
+8 public order (local province)
298 r2_sp_trait_female_civilized_adulterer Level 1
Casually Adulterous
"Nice armour. It'll look better on my bedroom floor."
A married man courts scandal if he spends too long garrisoned away from his wife and family – remove the temptation! (this_agent)
Level 2
Blatant Adulterer
"Don't be so stupidly provincial about these things."
-1 authority (this_agent)
+2 cunning (this_agent)
Level 3
Husbands Ahoy!
"Husbands. All nicely broken in and ready for a change, I find..."
-3 authority (this_agent)
+2 cunning (this_agent)
299 r2_sp_trait_female_civilized_blokes Level 1
Likes Men
"Any woman who says she doesn't… well, leaves more for me!"
Bread and Games Edict:
+2 growth per turn (local province)
Level 2
Man Eater
"Men! Bring me some more!"
Bread and Games Edict:
+4 growth per turn (local province)
Level 3
Handmaid to Priapus
"The particularly rude statues? Particularly? How charming!"
Bread and Games Edict:
+8 growth per turn (local province)
300 r2_sp_trait_female_civilized_drink Level 1
Bibulous
A man does not become more attractive as the amphora is drained.
This idle woman’s drinking has become a habit whilst stationed here – remove her and thus the temptation! (this_agent)
Level 2
Drunk
Drinking lying down saves a lot of tedious falling over.
+4% morale for all units (this_general_force)
+2% morale for all units (this_general_force)
-2 authority (this_agent)
Bread and Games Edict:
+4 public order (local province)
Level 3
Handmaid to Dionysus
"Why aren't you drinking? Weaklings! Utter men, the lot of you!"
+6% morale for all units (this_general_force)
+3% morale for all units (this_general_force)
-3 authority (this_agent)
Bread and Games Edict:
+8 public order (local province)
301 r2_sp_trait_female_civilized_murderer Level 1
Murderess
"You going to die. And I'm not sorry. No, not one bit."
-1 authority (this_agent)
+1 cunning (this_agent)
302 r2_sp_trait_female_greco_roman_humors_phlegm Level 1
Phlegmatic
Cold and uncharismatic, this woman is difficult to like.
-1 authority (this_agent)
+2 cunning (this_agent)
303 r2_sp_trait_female_greco_roman_humors_yellow_bile Level 1
Choleric
This woman is quick to anger. And she remembers enemies. Oh, yes, she remembers…
+2 authority (this_agent)
+1 gravitas per turn (this_agent)
304 r2_sp_trait_female_roman_background_fighter Level 1
Former Gladiatrix
"Twenty-six dwarves sent to Charon. So I know one end of a sword from the other."
-2 authority (this_agent)
+2 cunning (this_agent)
+30% chance of wounding enemy agents in self-defence (this_agent)
305 r2_sp_trait_female_roman_dishonest Level 1
Untrustworthy
This woman cannot be trusted any further than her own door. And possibly not that far.
A settlement with high tax and low public order tempts your character – move him and avoid dishonesty! (this_agent)
Level 2
Dishonest
"Count the silverware if you invite her to dinner…"
-1 authority (this_agent)
+2 cunning (this_agent)
Level 3
Punic Faith
This woman is so despicable she might as well be from Carthage.
-2 authority (this_agent)
+3 cunning (this_agent)
306 r2_sp_trait_female_roman_drink Level 1
Fond of Wine
"There's nothing wrong with a little drinky!"
This idle woman’s drinking has become a habit whilst stationed here – remove her and thus the temptation! (this_agent)
Level 2
In Her Cups
"This wine makes even you look handsome, handsome…"
+4% morale for all units (this_general_force)
+2% morale for all units (this_general_force)
-2 authority (this_agent)
Bread and Games Edict:
+4 public order (local province)
Level 3
Handmaid of Bacchus
"Bacchus! I like Bacchus! Try the red, dear… Do you like Bacchus?"
+6% morale for all units (this_general_force)
+3% morale for all units (this_general_force)
-3 authority (this_agent)
Bread and Games Edict:
+8 public order (local province)
307 r2_sp_trait_female_roman_games_obsessive Level 1
Enjoys the Games
Love of the Games fills this woman's waking hours. And dreams.
The seduction of entertainment threatens your character’s focus – put her to work before she succumbs! (this_agent)
Level 2
Regular Games Attendee
"I love the way the Games show off manly... virtues..."
-10% tax rate (local province)
+4 public order (local province)
Level 3
Games Obsessive
"What could be nicer than a well-oiled gladiator? Or two..."
-15% tax rate (local province)
+8 public order (local province)
308 r2_sp_trait_female_roman_races_obsessive Level 1
Admires Charioteers
This woman enjoys the races: the sights, the smells, the excitement!
+1 zeal (this_agent)
Bread and Games Edict:
+5% wealth generated by cultural buildings (local province)
Level 2
Race Fan
"I may be a lady, but I am an authority on the use of the whip…"
+1 zeal (this_agent)
Bread and Games Edict:
+10% wealth generated by cultural buildings (local province)
Level 3
Loves Charioteers
Decorum is less important than a good seat at the races.
+1 zeal (this_agent)
Bread and Games Edict:
+20% wealth generated by cultural buildings (local province)
309 r2_sp_trait_female_roman_unroman Level 1
Foreign Fashions
Many disapprove of this woman's foreign affectations.
-1 influence per turn for your political party (factionwide)
Level 2
Foreign Obsessions
This woman delights in un-Roman things. Thank the gods her father cannot see it!
-2 influence per turn for your political party (factionwide)
Level 3
Foreign Vulgarity
"An interest in the exotic is one thing, but gods! Dressing in such a fashion..."
-3 influence per turn for your political party (factionwide)
310 r2_sp_trait_non_roman_background_poor Level 1
Poor Background
A goatherd may rise to greatness if it is written.
-5% tax rate (local province)
+4 public order per turn (local province)
311 r2_sp_trait_non_roman_dishonest Level 1
Untrustworthy
Do not trust this man any further than you can throw him.
A settlement with high tax and low public order tempts your character – move him and avoid dishonesty! (this_agent)
Level 2
Dishonest
Things are what they are. Water is wet. This man is not trustworthy.
-1 authority (this_agent)
+2 cunning (this_agent)
Level 3
Great Deceiver
This man is as despicably false as any Roman.
-2 authority (this_agent)
+3 cunning (this_agent)
312 r2_sp_trait_roman_background_poor Level 1
Novus Homo
"A lowly born but inherently worthy man may properly rise to eminence in the world."
-5% tax rate (local province)
+4 public order per turn (local province)
313 r2_sp_trait_roman_blood_feud Level 1
Vindicta
Acts of vengeance are properly Roman.
+3 zeal (this_general)
314 r2_sp_trait_roman_dishonest Level 1
Untrustworthy
This man cannot be trusted any further than he can be thrown. With an onager.
A settlement with high tax and low public order tempts your character – move him and avoid dishonesty! (this_agent)
Level 2
Dishonest
Count your fingers after shaking hands...
-1 authority (this_agent)
+2 cunning (this_agent)
Level 3
Punic Faith
This man is so despicable he might well be from Carthage.
-2 authority (this_agent)
+3 cunning (this_agent)
315 r2_sp_trait_roman_drink Level 1
Bibulous
Drink steadies the hand. Yes. It does.
This idle man’s drinking has become a habit whilst stationed here – remove him and thus the temptation! (this_agent)
Level 2
Drunkard
A little wine never hurt anyone.
+4% morale for all units (this_general_force)
+2% morale for all units (this_general_force)
-2 authority (this_agent)
Bread and Games Edict:
+4 public order (local province)
Level 3
Dedicated Follower of Bacchus
"They seek him here, they seek him there! O! He's under the table..."
+6% morale for all units (this_general_force)
+3% morale for all units (this_general_force)
-3 authority (this_agent)
Bread and Games Edict:
+8 public order (local province)
316 r2_sp_trait_roman_eagle_lost Level 1
Disgraced
Having lost the eagle of his legion, this man is a disgrace.
-10% morale for all units (this_general)
-5% morale for all units (this_general)
Level 2
Utter Disgrace
Losing one eagle is bad luck, losing another is just plain carelessness.
-20% morale for all units (this_general)
-10% morale for all units (this_general)
317 r2_sp_trait_roman_games_obsessive Level 1
Enjoys the Games
Love of the Games makes this man popular with the plebs.
The seduction of entertainment threatens your character’s focus – put him to work before he succumbs! (this_agent)
Level 2
Regularly at the Games
"The Games demonstrate manly virtues, you know…"
-10% tax rate (local province)
+4 public order (local province)
Level 3
Games Obsessive
Womenfolk are of less interest than a well-oiled gladiator…
-15% tax rate (local province)
+8 public order (local province)
318 r2_sp_trait_roman_gladiator_obsessive_mermillo Level 1
Parmularii
"Murmillones forever! I spit on samnites!"
-5% unit recruitment cost (local province)
319 r2_sp_trait_roman_gladiator_obsessive_samnite Level 1
Secutarii
"Samnites forever! I spit on murmillones!"
Bread and Games Edict:
+10% wealth generated by cultural buildings (local province)
320 r2_sp_trait_roman_races_obsessive Level 1
Race Goer
This man enjoys the races, making him popular.
+1 zeal (this_agent)
Bread and Games Edict:
+5% wealth generated by cultural buildings (local province)
Level 2
Big Race Fan
An authority on horseflesh, and the use of the whip…
+1 zeal (this_agent)
Bread and Games Edict:
+10% wealth generated by cultural buildings (local province)
Level 3
Charioteer
Duty is less important than a good seat at the races.
+1 zeal (this_agent)
Bread and Games Edict:
+20% wealth generated by cultural buildings (local province)
321 r2_sp_trait_roman_unroman Level 1
Foreign Interests
Many disapprove of this man's foreign tastes.
-1 influence per turn for your political party (factionwide)
Level 2
Foreign Obsessions
This man delights in un-Roman things. Appalling chap.
-2 influence per turn for your political party (factionwide)
Level 3
Foreign Vulgarity
This man'th affected lithp ith howwid. And he callth himthelf a Wohman… Weahlly!
-3 influence per turn for your political party (factionwide)
322 pel_disgrace Level 1
Disgrace
This man has failed so often that he is barely fit for command
-2 gravitas per turn (this_agent)
-2 public order per turn (local province)
-10% morale for all units (this_general_force)
-5% morale for all units (this_general_force)
good
No. Trait Icon Name Effects
323 pel_alkibiades Level 1
Alkibiades
This fellow brings victory to whosoever he serves. However, his moral flexibility marks him out as dangerous. Perhaps too dangerous to live…
+3 cunning (this_agent)
324 pel_kleon Level 1
Kleon
This man appeals to the very hearts of the Athenian people, and they love him for it. Few are better suited to lead.
+4 public order per turn (local province)
325 pel_lysander Level 1
Lysander
A peerless naval general, this has faced down Athenai's grand fleet on several occasions, and will no doubt do so again!
+4 authority (this_agent)
326 pel_nikias Level 1
Nikias
A statesman and general, this man's words carry weight. Ultimately, however, his talent lies in the pursuit of peace.
+10 to diplomacy with Greek factions (this_faction)
327 pel_perikles Level 1
Perikles
This man has turned Athenai into a superpower. Many now hail him “first citizen”.
+4 authority (this_agent)
328 pel_sokrates Level 1
Deep Thinker
Athens housed many such men.
+2% research rate (this_faction)
329 pel_thukydides Level 1
Thukydides
A critical thinker, a realist and the chief scholar of our time. If this fellow doesn't know it, it's not worth knowing.
+5% wealth from learning (culture) (all regions)
330 r2_sp_trait_all_admin_good Level 1
Administrator
This man can harness the efforts of many to achieve almost any goal.
+5% tax rate (local province)
Level 2
Good Administrator
Good administration is like fresh air. It's absence is quickly noticed.
+10% tax rate (local province)
Level 3
Expert Administrator
This man is so effective that people wonder what he does all day.
+15% tax rate (local province)
331 r2_sp_trait_all_agent_army_foreign_harass_guerrilla Level 1
Insurgent
"I fight where the enemy are not."
Harass: -5% melee attack skill for all enemy units (this_agent)
Harass: -5% melee defence skill for all enemy units (this_agent)
Level 2
Guerrilla
"I do not fight my enemy's strength, only his weakness."
Harass: -10% melee attack skill for all enemy units (this_agent)
Harass: -10% melee defence skill for all enemy units (this_agent)
Level 3
Terror in the Dark
Darkness hides an army of knives.
Harass: -15% melee attack skill for all enemy units (this_agent)
Harass: -15% melee defence skill for all enemy units (this_agent)
332 r2_sp_trait_all_agent_army_friendly_reconaissance Level 1
Scout
"Many men. Travelling fast. Three were limping…"
Intelligence: +5% chance of discovering hidden agents and armies (this_agent)
Level 2
Expert Scout
Every blade of grass out of place tells a story.
Intelligence: +10% chance of discovering hidden agents and armies (this_agent)
Level 3
Eyes of the Hawk
Enemies cannot hide from a piercing gaze.
Intelligence: +15% chance of discovering hidden agents and armies (this_agent)
333 r2_sp_trait_all_agent_army_instructor Level 1
Doctore
Hard training means easier battles.
Military Training: +5 unit experience gained per turn (this_agent)
Level 2
Drillmaster
"Drill is worship! Worship of the gods of war!"
Military Training: +10 unit experience gained per turn (this_agent)
Level 3
Martinet
The men hate his guts, but they do what they are told.
Military Training: +15 unit experience gained per turn (this_agent)
334 r2_sp_trait_all_agent_army_intercept_orders Level 1
Opportunist
"I'm going to shoot every rider until I get the right one."
Intercept Orders: +5 pieces of enemy information discovered (this_agent)
Level 2
Logical Thinker
"At some point the enemy will have to send orders."
Intercept Orders: +10 pieces of enemy information discovered (this_agent)
Level 3
Uncanny
"I just know where the enemy is."
Intercept Orders: +15 pieces of enemy information discovered (this_agent)
335 r2_sp_trait_all_agent_army_mislead_command Level 1
Accomplished Liar
An army in the wrong place is useless.
Mislead Command: +5 cunning for the target army's general (this_agent)
Level 2
Convincing Liar
Foes sent astray are foes defeated.
Mislead Command: +10 cunning for the target army's general (this_agent)
Level 3
Born Liar
"They went that way!"
Mislead Command: +15 cunning for the target army's general (this_agent)
336 r2_sp_trait_all_agent_army_poison_provisions Level 1
False Supplier
"Don't eat the biscuits. I think they're off."
Poison Provisions: +5% casualties for all units (this_agent)
Wreck Baggage Train: +5 equipment level of all units (this_agent)
Level 2
False Quartermaster
"An advance is likely. Mostly towards the latrines…"
Poison Provisions: +10% casualties for all units (this_agent)
Wreck Baggage Train: +10 equipment level of all units (this_agent)
Level 3
Accredited Supply Agent
"At worst? Some runny bottoms. At best? They're dead!"
Poison Provisions: +15% casualties for all units (this_agent)
Wreck Baggage Train: +15 equipment level of all units (this_agent)
337 r2_sp_trait_all_agent_army_show_force Level 1
Striking
"I see you looking. And yes, I work out."
Show of Force: +5% charge bonus for all units (this_agent)
Show of Force: +5 morale for all units in the target army (this_agent)
Level 2
Impressive
"Lesser men cower in my shadow!"
Show of Force: +10% charge bonus for all units (this_agent)
Show of Force: +10 morale for all units in the target army (this_agent)
Level 3
Awe-inspiring
"I am awesome!"
Show of Force: +15% charge bonus for all units (this_agent)
Show of Force: +15 morale for all units in the target army (this_agent)
338 r2_sp_trait_all_agent_army_undermine_authority Level 1
Doubt & Dissent
"Are you sure that's entirely wise?"
Undermine Authority: -1 authority for the target army's general (this_agent)
Level 2
Whispers in the Dark
"I have it on good authority that…"
Undermine Authority: -2 authority for the target army's general (this_agent)
Level 3
Subverter
"Would I lie to you, friend? Would I?"
Undermine Authority: -3 authority for the target army's general (this_agent)
339 r2_sp_trait_all_agent_army_wreck_supplies Level 1
Saboteur
Sabotage is a misunderstood art form.
Wreck Baggage Train: +5 equipment level of all units (this_agent)
Level 2
Destroyer
A talent for destruction is worth its weight in gold.
Wreck Baggage Train: +10 equipment level of all units (this_agent)
Level 3
Wrecker
A wanton disregard for the property of others can be useful.
Wreck Baggage Train: +15 equipment level of all units (this_agent)
340 r2_sp_trait_all_agent_character_assassin Level 1
Murderer
When you kill a man, he always gets the message.
Assassination > Solicit Traitor: +5% chance of positive outcome (this_agent)
Level 2
Assassin
"Murder? No, no, no. He fell. Accidentally. Onto 17 daggers."
Assassination > Poison: +10% chance of positive outcome (this_agent)
Level 3
Master Assassin
Murder doesn't have to look like murder.
Assassination > Concealed Blade: +15% chance of positive outcome (this_agent)
341 r2_sp_trait_all_agent_character_kill_concealed_blade Level 1
Knife in the Back
"Poison is so messy. All that puke and shit. Ugh."
Assassination > Concealed Blade: +5% chance of positive outcome (this_agent)
Level 2
Backstabber
A nice clean insertion, under the ribs, solves many a problem.
Assassination > Concealed Blade: +10% chance of positive outcome (this_agent)
Level 3
Hidden Blade
"I prefer surprise in all things, particularly killing."
Assassination > Concealed Blade: +15% chance of positive outcome (this_agent)
342 r2_sp_trait_all_agent_character_kill_hire_assassins Level 1
Criminal Connections
"I might know people who might know someone to do that kind of thing…"
Assassination > Hire Assassins: +5% chance of positive outcome (this_agent)
343 r2_sp_trait_all_agent_character_kill_marksmanship Level 1
Keen Eye
"I can shoot a tick off the hind leg of a rat!"
Assassination > Marksmanship: +5% chance of positive outcome (this_agent)
Level 2
Sure Shot
"Doubt is the enemy of any marksman."
Assassination > Marksmanship: +10% chance of positive outcome (this_agent)
Level 3
Deadly Aim
"Left testicle, or right?"
Assassination > Marksmanship: +15% chance of positive outcome (this_agent)
344 r2_sp_trait_all_agent_character_kill_poison Level 1
Mushroom "Gourmet"
"It's amazing what poisons you can find in the undergrowth!"
Assassination > Poison: +5% chance of positive outcome (this_agent)
Level 2
Poisoner
The power of life and death can be found in the smallest things.
Assassination > Poison: +10% chance of positive outcome (this_agent)
Level 3
Master Poisoner
"Try the fish."
Assassination > Poison: +15% chance of positive outcome (this_agent)
345 r2_sp_trait_all_agent_character_kill_provocation Level 1
Provocative
"You dress in the manner of a male prostitute! And not a particularly expensive one!"
Assassination > Provocation: +5% chance of positive outcome (this_agent)
Level 2
Argumentative
"All I have heard from you is the sad spraying of fluxed backsides!"
Assassination > Provocation: +10% chance of positive outcome (this_agent)
Level 3
Offensive
"I have known pigs with more wit, personality and better table manners…"
Assassination > Provocation: +15% chance of positive outcome (this_agent)
346 r2_sp_trait_all_agent_character_kill_single_combat Level 1
Gallant
To offer ones life for the protection of others is noble indeed.
Assassination > Single Combat: +5% chance of positive outcome (this_agent)
Level 2
Dauntless
A true hero never turns from battle.
Assassination > Single Combat: +10% chance of positive outcome (this_agent)
Level 3
Intrepid
"This? It's just a flesh wound! Who's next?!"
Assassination > Single Combat: +15% chance of positive outcome (this_agent)
347 r2_sp_trait_all_agent_character_kill_solicit_traitor Level 1
Relentless
"I don't take no for an answer."
Assassination > Solicit Traitor: +10% chance of positive outcome (this_agent)
348 r2_sp_trait_all_agent_character_seduce_persuasion Level 1
Influential
"I wouldn't dream of telling you what you want to do…"
Manipulation > Persuade: +5% chance of successful manipulation (this_agent)
Level 2
Persuasive
"Now, don't listen to me, but I think you should…"
Manipulation > Persuade: +10% chance of successful manipulation (this_agent)
349 r2_sp_trait_all_agent_character_seduce_temptation Level 1
Enticing
Charm is a gift from the gods.
Manipulation > Tempt: +5% chance of successful manipulation (this_agent)
Level 2
Alluring
"Being irresistible has it's uses…"
Manipulation > Tempt: +10% chance of successful manipulation (this_agent)
350 r2_sp_trait_all_agent_deployed_friendly_counterspy Level 1
Reactive
Plots and counterplots intrigue this agent.
Counter Intelligence: +5% chance of discovering hidden agents and armies (local province)
Level 2
Counter-spy
Spying on spies can be so much fun. Deadly. But fun.
Counter Intelligence: +10% chance of discovering hidden agents and armies (local province)
Level 3
Master Counter-spy
This agent can frustrate any plotting by enemies.
Counter Intelligence: +15% chance of discovering hidden agents and armies (local province)
351 r2_sp_trait_all_agent_passive_adventurer Level 1
Adventurer
This person has a real sense of adventure.
Adventure: +5% wealth from adventuring (this_agent)
Level 2
Champion
"My actions will echo through eternity!"
Adventure: +10% wealth from adventuring (this_agent)
Level 3
Legend
"The gods have written my name in the stars!"
Adventure: +15% wealth from adventuring (this_agent)
352 r2_sp_trait_all_agent_passive_cultural_proponent Level 1
Refined
A good grasp of local culture can be useful.
+2 cultural influence (this_agent)
Level 2
Accomplished
"It is important to practice every day."
+4 cultural influence (this_agent)
Level 3
Cultured
"You've never heard of that? Oh, how funny!"
+8 cultural influence (this_agent)
353 r2_sp_trait_all_agent_passive_spy Level 1
Sneak
"It is not spying. It's a quest for knowledge."
+2 cunning (this_agent)
Level 2
Spy
The enemy have few secrets from this man.
+3 cunning (this_agent)
Level 3
Master Spy
Sifting truth from falsehood: the skill of the master.
+6 cunning (this_agent)
354 r2_sp_trait_all_agent_seduce_coercion_1 Level 1
Blackmailer
"I have letters. The ones you don't want anyone to see…"
Manipulation > Coerce: +5% chance of successful manipulation (this_agent)
Level 2
Cutthroat
"I find people are very helpful when there's a knife at their throats…"
Manipulation > Coerce: +10% chance of successful manipulation (this_agent)
355 r2_sp_trait_all_agent_settle_assault_garrison Level 1
Fortunate
Some people are just born lucky.
Assault Town Watch: +5% casualties inflicted on specified enemy unit (this_agent)
Level 2
Lucky
"Some would call it luck, I call it skill."
Assault Town Watch: +10% casualties inflicted on specified enemy unit (this_agent)
Level 3
Blessed by the Gods
"The goddess watches over me."
Assault Town Watch: +15% casualties inflicted on specified enemy unit (this_agent)
356 r2_sp_trait_all_agent_settle_buy_off Level 1
Generous Friend
Friends who regularly exchange gifts are good friends indeed.
Merchant Payoff: +5% wealth from all commerce buildings (this_agent)
Level 2
Giver of Gifts
"I'm glad we understand one another."
Merchant Payoff: +10% wealth from all commerce buildings (this_agent)
Level 3
Greaser of Palms
"If it can't be bought with gold it's not worth having."
Merchant Payoff: +15% wealth from all commerce buildings (this_agent)
357 r2_sp_trait_all_agent_settle_cultural_propaganda Level 1
Teller of Tales
A way with words is a powerful skill.
Cultural Propaganda: +5 cultural conversion (this_agent)
Level 2
Communicator
"It's a simple matter of making people understand…"
Cultural Propaganda: +10 cultural conversion (this_agent)
Level 3
Propagandist
"You say 'massacre'. I say 'trivial skirmish'."
Cultural Propaganda: +15 cultural conversion (this_agent)
358 r2_sp_trait_all_agent_settle_rally_slaves Level 1
Servile Advocate
"One day, all men will be free…"
Rally Slaves: +5% slave unrest (this_agent)
Level 2
Servile Hero
"What justice do you expect from your masters?"
Rally Slaves: +10% slave unrest (this_agent)
Level 3
Servile Champion
"You will all die in bondage unless you kill your masters first!"
Rally Slaves: +15% slave unrest (this_agent)
359 r2_sp_trait_all_ambusher_good Level 1
Ambusher
This man's ambushes are hard and fast, and leave few alive to tell the tale.
+5% chance of successfully launching an ambush (this_general_force)
Level 2
Skilled Ambusher
The first and last thing ambushed targets know is that they are dead!
+10% chance of successfully launching an ambush (this_general_force)
Level 3
Superior Ambusher
The noble art of surprise is personified in this man.
+15% chance of successfully launching an ambush (this_general_force)
360 r2_sp_trait_all_attacker_good Level 1
Confident Attacker
This man shows signs of greatness when attacking.
+5% morale for all units during offensive battles (army only)
+2.5% morale for all units during offensive battles (army only)
Level 2
Good Attacker
A superior grasp of the tactics inspires the men.
+10% morale for all units during offensive battles (army only)
+5% morale for all units during offensive battles (army only)
Level 3
Superior Attacker
This man is almost unsurpassed when attacking.
+15% morale for all units during offensive battles (army only)
+7.5% morale for all units during offensive battles (army only)
361 r2_sp_trait_all_attacker_sea_good Level 1
Sea Legs
This man is definitely developing his skills as an admiral.
+5% fleet morale when attacking at sea (this_general_force)
Level 2
Good Sea Captain
This man has a superior grasp of naval tactics.
+10% fleet morale when attacking at sea (this_general_force)
Level 3
Superior Admiral
Command at sea has made this man a legend.
+20% fleet morale when attacking at sea (this_general_force)
362 r2_sp_trait_all_background_adept Level 1
Inner Circle
There are mysteries revealed only to adepts.
+1 cultural influence (this_agent)
+1 cunning (this_agent)
+1 gravitas per turn (this_agent)
363 r2_sp_trait_all_background_beautiful Level 1
Good Looking
"The gods gave me this face as a sign of favour."
+5% chance of success in all actions (this_agent)
364 r2_sp_trait_all_background_bright Level 1
Intelligent
Wits can take a man further than strong legs.
+1 influence per turn for your political party (factionwide)
-5% political action costs (factionwide)
365 r2_sp_trait_all_background_command Level 1
Born Leader
Some men have a natural air of command.
+2 authority (this_agent)
+1 gravitas per turn (this_agent)
366 r2_sp_trait_all_background_diplomacy Level 1
Diplomatic
A good ear for languages is a blessing, as is a winning manner.
+5% tariff income from trade agreements (factionwide)
+1 gravitas per turn (this_agent)
367 r2_sp_trait_all_background_philosopher Level 1
Student of Philosophy
There are wonders in the world for those who think.
+5% civil research rate (factionwide)
+1 gravitas per turn (this_agent)
368 r2_sp_trait_all_background_scientist Level 1
Natural Philosopher
There are wonders in the world for those who look.
+5% military research rate (factionwide)
+1 gravitas per turn (this_agent)
369 r2_sp_trait_all_besieger_good Level 1
Siege Expert
This man has an eye for weakness and a talent for exploiting it.
-10% attritional losses when besieging (this_general)
-2% attritional losses when besieging (this_general)
Level 2
To the Walls!
Remarkable skills when assaulting walls make this man an expert.
-20% attritional losses when besieging (this_general)
-3% attritional losses when besieging (this_general)
Level 3
Into the Breach!
This man's siege skills are nigh on legendary.
-40% attritional losses when besieging (this_general)
-5% attritional losses when besieging (this_general)
370 r2_sp_trait_all_defender_good Level 1
Confident Defender
In defence this man has a clear head and a strong hand.
+5% morale for all units during defensive battles (army only)
+2.5% morale for all units during defensive battles (army only)
Level 2
Good Defender
This man's defensive experience gives his men confidence.
+10% morale for all units during defensive battles (army only)
+5% morale for all units during defensive battles (army only)
Level 3
Superior Defender
This man's superior defensive skill often gets the better of attackers.
+15% morale for all units during defensive battles (army only)
+7.5% morale for all units during defensive battles (army only)
371 r2_sp_trait_all_defender_sea_good Level 1
Good Naval Defender
This man understands defence at sea.
+5% fleet morale when defending at sea (this_general_force)
Level 2
Excellent Sea Defender
This man usually wins when defending at sea.
+10% fleet morale when defending at sea (this_general_force)
Level 3
Superior Naval Defender
The sea-gods blessed this man with tactical wit.
+20% fleet morale when defending at sea (this_general_force)
372 r2_sp_trait_all_energetic Level 1
Lively
"Rest? Rest? I am no weakling!"
+1 zeal (this_agent)
Bread and Games Edict:
+1 growth per turn (local province)
Level 2
Energetic
"Plenty to do today! Excellent!"
+2 zeal (this_agent)
Bread and Games Edict:
+2 growth per turn (local province)
Level 3
Vital
"I'll sleep when I'm dead!"
+3 zeal (this_agent)
Bread and Games Edict:
+3 growth per turn (local province)
373 r2_sp_trait_all_fertile Level 1
Fertile
This man makes excellent choices in bed partners. And then acts on those choices.
+1 growth per turn (local province)
Level 2
Fruitful
This man seems entirely likely to father a new generation. On his own.
+2 growth per turn (local province)
Level 3
Prolific
This man apparently need only look at a girl for her to fall pregnant!
+3 growth per turn (local province)
374 r2_sp_trait_all_healthy Level 1
Healthy
A strapping fellow, strong as an ox!
+1 zeal (this_agent)
Level 2
Glowing with Health
Illness is something that happens to other people.
+2 zeal (this_agent)
Level 3
Like an Ox
This man is blessed with the constitution of a god!
+3 zeal (this_agent)
375 r2_sp_trait_all_honest Level 1
Trustworthy
An honest face is matched by an honest manner.
+1 authority (this_agent)
-1% empire maintenance (this_faction)
Level 2
Honest
Straightforward dealing has given this man an enviable reputation.
+2 authority (this_agent)
-2% empire maintenance (this_faction)
Level 3
Upright
This man's name is a byword for honesty and integrity.
+3 authority (this_agent)
-3% empire maintenance (factionwide)
376 r2_sp_trait_all_leader_architect Level 1
Builder
Big buildings, thrusting upwards, say something about the builder.
-1% building construction costs (all regions)
Level 2
Engineer
"I will be remembered as a builder, not a slayer!"
-2% building construction costs (all regions)
Level 3
Architect
"My vision will last a thousand years!"
-4% building construction costs (all regions)
377 r2_sp_trait_all_leader_farmer Level 1
Farmer
A full belly does not like a sword belt round it.
+5% wealth from agriculture (all regions)
Level 2
Estate Owner
Land left unused might as well be beneath the sea.
+10% wealth from agriculture (all regions)
Level 3
Land Magnate
Well-managed land is the basis of wealth.
+20% wealth from agriculture (all regions)
378 r2_sp_trait_all_leader_kind Level 1
Kind
Kindness is not weakness. Kindness is strength.
+2 public order per turn (all provinces)
Level 2
Considerate Ruler
Any fool can make misery. I choose to be better than a fool.
+4 public order per turn (all provinces)
Level 3
Beneficent
I choose to be good to my people. It encourages loyalty.
+6 public order per turn (all provinces)
379 r2_sp_trait_all_leader_miner Level 1
Digger
"Call me what you like. I will enjoy the riches of my mines."
+2% wealth from industry (all regions)
Level 2
Mining Engineer
There is much wealth to be found beneath the earth.
+4% wealth from industry (all regions)
Level 3
Mining Genius
Mother Earth gives up her wealth to those wise enough to find it.
+8% wealth from industry (all regions)
380 r2_sp_trait_all_leader_spymaster Level 1
Clandestine
Nothing gives this man more pleasure than the secrets of others.
+1 cunning for all characters (all characters)
Level 2
Spymaster
This man has eyes and ears everywhere.
+2 cunning for all characters (all characters)
Level 3
Master of Secrets
An all-seeing eye is of use to a wise ruler.
+3 cunning for all characters (all characters)
381 r2_sp_trait_all_leader_taxman Level 1
Taxman
"People get so… possessive about coins. They have my face on them, after all."
+3% tax rate (all provinces)
Level 2
Assessor
A good ruler always has expenses. That is why there are taxes.
+6% tax rate (all provinces)
Level 3
Cruelly Efficient
"I like taxes. I like people who pay taxes. Promptly."
+12% tax rate (all provinces)
382 r2_sp_trait_all_leader_trader Level 1
Trader
"Trade, you fool, helps pay for all this!"
+3% tariff income from trade agreements (factionwide)
+2% wealth from all commerce (all regions)
Level 2
Man of Business
This man knows the price of everything and the value of nothing.
+6% tariff income from trade agreements (factionwide)
+4% wealth from all commerce (all regions)
Level 3
Master of Trade
"Come on! Haggle! It's not worth that!"
+12% tariff income from trade agreements (factionwide)
+6% wealth from all commerce (all regions)
383 r2_sp_trait_all_likes_barbarians Level 1
Likes Barbarians
"They do exactly what they say they'll do. I respect that. Don't wash much, mind..."
+5% morale for all units during offensive battles (this_general_force)
+2.5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
384 r2_sp_trait_all_likes_carthage Level 1
Likes Carthaginians
"It's a lovely place, and the people are so warm."
+2 Punic cultural influence (this_agent)
+3 Punic cultural influence (this_agent)
+5% wealth from maritime commerce (local province)
+5% wealth from maritime commerce (local province)
Public order bonus (maximum of +3) from presence of Punic culture (local province)
385 r2_sp_trait_all_likes_easterners Level 1
Likes Easterners
"Straight-talking bunch. Lovely women. Even better falooda…"
+2 Persian cultural influence (this_agent)
+3 Persian cultural influence (this_agent)
+5% wealth from local commerce (local province)
+5% wealth from local commerce (local province)
Public order bonus (maximum of +3) from presence of Eastern culture (local province)
386 r2_sp_trait_all_likes_egyptians Level 1
Likes Egyptians
"If you look past all the make-up and paraphernalia, they're really stand-up blokes."
+2 Hellenic cultural influence (this_agent)
+2 public order per turn (local province)
+1 public order per turn (local province)
+3 Egyptian cultural influence (this_agent)
Public order bonus (maximum of +3) from presence of Egyptian culture (local province)
387 r2_sp_trait_all_likes_greeks Level 1
Likes Greeks
"Always very friendly, the Greeks. All the same: negotiate with your back to the wall…"
+2 Hellenic cultural influence (this_agent)
+3 Hellenic cultural influence (this_agent)
+2% research rate (factionwide)
+2% research rate (factionwide)
Public order bonus (maximum of +3) from presence of Hellenic culture (local province)
388 r2_sp_trait_all_likes_romans Level 1
Likes Romans
"Terrific race, the Romans... Terrific…"
+2 Latin cultural influence (this_agent)
+3 Latin cultural influence (this_agent)
+1 growth per turn (local province)
+1 growth per turn (local province)
Public order bonus (maximum of +3) from presence of Latin culture (local province)
389 r2_sp_trait_all_likes_successors Level 1
Likes Successors
"Fine allies! Have a tendency to turn up with elephants. Which is nice…"
+2 Hellenic cultural influence (this_agent)
+3 Hellenic cultural influence (this_agent)
+2 public order per turn (local province)
+2 public order per turn (local province)
Public order bonus (maximum of +3) from presence of Hellenic culture (local province)
390 r2_sp_trait_all_negotiator Level 1
Smooth Talker
This man has always understood tact and the diplomatic niceties.
+2% tariff income from trade agreements (factionwide)
Level 2
Diplomatic Tone
This man has a talent for persuasion and sensible compromise.
+4% tariff income from trade agreements (factionwide)
Level 3
Superb Negotiator
Tact, subtlety and a grasp of foreign tongues make this man a diplomat supreme.
+8% tariff income from trade agreements (factionwide)
391 r2_sp_trait_all_noctophilia Level 1
Loves the Darkness
People get scared in the dark. Not this man.
+5% morale for all units during night battles (this_general_force)
+2.5% morale for all units during night battles (this_general_force)
Enables night battles on land and at sea (this_general)
Level 2
Night Owl
"Night comes down and finds him alone, lost in dreams in a world full of shadows."
+10% morale for all units during night battles (this_general_force)
+5% morale for all units during night battles (this_general_force)
Enables night battles on land and at sea (this_general)
Level 3
Noctophile
Born at midnight, this man resents the coming of dawn…
+15% morale for all units during night battles (this_general_force)
+7.5% morale for all units during night battles (this_general_force)
Enables night battles on land and at sea (this_general)
392 r2_sp_trait_all_non_roman_agent_army_friendly_military_admin Level 1
Good Penmanship
Swords and boots are useful, but orders move armies.
Military Administration: Reduced upkeep costs (this_agent)
Military Administration: Reduced upkeep costs (this_agent)
Level 2
Administrative Expert
"Leave it with me… You'll get your swords."
Military Administration: Reduced upkeep costs (this_agent)
Military Administration: Reduced upkeep costs (this_agent)
Level 3
Military Secretary
Armies march on their bellies, but they run on paperwork.
Military Administration: Reduced upkeep costs (this_agent)
Military Administration: Reduced upkeep costs (this_agent)
393 r2_sp_trait_all_non_roman_agent_deployed_friendly_civil_admin Level 1
Rules are Rules
Government is a firm, loving father to the people.
+1 authority (this_agent)
+1 public order per turn (local province)
Level 2
Strict
"My hands are tied. Rules are rules."
+1 authority (this_agent)
+2 public order per turn (local province)
Level 3
Authoritarian
Merciful government is an oxymoron.
+1 authority (this_agent)
+4 public order per turn (local province)
394 r2_sp_trait_all_personal_bravery Level 1
Stranger to Fear
Battle is an old friend, as welcome as good wine.
+5% experience gain rate for all units (this_general_force)
Level 2
Famously Brave
This man's courage inspires many great feats of arms.
+10% experience gain rate for all units (this_general_force)
+5% morale for all units (this_general_force)
+2.5% morale for all units (this_general_force)
Level 3
Utterly Fearless
A fearless warrior, his men always follow him, no matter the risk.
+15% experience gain rate for all units (this_general_force)
+10% morale for all units (this_general_force)
+5% morale for all units (this_general_force)
395 r2_sp_trait_all_personal_survival Level 1
Survivor
That which does not kill you can really make your eyes water.
+5% melee attack skill for the commander's unit (this_agent)
+5% morale for the commander's unit (army only)
Level 2
Nigh Invulnerable
This man has a sense for danger, warning him when things are wrong.
+10% melee attack skill for the commander's unit (this_agent)
+10% morale for the commander's unit (army only)
Level 3
Impossible to Kill
The slings and arrows of outrageous fortune have entirely missed this man.
+15% melee attack skill for the commander's unit (this_agent)
+15% morale for the commander's unit (army only)
396 r2_sp_trait_all_roman_agent_admin Level 1
Strict
Firm government. Fair government. Roman government.
+3% tax rate (local province)
Level 2
Authoritarian
Good order is the only duty of anyone in government.
+6% tax rate (local province)
Level 3
Rods and Axes
Roman law should be unshakeable, inflexible, and painful to miscreants.
+9% tax rate (local province)
397 r2_sp_trait_all_strategist Level 1
Understands War
This man understands basic strategy, and knows he must study more.
+5% campaign map movement range (this_general)
Level 2
Strategist
This man is an expert on strategy and the history of warfare.
+10% campaign map movement range (this_general)
Level 3
Master Strategist
This man's grasp of military matters is the envy of all.
+20% campaign map movement range (this_general)
398 r2_sp_trait_all_tactician Level 1
Understands Battle
This man has read up on theories of battlefield command.
+2 cunning (this_general)
Level 2
Tactician
After long study of classical battles, this man has a grasp of tactics.
+4 cunning (this_general)
Level 3
Master Tactician
An encyclopaedic knowledge of tactical writings gives this man an edge.
+6 cunning (this_general)
399 r2_sp_trait_barbarian_agent_zeal Level 1
Gift of the Gab
This man speaks well, appealing to heart and head.
+2 zeal (this_agent)
Level 2
Silver Tongued
Words have weight when spoken by this man.
+4 zeal (this_agent)
Level 3
Rabblerouser
People listen, believe and act when this man speaks.
+6 zeal (this_agent)
400 r2_sp_trait_barbarian_girls Level 1
Amorous
"Had her. Had her. Had her. Twice. And her mum…"
Bread and Games Edict:
+2 growth per turn (local province)
Level 2
Insatiable
"Go on, go on, go on, go on. You will. You will, you will, you will."
Bread and Games Edict:
+4 growth per turn (local province)
Level 3
Utterly Insatiable
"Well, hello. Ding. Dong. Aren't you the lucky girl?"
Bread and Games Edict:
+8 growth per turn (local province)
401 r2_sp_trait_barbarian_religious Level 1
Respectful
"Tree and stone! I honour the gods, man!"
+1 cultural influence (this_agent)
Bread and Games Edict:
+2 public order (local province)
Level 2
Believer
"The gods are here, now, listening, and we do well to remember it."
+2 cultural influence (this_agent)
Bread and Games Edict:
+4 public order (local province)
Level 3
True Believer
"On your knees and give thanks to the gods!"
+3 cultural influence (this_agent)
Bread and Games Edict:
+8 public order (local province)
402 r2_sp_trait_barbarian_sober Level 1
Not a Drinker
"I don't need to get pissed before a fight."
This man’s strict abstinence risks unpopularity in town – such sobriety would serve him better on the march! (this_agent)
Level 2
Wrong, Boring & Sober
Wine, mead or ale: this man will have none of them.
+2 authority (this_agent)
-6% morale for all units (this_general_force)
-3% morale for all units (this_general_force)
Level 3
Clearly Mad & Sober
"Tomorrow you will be a bleary-eyed, vomiting, fart-breathed pig. And I won't."
+3 authority (this_agent)
-9% morale for all units (this_general_force)
-4.5% morale for all units (this_general_force)
403 r2_sp_trait_barbarian_warlord Level 1
War Chief
Beyond brave, this man inspires courage in his followers.
+5% melee attack skill for all units (this_general_force)
+2.5% melee attack skill for all units (this_general_force)
Level 2
Warlord
A formidable war leader, respected even by his enemies.
+10% melee attack skill for all units (this_general_force)
+5% melee attack skill for all units (this_general_force)
Level 3
Mighty Warlord
In battle this man inspires warriors to acts of insane heroism.
+20% melee attack skill for all units (this_general_force)
+10% melee attack skill for all units (this_general_force)
404 r2_sp_trait_civilised_agent_zeal Level 1
Public Speaker
This man can convince many with the force of his arguments.
+2 zeal (this_agent)
Level 2
Impassioned Speaker
This man can move hearts and minds with words alone.
+4 zeal (this_agent)
Level 3
Entrancing Speaker
This man can hold an audience spellbound, caught in a dazzling web of words.
+6 zeal (this_agent)
405 r2_sp_trait_civilised_politician Level 1
Political Animal
This man enjoys politicking, and that makes him good at it.
+1 gravitas per turn (this_agent)
Level 2
Politician
Power comes naturally to this man, and he enjoys using it.
+2 gravitas per turn (this_agent)
Level 3
Politician's Politician
Persuasion and sincerity are powerful weapons.
+1 authority (this_agent)
+2 gravitas per turn (this_agent)
406 r2_sp_trait_civilized_girls Level 1
Likes Women
"Who doesn't? Those funny Greeks, maybe. How very... civilized of them."
Bread and Games Edict:
+2 growth per turn (local province)
Level 2
Womaniser
"Women! Excellent! Bring me some more!"
Bread and Games Edict:
+4 growth per turn (local province)
Level 3
Slave to Priapus
"The particularly rude statues are actually modelled on me…"
Bread and Games Edict:
+8 growth per turn (local province)
407 r2_sp_trait_civilized_persecutor Level 1
Persecutor
"I have decided to pick on you. Because I can."
+4 public order per turn (local province)
Tax Harvesting Edict:
+5% tax rate (local province)
408 r2_sp_trait_civilized_religious Level 1
Respectful
"Maybe the gods don't exist, but if they do I want their help."
+1 cultural influence (this_agent)
Bread and Games Edict:
+2 public order (local province)
Level 2
Religious
"The gods help those who ask least."
+2 cultural influence (this_agent)
Bread and Games Edict:
+4 public order (local province)
Level 3
Pious
"Do you know what true love is? Sacrifice."
+3 cultural influence (this_agent)
Bread and Games Edict:
+8 public order (local province)
409 r2_sp_trait_civilized_sober Level 1
Sober
Wine may be nice, but this man would never know it.
This man’s strict abstinence risks unpopularity in town – such sobriety would serve him better on the march! (this_agent)
Level 2
Abstemious
Sober consideration of everything is this man's way in life.
+2 authority (this_agent)
-6% morale for all units (this_general_force)
-3% morale for all units (this_general_force)
Level 3
Painfully Teetotal
"Under my roof we are not lewd, lascivious drunkards swimming in our own vomit!"
+3 authority (this_agent)
-9% morale for all units (this_general_force)
-4.5% morale for all units (this_general_force)
410 r2_sp_trait_civilized_xenophile Level 1
Welcoming to Foreigners
"I always enjoy meeting new people. Terribly interesting…"
+2% tariff income from trade agreements (factionwide)
Level 2
Fascinated by Outsiders
"Look! Look! I spent a fortune on it. Her. Them. Aren't they delightful?"
+4% tariff income from trade agreements (factionwide)
Level 3
Xenophile
"How absolutely fascinating! Wonderful! Such a colourful folk!"
+6% tariff income from trade agreements (factionwide)
411 r2_sp_trait_eastern_leader_great_king Level 1
King of Kings
The kings of old are reborn again in this man.
+5% wealth from all sources (all regions)
+5% morale for all units (in_all_your_forces)
412 r2_sp_trait_female_all_agent_army_show_force Level 1
Striking
"I see you looking. And yes, I work out."
Show of Force: +5% charge bonus for all units (this_agent)
Show of Force: +10 morale for all units in the target army (this_agent)
Level 2
Impressive
"Lesser creatures cower in my shadow!"
Show of Force: +15% charge bonus for all units (this_agent)
Show of Force: +5 morale for all units in the target army (this_agent)
Level 3
Awe Inspiring
"I am awesome!"
Show of Force: +10% charge bonus for all units (this_agent)
Show of Force: +15 morale for all units in the target army (this_agent)
413 r2_sp_trait_female_all_agent_character_assassin Level 1
Killer
When you kill a man, he always gets the message.
Assassination > Solicit Traitor: +5% chance of positive outcome (this_agent)
Level 2
Assassin
"Murder? No, no, no. He fell. Accidentally. Onto 17 daggers."
Assassination > Poison: +10% chance of positive outcome (this_agent)
Level 3
Mistress of Assassins
Murder doesn't have to look like murder.
Assassination > Concealed Blade: +15% chance of positive outcome (this_agent)
414 r2_sp_trait_female_all_agent_character_kill_poison Level 1
Mushroom "Gourmet"
"It's amazing what poisons you can find in the undergrowth!"
Assassination > Poison: +5% chance of positive outcome (this_agent)
Level 2
Poisoner
The power of life and death can be found in the smallest things.
Assassination > Poison: +10% chance of positive outcome (this_agent)
Level 3
Queen of Poisons
"Try the fish with mushroom sauce..."
Assassination > Poison: +15% chance of positive outcome (this_agent)
415 r2_sp_trait_female_all_agent_character_kill_single_combat Level 1
Gallant
To offer ones life for the protection of others is noble indeed.
Assassination > Single Combat: +5% chance of positive outcome (this_agent)
Level 2
Dauntless
A true heroine never turns away from battle.
Assassination > Single Combat: +10% chance of positive outcome (this_agent)
Level 3
Intrepid
"This? It's just a flesh wound! Who's next?!"
Assassination > Single Combat: +15% chance of positive outcome (this_agent)
416 r2_sp_trait_female_all_agent_deployed_friendly_counterspy Level 1
Reactive
Plots and counterplots intrigue this agent.
Counter Intelligence: +5% chance of discovering hidden agents and armies (local province)
Level 2
Counter-spy
Spying on spies can be so much fun. Deadly. But fun.
Counter Intelligence: +10% chance of discovering hidden agents and armies (local province)
Level 3
Woman of Intrigue
This agent can frustrate any plotting by enemies.
Counter Intelligence: +15% chance of discovering hidden agents and armies (local province)
417 r2_sp_trait_female_all_agent_passive_spy Level 1
Sneaky
It is not spying. It's a quest for knowledge.
+2 cunning (this_agent)
Level 2
Spy
The enemy have few secrets from this woman.
+3 cunning (this_agent)
Level 3
Mistress of Spies
Sifting truth from falsehood is a woman's skill.
+6 cunning (this_agent)
418 r2_sp_trait_female_all_agent_settle_incite_unrest Level 1
Popular
"When I speak, people listen. See."
Spread Cultural Tension: +5% public order penalties due to local presence of foreign cultures (this_agent)
Level 2
Ringleader
"It doesn't have to be this way, my brothers and sisters!"
Spread Cultural Tension: +10% public order penalties due to local presence of foreign cultures (this_agent)
Level 3
Firebrand
"Arise, brothers and sisters! Together we will build a new future!"
Spread Cultural Tension: +15% public order penalties due to local presence of foreign cultures (this_agent)
419 r2_sp_trait_female_all_agent_settle_rally_slaves Level 1
Servile Advocate
"One day, all people will be free…"
Rally Slaves: +5% slave unrest (this_agent)
Level 2
Servile Heroine
"You will all die in bondage unless you kill your masters first!"
Rally Slaves: +15% slave unrest (this_agent)
420 r2_sp_trait_female_all_background_beautiful Level 1
Beautiful
"The gods gave me this face and the rest as a sign of favour."
+5% chance of success in all actions (this_agent)
421 r2_sp_trait_female_all_background_bright Level 1
Intelligent
Wits can take a woman further than shapely legs.
+1 influence per turn for your political party (factionwide)
-5% political action costs (factionwide)
422 r2_sp_trait_female_all_background_command Level 1
Should Have Been A Man
Even a woman can have a natural air of command.
+2 authority (this_agent)
+1 gravitas per turn (this_agent)
423 r2_sp_trait_female_all_healthy Level 1
Healthy
This is a radiant, healthy and vital woman.
+1 zeal (this_agent)
Level 2
Glowing with Health
Illness is something that happens to other people.
+2 zeal (this_agent)
Level 3
Impossibly Healthy
This woman has been blessed with good health by the gods!
+3 zeal (this_agent)
424 r2_sp_trait_female_all_personal_survival Level 1
Survivor
That which does not kill you can really make your eyes water.
+5% chance of evading enemy agents (this_agent)
+5% morale for all units during ambush battles (army only)
+2.5% morale for all units during ambush battles (army only)
Level 2
Nigh Invulnerable
This woman senses danger, a warning when things are awry.
+10% chance of evading enemy agents (this_agent)
+10% morale for all units during ambush battles (army only)
+5% morale for all units during ambush battles (army only)
Level 3
Impossible to Kill
Death has entirely failed to take this woman unawares.
+20% chance of evading enemy agents (this_agent)
+15% morale for all units during ambush battles (army only)
+7.5% morale for all units during ambush battles (army only)
425 r2_sp_trait_female_barbarian_agent_zeal Level 1
Gift of the Gab
This woman speaks well, appealing to heart and head.
+2 zeal (this_agent)
Level 2
Silver Tongued
Words have weight when spoken by this woman.
+4 zeal (this_agent)
Level 3
Rabblerouser
People listen, believe and act when this woman speaks.
+6 zeal (this_agent)
426 r2_sp_trait_female_barbarian_sober Level 1
Not a Drinker
"I don't need to get pissed before a fight."
This woman’s strict abstinence risks unpopularity in town – such sobriety would serve her better on the march! (this_agent)
Level 2
Wrong, Boring & Sober
Wine, mead or ale: this woman will have none of them.
+2 authority (this_agent)
-6% morale for all units (this_general_force)
-3% morale for all units (this_general_force)
Level 3
Clearly Mad & Sober
"Tomorrow you will be a bleary-eyed, vomiting, fart-breathed pig. And I won't."
+3 authority (this_agent)
-9% morale for all units (this_general_force)
-4.5% morale for all units (this_general_force)
427 r2_sp_trait_female_civilised_agent_zeal Level 1
A Clever Tongue
This woman can convince many with her wit and arguments.
+2 zeal (this_agent)
Level 2
Impassioned Speaker
This woman can move hearts and minds with words alone.
+4 zeal (this_agent)
Level 3
Entrancing Speaker
This woman can hold an audience spellbound, caught in a dazzling web of words.
+6 zeal (this_agent)
428 r2_sp_trait_female_civilized_persecutor Level 1
Persecutrix
"I have decided to pick on you. Because I can."
+4 public order per turn (local province)
Tax Harvesting Edict:
+5% tax rate (local province)
429 r2_sp_trait_female_civilized_sober Level 1
Sober
Wine may be nice, but this woman would never know it.
This woman’s strict abstinence risks unpopularity in town – such sobriety would serve her better on the march! (this_agent)
Level 2
Abstemious
Sober consideration of everything is this woman's way in life.
+2 authority (this_agent)
-6% morale for all units (this_general_force)
-3% morale for all units (this_general_force)
Level 3
Painfully Teetotal
"Under this roof we are not lewd, lascivious drunkards swimming in our own vomit!"
+3 authority (this_agent)
-9% morale for all units (this_general_force)
-4.5% morale for all units (this_general_force)
430 r2_sp_trait_female_roman_good_roman Level 1
Loyal
Father. Family. Rome. Three words define a life.
+1 zeal (this_agent)
+1 Latin cultural influence (this_agent)
Level 2
Patriotic
Love for Rome is matched only by an understandable distrust of foreigners.
+1 authority (this_agent)
+2 Latin cultural influence (this_agent)
Level 3
Roman Matron
This woman is a model of Roman superiority and morality.
+1 authority (this_agent)
+3 Latin cultural influence (this_agent)
431 r2_sp_trait_female_roman_virtues_personal_dignity Level 1
Dignitas
This woman's reputation and influence are well deserved.
+1 authority (this_agent)
432 r2_sp_trait_female_roman_virtues_personal_dutifulness Level 1
Pietas
This woman respects the natural order of things, and knows her place precisely.
+1 influence per turn for your political party (factionwide)
433 r2_sp_trait_female_roman_virtues_personal_frugality Level 1
Frugalitas
This woman is properly frugal in all things, but never mean.
+5% tax rate (local province)
Tax Harvesting Edict:
+10% tax rate (local province)
434 r2_sp_trait_female_roman_virtues_personal_gravity Level 1
Gravitas
When this woman speaks, others listen. Carefully.
+1 gravitas per turn (this_agent)
435 r2_sp_trait_female_roman_virtues_personal_humanity Level 1
Humanitas
This woman persuades by her shining example, not words.
+2 authority (this_agent)
436 r2_sp_trait_female_roman_virtues_personal_humour Level 1
Comitas
An open, friendly manner puts all who deal with this woman at their ease.
-5% cost of performing all actions (all characters)
437 r2_sp_trait_female_roman_virtues_personal_industriousness Level 1
Industria
This woman works hard during every hour the gods grant her.
+1 growth per turn (local province)
438 r2_sp_trait_female_roman_virtues_personal_mercy Level 1
Clementia
This woman's forebearance is remarkable.
+5 authority (this_agent)
-3 zeal (this_agent)
439 r2_sp_trait_female_roman_virtues_personal_prudence Level 1
Prudentia
Experience brings caution this woman's actions.
+1 cunning (this_agent)
-1 zeal (this_agent)
+1 influence per turn for your political party (factionwide)
440 r2_sp_trait_female_roman_virtues_personal_tenacity Level 1
Firmitas
"Hurt her with a word, she'll come at you with a knife. She'll smile over your cremated remains…"
+1 zeal (this_agent)
441 r2_sp_trait_female_roman_virtues_personal_truthfulness Level 1
Veritas
Honesty is this woman's watchword.
+5 authority (this_agent)
-3 cunning (this_agent)
442 r2_sp_trait_female_roman_virtues_personal_wholesomeness Level 1
Salubritas
This woman's body is a temple, inside and out.
-2 zeal (this_agent)
+1 influence per turn for your political party (factionwide)
443 r2_sp_trait_female_roman_virtues_public_dutifulness Level 1
Pietas
This woman obeys the gods, first and last.
+1 gravitas per turn (this_agent)
444 r2_sp_trait_female_roman_virtues_public_forethought Level 1
Providentia
The Fates have granted this woman a destiny. All know it.
+2 cunning (this_agent)
-1 zeal (this_agent)
445 r2_sp_trait_female_roman_virtues_public_freedom Level 1
Libertas
"I am free to be mistress. You are free to be a slave."
Reduces slave population decline (local province)
446 r2_sp_trait_female_roman_virtues_public_giving Level 1
Liberalitas
Generosity adds to a woman's popularity.
-10% tariff income from trade agreements (factionwide)
+3 public order per turn (local province)
447 r2_sp_trait_female_roman_virtues_public_modesty Level 1
Pudicita
Modesty is a becoming trait, particularly in women.
+1 authority (this_agent)
+1 Latin cultural influence (this_agent)
448 r2_sp_trait_non_roman_background_fighter Level 1
Useful with a Sword
This man can handle himself in a fight.
+30% chance of wounding enemy agents in self-defence (this_agent)
+1 zeal (this_agent)
449 r2_sp_trait_non_roman_background_mascot Level 1
Troop Mascot
As a child, this man was adopted as a mascot by his father's troops and keeps their affection.
+1 authority (this_agent)
-5% unit recruitment and shipbuilding cost (local province)
450 r2_sp_trait_non_roman_background_wealthy Level 1
Plutocrat
Wealth is power, and this man has power to spare.
+1 gravitas per turn (this_agent)
Tax Harvesting Edict:
+5% tax rate (local province)
451 r2_sp_trait_non_roman_eagle_won Level 1
Eagle Snatcher
"It was easier than you think. Romans are stupid."
+15% morale for all units during battles against Rome (this_general_force)
+7.5% morale for all units during battles against Rome (this_general_force)
Level 2
Eagle Collector
"I might melt it down. Ugly thing."
+30% morale for all units during battles against Rome (this_general_force)
+15% morale for all units during battles against Rome (this_general_force)
452 r2_sp_trait_roman_background_fighter Level 1
Former Gladiator
This primus palus earned his freedom over many long years in the ludus.
-2 authority (this_agent)
+2 cunning (this_agent)
+15% chance of wounding enemy agents in self-defence (this_agent)
453 r2_sp_trait_roman_background_mascot Level 1
Child Mascot
On campaign with his father this man grew up around soldiers and knows their ways.
+1 authority (this_agent)
-5% unit recruitment and shipbuilding cost (local province)
454 r2_sp_trait_roman_background_wealthy Level 1
Gentes Maiores
"And what if I am well-connected by blood and marriage?"
+1 gravitas per turn (this_agent)
Tax Harvesting Edict:
+5% tax rate (local province)
455 r2_sp_trait_roman_eagle_found Level 1
Partially Redeemed
Daring in recovering an eagle has somewhat restored this man's honour.
+15% morale for all units (this_general)
+7.5% morale for all units (this_general)
456 r2_sp_trait_roman_good_roman Level 1
Loyal
S. P. Q. R. Four letters that define a life.
+1 zeal (this_agent)
+1 Latin cultural influence (this_agent)
Level 2
Patriot
Love for Rome is matched only by an understandable distrust of foreigners.
+1 authority (this_agent)
+2 Latin cultural influence (this_agent)
Level 3
True Roman
This man is the model of Roman rectitude and superiority. Mostly superiority.
+3 Latin cultural influence (this_agent)
+1 gravitas per turn (this_agent)
457 r2_sp_trait_roman_virtues_personal_dignity Level 1
Dignitas
Reputation and influence are entirely worthy in this man's case.
+1 authority (this_agent)
+1 gravitas per turn (this_agent)
458 r2_sp_trait_roman_virtues_personal_dutifulness Level 1
Pietas
This man respects the natural order of things, and knows his place precisely.
+1 influence per turn for your political party (factionwide)
459 r2_sp_trait_roman_virtues_personal_fortitude Level 1
Fortitudo
Bravery on the battlefield is worthy.
+3 zeal (this_agent)
460 r2_sp_trait_roman_virtues_personal_frugality Level 1
Frugalitas
This Roman is properly frugal in all things, but never mean.
+5% tax rate (local province)
Tax Harvesting Edict:
+10% tax rate (local province)
461 r2_sp_trait_roman_virtues_personal_gravity Level 1
Gravitas
When this man speaks others listen. Carefully.
+1 gravitas per turn (this_agent)
462 r2_sp_trait_roman_virtues_personal_humanity Level 1
Humanitas
This man persuades by example, not words.
+2 authority (this_agent)
463 r2_sp_trait_roman_virtues_personal_humour Level 1
Comitas
An open, friendly manner puts all who deal with this man at ease.
-5% cost of performing all actions (all characters)
464 r2_sp_trait_roman_virtues_personal_industriousness Level 1
Industria
This man works hard in every hour the gods send.
+1 growth per turn (local province)
465 r2_sp_trait_roman_virtues_personal_mercy Level 1
Clementia
This man's humanity and forebearance are considered by all to be great virtues.
+5 authority (this_agent)
-3 zeal (this_agent)
466 r2_sp_trait_roman_virtues_personal_morale_courage Level 1
Virtus
This man has the morals of a true Roman.
+3 zeal (this_agent)
467 r2_sp_trait_roman_virtues_personal_prudence Level 1
Prudentia
Experience tempers this man's actions.
+1 cunning (this_agent)
-1 zeal (this_agent)
+1 influence per turn for your political party (factionwide)
468 r2_sp_trait_roman_virtues_personal_respectability Level 1
Honestas
Straightforward, Roman integrity banishes any hint of corruption.
+5 authority (this_agent)
-3 cunning (this_agent)
469 r2_sp_trait_roman_virtues_personal_spiritual_authority Level 1
Auctoritas
This man's long-accumulated prestige enables him to influence those around him.
+3 Latin cultural influence (this_agent)
+3 public order per turn (this_force_local_province)
470 r2_sp_trait_roman_virtues_personal_sternness Level 1
Severitas
Self-control grants control of many things.
+5% morale for all units during battles in own or allied territory (this_general)
+2.5% morale for all units during battles in own or allied territory (this_general)
471 r2_sp_trait_roman_virtues_personal_tenacity Level 1
Firmitas
"If you cut him with a knife, he'll come back with a gladius. He'll keep coming until one of you is dust."
+1 zeal (this_agent)
472 r2_sp_trait_roman_virtues_personal_truthfulness Level 1
Veritas
Honesty is this man's watchword.
+5 authority (this_agent)
-3 cunning (this_agent)
473 r2_sp_trait_roman_virtues_personal_wholesomeness Level 1
Salubritas
This man's body is a temple, inside and out.
-2 zeal (this_agent)
+1 influence per turn for your political party (factionwide)
474 r2_sp_trait_roman_virtues_public_clemency Level 1
Clementia
Mercy in a conqueror is always strength.
-3 zeal (this_agent)
+5 public order per turn (local province)
475 r2_sp_trait_roman_virtues_public_confidence Level 1
Securitas
"The arrest lists. Make sure everyone on them has the chance to honourably kill themselves…"
+3 authority (this_agent)
476 r2_sp_trait_roman_virtues_public_dutifulness Level 1
Pietas
This pious man is seen to be obeying the gods in all things.
+1 gravitas per turn (this_agent)
477 r2_sp_trait_roman_virtues_public_endurance Level 1
Patientia
A firm hand on the tiller of the ship of state.
+1 zeal (this_agent)
-5% empire maintenance (factionwide)
478 r2_sp_trait_roman_virtues_public_fair Level 1
Aequitas
"A fair shake all round, that's what I say. Unusual, isn't it?"
+2 public order per turn (local province)
479 r2_sp_trait_roman_virtues_public_faith Level 1
Fides
"My word is my bond. Backed by my sword."
+3 zeal (this_agent)
480 r2_sp_trait_roman_virtues_public_fertile_agriculture Level 1
Uberitas
"I like pigs. Do you like pigs? Jupiter's best snack. Ever."
+10% wealth from agriculture (local province)
481 r2_sp_trait_roman_virtues_public_forethought Level 1
Providentia
Fate has fired many arrows at this man, and he had dodged them all.
+2 cunning (this_agent)
-1 zeal (this_agent)
482 r2_sp_trait_roman_virtues_public_fortune Level 1
Fortuna
"Luck is not enough. You must use luck when it comes."
+1 influence per turn for your political party (factionwide)
483 r2_sp_trait_roman_virtues_public_freedom Level 1
Libertas
"I am free to be master. You are free to be a slave."
Reduces slave population decline (local province)
484 r2_sp_trait_roman_virtues_public_giving Level 1
Liberalitas
Generosity adds to a man's popularity.
-10% tariff income from trade agreements (factionwide)
+3 public order per turn (local province)
485 r2_sp_trait_roman_virtues_public_harmony Level 1
Concordia
Unity among the Romans pleases the gods.
+2 authority (this_agent)
486 r2_sp_trait_roman_virtues_public_hope Level 1
Spes
"The gods will look after Rome. They always do."
+3 public order per turn (local province)
487 r2_sp_trait_roman_virtues_public_joy Level 1
Laetitia
"Crisis? What crisis?"
+2 public order per turn (local province)
488 r2_sp_trait_roman_virtues_public_justice Level 1
Justitia
The rod and axe have their uses.
+5 public order per turn (local province)
489 r2_sp_trait_roman_virtues_public_lucky Level 1
Bonus Eventus
Good fortune has a way of marking some men.
+1 zeal (this_agent)
490 r2_sp_trait_roman_virtues_public_mirth Level 1
Hilaritas
"I like a titter. But there are limits..."
-2 authority (this_agent)
+4 public order per turn (local province)
491 r2_sp_trait_roman_virtues_public_modesty Level 1
Pudicita
Modesty is a becoming trait in beautiful women, and Romans in high office.
+2 Latin cultural influence (this_agent)
+1 gravitas per turn (this_agent)
492 r2_sp_trait_roman_virtues_public_nobility Level 1
Nobilitas
Blood will out.
+3 authority (this_agent)
493 r2_sp_trait_roman_virtues_public_peace Level 1
Pax
Peace with honour honours all.
+3 public order per turn (local province)
494 r2_sp_trait_roman_virtues_public_plenty Level 1
Abundantia
"Look, we make the pie bigger, then everyone can have some… No. It's not a real pie."
2 food (local province)
495 r2_sp_trait_roman_virtues_public_prosperity Level 1
Felicitas
"I do only what any good Roman would."
+3 Latin cultural influence (this_agent)
496 r2_sp_trait_roman_virtues_public_public_health Level 1
Salus
"I am told that even the poor find shit offensive, don't you know…"
+2 growth per turn (local province)
497 r2_sp_trait_roman_virtues_public_roman_spirit Level 1
Genius
This man is the embodiment of all that is good and true in Romans.
+1% research rate (factionwide)
498 r2_sp_trait_roman_virtues_public_wealth Level 1
Ops
There is absolutely nothing wrong with money when it serves Rome.
+1 influence per turn for your political party (factionwide)
-1 public order per turn (local province)
499 r2_sp_trait_all_likes_barbarians_celtic Level 1
Likes Celts
They do exactly what they say they'll do. I respect that. Don't wash much, mind...""
+3 Celtic cultural influence (this_agent)
+5% morale for all units during offensive battles (this_general_force)
Public order bonus (maximum of +3) from presence of Celtic culture (local province)
500 r2_sp_trait_all_likes_barbarians_dacian Level 1
Likes Dacians
They do exactly what they say they'll do. I respect that. Don't wash much, mind...""
+3 Daco-Thracian cultural influence (this_agent)
+5% morale for all units during offensive battles (this_general_force)
Public order bonus (maximum of +3) from presence of Dacian culture (local province)
501 r2_sp_trait_all_likes_barbarians_germanic Level 1
Likes Germans
They do exactly what they say they'll do. I respect that. Don't wash much, mind...""
+3 Germanic cultural influence (this_agent)
+5% morale for all units during offensive battles (this_general_force)
Public order bonus (maximum of +3) from presence of Germanic culture (local province)
502 r2_sp_trait_all_likes_barbarians_iberian Level 1
Likes Iberians
They do exactly what they say they'll do. I respect that. Don't wash much, mind...""
+3 Iberian cultural influence (this_agent)
+5% morale for all units during offensive battles (this_general_force)
Public order bonus (maximum of +3) from presence of Iberian culture (local province)
503 r2_sp_trait_all_likes_barbarians_nomadic Level 1
Likes Nomads
They do exactly what they say they'll do. I respect that. Don't wash much, mind...""
+3 Nomadic cultural influence (this_agent)
+5% morale for all units during offensive battles (this_general_force)
Public order bonus (maximum of +3) from presence of Nomadic culture (local province)
504 r2_sp_trait_all_likes_barbarians_british Level 1
Likes British
They do exactly what they say they'll do. I respect that. Don't wash much, mind...""
+5% morale for all units during offensive battles (this_general_force)
+3 Britannic cultural influence (this_agent)
Public order bonus (maximum of +3) from presence of Britannic culture (local province)
505 r2_sp_trait_all_likes_illyrians Level 1
Likes Illyrians
They do exactly what they say they'll do. I respect that. Don't wash much, mind...""
+5% morale for all units during offensive battles (this_general_force)
+3 Illyrian cultural influence (this_agent)
Public order bonus (maximum of +3) from presence of Illyrian culture (local province)
506 r2_sp_trait_all_likes_parthians Level 1
Likes Parthians
Straight-talking bunch. Lovely women. Even better falooda…""
+5% wealth from local commerce (local province)
+3 Parni cultural influence (this_agent)
Public order bonus (maximum of +3) from presence of Parni culture (local province)
507 emp_antony Level 1
Lion of Rome
The loyal general of Caesar who has similar ambitions of his own.
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Lion of Rome
The loyal general of Caesar who has similar ambitions of his own.
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Lion of Rome
The loyal general of Caesar who has similar ambitions of his own.
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
508 emp_lepidus Level 1
The Third Triumvir
Every Triumvirate requires balance.
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+1 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
The Third Triumvir
Every Triumvirate requires balance.
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
-1% empire maintenance (this_faction)
+2 public order per turn (local province)
-2% unit recruitment cost (this_general_force)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
The Third Triumvir
Every Triumvirate requires balance.
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
-2% empire maintenance (this_faction)
+3 public order per turn (local province)
-5% unit recruitment cost (this_general_force)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
509 emp_octavian Level 1
Son of Caesar
This man was chosen by Caesar to rule.
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 authority (this_general)
+5% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
-10% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+2% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
+2% morale for all units during defensive battles (this_general_force)
Level 2
Son of Caesar
This man was chosen by Caesar to rule.
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 authority (this_general)
+10% chance of wounding enemy agents in self-defence (this_general)
+1 gravitas per turn (this_general)
+2 public order per turn (local province)
-20% public order penalties due to local presence of foreign cultures (local province)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+3% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
Level 3
Son of Caesar
This man was chosen by Caesar to rule.
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 authority (this_general)
+20% chance of wounding enemy agents in self-defence (this_general)
+2 gravitas per turn (this_general)
+3 public order per turn (local province)
-30% public order penalties due to local presence of foreign cultures (local province)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+5% morale for all units during defensive battles (this_general_force)
510 emp_pompey Level 1
Father's Legacy
His father died because of Caesar. He will never forgive those who supported him.
Enables ability: "Fast Charge" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+5% income from looting settlements (this_general_force)
+5% income from raiding (this_general_force)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Father's Legacy
His father died because of Caesar. He will never forgive those who supported him.
Enables ability: "Fast Charge" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+10% income from looting settlements (this_general_force)
+10% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Father's Legacy
His father died because of Caesar. He will never forgive those who supported him.
Enables ability: "Fast Charge" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+1 public order per turn (local province)
+15% chance of successfully launching an ambush (army only)
+15% income from looting settlements (this_general_force)
+15% income from raiding (this_general_force)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
+5% melee attack skill for all units (this_general_force)
-5% construction costs (local province)
511 r2_sp_trait_roman_victor Level 3
Victor
This man has defeated enemies of Rome.
+2 public order per turn (local province)
Level 2
Conqueror
Having conquered an entire people, this man has earned Roman admiration.
+4 public order per turn (local province)
Level 1
Vir Triumphalis
"Look behind you, remember you are only a man."
+6 public order per turn (local province)
512 games_isthmian_victor Level 3
Isthmian Games Champion
Although he wears a wreath of dried celery leaves to signify his victory, he has, more importantly, won the respect of his peers.
+1 gravitas per turn (this_agent)
+3 public order per turn (local province)
+5% morale for all units (this_general_force)
+2.5% morale for all units (this_general_force)
Level 2
Isthmian Games Champion
Although he wears a wreath of dried celery leaves to signify his victory, he has, more importantly, won the respect of his peers.
+1 gravitas per turn (this_agent)
+3 public order per turn (local province)
+5% morale for all units (this_general_force)
+2.5% morale for all units (this_general_force)
Level 1
Isthmian Games Champion
Although he wears a wreath of dried celery leaves to signify his victory, he has, more importantly, won the respect of his peers.
+1 gravitas per turn (this_agent)
+3 public order per turn (local province)
+5% morale for all units (this_general_force)
+2.5% morale for all units (this_general_force)
513 games_nemean_victor Level 3
Nemean Games Champion
A wreath of wild celery leaves marks this man out as a victor in the Nemean Games, and the pride of his people.
+1 gravitas per turn (this_agent)
+4 public order per turn (local province)
+6% morale for all units (this_general_force)
+3% morale for all units (this_general_force)
Level 2
Nemean Games Champion
A wreath of wild celery leaves marks this man out as a victor in the Nemean Games, and the pride of his people.
+1 gravitas per turn (this_agent)
+4 public order per turn (local province)
+6% morale for all units (this_general_force)
+3% morale for all units (this_general_force)
Level 1
Nemean Games Champion
A wreath of wild celery leaves marks this man out as a victor in the Nemean Games, and the pride of his people.
+1 gravitas per turn (this_agent)
+4 public order per turn (local province)
+6% morale for all units (this_general_force)
+3% morale for all units (this_general_force)
514 games_olympic_victor Level 3
Olympic Games Champion
This man has triumphed at the Olympic Games! He proudly bears the olive wreath of victory, and the love of his home city.
+3 gravitas per turn (this_agent)
+6 public order per turn (local province)
+10% morale for all units (this_general_force)
+5% morale for all units (this_general_force)
Level 2
Olympic Games Champion
This man has triumphed at the Olympic Games! He proudly bears the olive wreath of victory, and the love of his home city.
+3 gravitas per turn (this_agent)
+6 public order per turn (local province)
+10% morale for all units (this_general_force)
+5% morale for all units (this_general_force)
Level 1
Olympic Games Champion
This man has triumphed at the Olympic Games! He proudly bears the olive wreath of victory, and the love of his home city.
+3 gravitas per turn (this_agent)
+6 public order per turn (local province)
+10% morale for all units (this_general_force)
+5% morale for all units (this_general_force)
515 games_pythian_victor Level 3
Pythian Games Champion
This man holds the bay laurel wreath, signifying his victory in the Pythian Games.
+2 gravitas per turn (this_agent)
+5 public order per turn (local province)
+8% morale for all units (this_general_force)
+4% morale for all units (this_general_force)
Level 2
Pythian Games Champion
This man holds the bay laurel wreath, signifying his victory in the Pythian Games.
+2 gravitas per turn (this_agent)
+5 public order per turn (local province)
+8% morale for all units (this_general_force)
+4% morale for all units (this_general_force)
Level 1
Pythian Games Champion
This man holds the bay laurel wreath, signifying his victory in the Pythian Games.
+2 gravitas per turn (this_agent)
+5 public order per turn (local province)
+8% morale for all units (this_general_force)
+4% morale for all units (this_general_force)
517 pel_hero_city Level 1
Hero of the City
Truly, he is a hero and a saviour!
+3 gravitas per turn (this_agent)
+4 public order per turn (local province)
+20% morale for all units (this_general_force)
+10% morale for all units (this_general_force)
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