Necrotect
All the Necrotects see now is purity besmirched. With a whipcrack they strive once more for perfection.Necrotects were the artisans of ancient Nehekhara - not common labourers, but architects of extraordinary skills whose ambitions far outpaced what could be achieved in a mortal lifespan. In death, Necrotects have lost none of their frenetic drive. They are filled with a compulsive need to pull down the inferior, vulgar cities of their enemies and supplant them with vast monuments of their own design. In life, Necrotects were stern taskmasters who oversaw tens of thousands of Nehekharans as they toiled under the blazing sun. Under their gaze, an army of masons carved huge slabs of rock out of cliff faces before vast columns of slaves dragged the stones across the desert and hauled them into position. All Necrotects were foul tempered, and they would dispense summary punishment at the slightest provocation, hating anything and anyone that threatened their art. In death, much of their work lies broken or damaged by the greed of tomb robbers and invading armies. Necrotects have been driven to a blinding rage by the wanton desecration of their beloved masterpieces, and they have sworn to have revenge. In battle, Necrotects lead the Tomb King's regiments like the work gangs of old. They exude the same aura of hatred they possessed in life, and their mere presence instils a magical state of fury in the Undead warriors of Nehekhara.
Unit Name Necrotect |
Main Unit Key wh2_dlc09_tmb_cha_necrotect_0 |
Land Unit Key wh2_dlc09_tmb_cha_necrotect_0 |
Land Unit Group Parents Heroes |
Land Unit Group Whip Infantry |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 550 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
3788 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_tomb_sword_and_whip |
├ Man Entity wh2_dlc09_tmb_skeleton_infantry_hero |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3780 |
600 |
└ Man Mass 600.0000 |
55 |
├ Armour wh2_main_bone_55 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
31 |
└ Man Speed 31 |
Melee Attack 45 |
30 |
360 |
├ Melee Weapon wh2_dlc09_tmb_sword_hero |
├ Base Weapon Damage 240 |
├ Armour-Piercing Weapon Damage 120 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 20 |
Abilities
-
Restore
Reaching behind the wall of death to bring back the soul and bind it to you takes skill, but like anything, practice makes perfect! -
Stone Shaper
The strength at the base of the pillar; a near-immovable force.
Armour +15
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +10 -
Wrath of the Creator
Hatred this strong is infectious, contagious, and inescapable.
Melee Attack +5
Armour-Piercing Weapon Damage x 106% -
Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. -
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |