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HomeHome / Total War: WARHAMMER III / Exiles of Nehek / Units / Skeleton Archers
Skeleton Archers Exiles of NehekExiles of Nehek Missile Infantry

Skeleton Archers

These desiccated husks remember how to shoot; a hail of endless death to thin the foe's numbers.

The Skeleton Archers of Nehekhara nock and loose volleys of arrows as they advance towards their foe without ever breaking stride. Raising their bows as one, the archers fire, reaching into quivers for another arrow before the first salvo has even reached the zenith of its trajectory. These Undead archers unleash great clouds of death that darken the sky moments before falling amidst the ranks of the enemy. Riders are pitched from mounts, and swathes of enemy infantry fall dead as bronze-tipped arrows rain down upon them and pierce their bodies. Skeleton Archers are unencumbered by the large, heavy shields of the Tomb King's other legions, allowing them the freedom needed to fire their long, curved bows. This leaves them with little protection against the swords and axes of their enemies, but any foe wishing them harm must first cross the killing ground, weathering a hailstorm of lethal arrows every step of the way. Only the most heavily armoured of foes can withstand such withering salvos. Less protected targets may instead turn and flee from the onslaught, but once an enemy has entered the sights of a Skeleton Archer, the Undead will not stop until their foes have been killed.

Skeleton Archers

Unit Name

Skeleton Archers

Main Unit Key

wh2_dlc09_tmb_inf_skeleton_archers_0

Land Unit Key

wh2_dlc09_tmb_inf_skeleton_archers_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

475

Recruitment Cost

0

Upkeep Cost

0

Number of Units

120

Hit Points

6840

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_tomb_skeleton_sword_and_bow

├ Man Entity

wh2_dlc09_tmb_skeleton_missile

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

49

Mass

80

└ Man Mass

80.0000

Armour

20

├ Armour

wh2_main_bone_20

├ Shield

none

Missile Block Chance

0

Leadership

35

Speed

31

└ Man Speed

31

Melee Attack

10

Melee Defence

14

Weapon Strength

20

├ Melee Weapon

wh2_dlc09_tmb_sword_short

Base Weapon Damage

17

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

3

Ammunition

22

Range

140

Missile Strength

14

├ Missile Weapon

wh2_dlc09_tmb_bow_skeleton

├ Projectile

wh2_tmb_skeleton_arrow

Base Missile Damage

10

Armour-Piercing Missile Damage

1

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

  • Realm of Souls Tier 1
    From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war.
  • Realm of Souls Tier 2
    The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life.
  • Realm of Souls Tier 3
    The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will.
  • Disintegrating
    The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand.
  • Crumbling
    In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.