Liche Priest (Light)
The savage desert itself obeys the one who summons the dunes and the dead to fight for him.Liche Priests and Master Necromancers are the undying members of Nehekhara's Mortuary Cult, and they hold the secrets to Unlife. They know the rituals needed to draw forth spirits from the Realm of Souls and bind them once more into corporeal bodies. It is they who rouse the Tomb Kings and their courts from their slumber and awaken their armies for war. Liche Priests and Master Necromancers are also the keepers of Nehekhara's arcane lore. Through ritualistic incantations, they call upon the power of ancient gods to bestow blessings upon the warriors of the Tomb Kings, infusing their ancient bones with magical energy. Similarly, they cast terrible curses upon their foes, summoning vengeful desert spirits to feast on their souls.
Unit Name Liche Priest (Light) |
Main Unit Key wh2_dlc09_tmb_cha_liche_priest_light_0 |
Land Unit Key wh2_dlc09_tmb_cha_liche_priest_light_0 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 300 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
3520 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_liche_priest_staff_and_sword |
├ Man Entity wh2_dlc09_tmb_skeleton_infantry_hero_liche_priest |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3512 |
600 |
└ Man Mass 600.0000 |
30 |
├ Armour wh2_main_bone_30 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
31 |
└ Man Speed 31 |
Melee Attack 25 |
30 |
300 |
├ Melee Weapon wh2_dlc09_tmb_staff_hero |
├ Base Weapon Damage 210 |
├ Armour-Piercing Weapon Damage 90 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 10 |
Abilities
-
Curse of Khsar
The harsh, howling desert winds cut through everything, be it armour or clothing or raw flesh.
Armour -60 -
Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. -
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Spellcaster
This unit can cast spells.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |