Skeleton Chariots
An unearthly mixture of wood, metal and bone to savage the foe in rending, powerful strikes.The pride of a Tomb King's army is his charioteer legions. Their advance is heralded by a cloud of dust thrown high in the air as they drive across the sands. Moments later, units of these deadly machines crest the dunes, their wheels whirring as they careen towards their foe. The legions impact with bone-shattering force, wave after wave of chariots crushing bodies beneath heavy wheels as their Undead crew lay about the disorientated foe with lethal effect. Ever since their invention, chariots have been the chosen means of transport for the kings of Nehekhara. Upon awakening from their deathly slumbers, the Tomb Kings continue to lead their armies to war from atop these ancient machines. Not only does a chariot have an armoured carriage to protect them from harm as they slay their foes, it also provides an elevated platform, granting the Undead monarchs a superior view of the battlefield, enabling them to better witness the movements of enemy fortifications and direct their own troops to inflict the most damage.
Unit Name Skeleton Chariots |
Main Unit Key wh2_dlc09_tmb_veh_skeleton_chariot_0 |
Land Unit Key wh2_dlc09_tmb_veh_skeleton_chariot_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Chariot |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 850 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 12 |
6840 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_settra_wm_tomb_chariot01_2handed_halberd |
├ Engines of War wh2_dlc09_tmb_chariot |
├ Engine Entity wh2_dlc09_tmb_vehicle_chariot |
├ Engine Hit Points 8 |
├ Articulated wh2_dlc09_tmb_chariot |
├ Articulated Entity wh2_dlc09_tmb_vehicle_chariot_horse_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 12 |
├ Man Entity wh2_dlc09_tmb_skeleton |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 538 |
1180 |
├ Engine Mass 1100.0000 |
└ Man Mass 80.0000 |
80 |
├ Armour wh2_main_bone_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
74 |
├ Engine Speed 74 |
└ Man Speed 28 |
Melee Attack 22 |
24 |
34 |
├ Melee Weapon wh2_dlc09_tmb_chariot |
├ Base Weapon Damage 24 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 12 |
Charge Bonus 58 |
Abilities
-
Realm of Souls Tier 1
From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war. -
Realm of Souls Tier 2
The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life. -
Realm of Souls Tier 3
The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will. -
Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. -
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |