Nehekhara Horsemen
Skeletal steeds instinctively obey the will of their riders, displaying the same supernatural discipline.Regiments of Undead horsemen race across the sandy planes mounted on the fleshless remains of their once-proud steeds, weapons lowered as they gallop towards their foes. These skeletal riders drive their heavy spears into their foes with bone-jarring force, using well-aimed thrusts that punch clean through torsos and rip open throats in a spray of blood. Those not impaled by the cavalry rider's razor-sharp spearheads are trampled into the ground by the thundering hooves of skeletal steeds. When the Liche Priests summon the Tomb King's army from their sandy graves, fully formed cavalry columns stride out of the pyramids at the head of the legions. When the enemy is sighted, the cavalry regiment's hornblower signals the charge and a deep unsettling discord reverberates about the desert. This otherworldly sound shakes the dust from statues, and a disquieting feeling of dread permeates across the battlefield. As one, the Undead steeds gallop towards their quarry, the skeletal riders raising their shields and lowering their spears in perfect unison. It is a brave foe indeed that does not flee as these deathless horsemen bear down upon them.
Unit Name Nehekhara Horsemen |
Main Unit Key wh2_dlc09_tmb_cav_nehekhara_horsemen_0 |
Land Unit Key wh2_dlc09_tmb_cav_nehekhara_horsemen_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Cavalry |
Caste Melee Cavalry |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 60 |
6360 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_tomb_hr1_tomb_steed_sword_and_shield |
├ Man Entity wh2_dlc09_tmb_skeleton |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 98 |
80 |
└ Man Mass 80.0000 |
50 |
├ Armour wh2_main_bone_50 |
├ Shield wh_missile_block_30_wood |
└ Missile Block Chance 30 |
Leadership 50 |
28 |
└ Man Speed 28 |
Melee Attack 28 |
34 |
38 |
├ Melee Weapon wh2_dlc09_tmb_sword_nehekhara_horsemen |
├ Base Weapon Damage 28 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 26 |
Abilities
-
Realm of Souls Tier 1
From within the Realm of Souls – Nehekhara’s revered afterlife – deceased warriors are called forth and bound to mortal remains, to find purpose once again through war. -
Realm of Souls Tier 2
The spirits of warriors slain can be summoned from the Realm of Souls and bound to corporeal bodies, so that they may fight for the Tomb Kings as they did in life. -
Realm of Souls Tier 3
The Liche Priests use the very breath of Nehekhara’s gods to reach into the Realm of Souls, retrieving the spirits of dead soldiers for binding and eternal service to their Tomb King’s will. -
Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. -
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |