Carrion
"The Carrion of the Desert, whose mighty outstretched wings darken the sun on the day of slaughter."Carrion are terrifying Undead birds of prey that resemble giant, reanimated Vultures which feast upon the carcasses of those that have fallen within the lands of Nehekhara. Their broad wings, covered in feathers as black as midnight, darken the sky and spread the shadow of doom upon those dying in the desert. These Undead birds can smell blood from leagues away, and they are drawn to battlefields like moths to flame. Wherever Carrion are seen to fly, death and carnage are surely nearby. According to inscriptions, they were sacred beasts, agents of Ualatp, the vulture-headed God of Scavengers, who bore the spirits of lost warriors to the sky to fight in endless battles against the Daemons of darkness. This belief led to the Mortuary Cult burying corpses of Carrion in the necropolises, entombing many thousands within the pyramids of the Tomb Kings from the time of Nekhef I, who claimed to be the first ruler to use Carrion in his army of eternity and onwards. From these ancient corpses, the Carrion fly across the skies of Nehekhara to feast once more.
Unit Name Carrion |
Main Unit Key wh2_dlc09_tmb_mon_carrion_0 |
Land Unit Key wh2_dlc09_tmb_mon_carrion_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying War Beasts |
Caste War Beast |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 380 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 24 |
5040 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts bi1b_carrion |
├ Man Entity wh2_dlc09_tmb_flying_carrion |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 202 |
80 |
└ Man Mass 80.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 35 |
80 |
└ Man Speed 80 |
Melee Attack 26 |
46 |
47 |
├ Melee Weapon wh2_cld09_tmb_carrion |
├ Base Weapon Damage 35 |
├ Armour-Piercing Weapon Damage 12 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Abilities
-
Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. -
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Can Fly
This unit can fly. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |