Casket of Souls
When the souls are released, they endeavour not to return without new victims to torment for eternity.At the heart of each tomb of the mightiest king there lies a casket, inscribed with hieroglyphs of malediction. Within this sarcophagus resides the tormented souls of those who have incited a Tomb King's wrath. Powerful binding inscriptions ensure that these souls cannot leave their prison until the moment when the casket is opened. When a Casket of Souls is opened, blinding light spills across the battlefield as countless souls scream into the air seeking freedom from the suffering of their confinement. These spirits plunge through the bodies of the Tomb Kings' enemies, and the hapless victims suffer unbearable agony as their life essence is utterly drained. To die thus is far worse than a physical death, for the very souls of those who perish in this manner become ensnared by the power of the casket. A Casket of Souls is a devastating weapon, for all who look upon it risk eternal damnation and imprisonment.
Unit Name Casket of Souls |
Main Unit Key wh2_dlc09_tmb_art_casket_of_souls_0 |
Land Unit Key wh2_dlc09_tmb_art_casket_of_souls_0 |
Land Unit Group Parents Artillery & War Machines |
Land Unit Group Magical Artillery |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1250 |
Recruitment Cost 0 |
Upkeep Cost 0 |
Number of Units 1 |
3968 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_liche_priest_staff_and_sword |
├ Engines of War wh2_dlc09_tmb_veh_casket_of_souls |
├ Engine Entity wh2_dlc09_tmb_inf_casket_of_souls |
├ Engine Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh2_dlc09_tmb_skeleton |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3952 |
4080 |
├ Engine Mass 4000.0000 |
└ Man Mass 80.0000 |
80 |
├ Armour wh2_main_bone_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
26 |
├ Engine Speed 26 |
└ Man Speed 28 |
Melee Attack 20 |
14 |
26 |
├ Melee Weapon wh2_dlc09_tmb_sword |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 6 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 8 |
Ammunition 20 |
Range 440 |
863 |
├ Missile Weapon wh2_dlc09_tmb_casket_of_souls |
├ Projectile wh2_dlc09_casket_of_souls |
├ Base Missile Damage 40 |
├ Armour-Piercing Missile Damage 90 |
├ Base Explosive Damage 28.0000 |
├ Armour-Piercing Explosive Damage 64.0000 |
├ Number of Projectiles 7 |
├ Shots per volley 1 |
└ Reload Time 18 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Covenant of Power
The magical power surrounding the Casket of Souls allows the Liche Priests to infuse their incantations with a portion of its energy. -
Disintegrating
The Dark Magic that holds these subjects together has failed. As the necromantic energy flows out of them, nothing is left but a pile of iron and bones in the sand. -
Crumbling
In the blasted desert of deepest Nehekhara, the dead rarely remain so. Those dragged back to screaming, clanking Unlife are bound forever to the Tomb King whose will they exist only to serve. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Light of Death
The Keeper of the Casket may allow some of the tormented spirits trapped inside to escape; not for mercy, but to let the damned souls rain down upon a loosely-specified area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |