

Ensis Principes
Swords are better than spears at close quarters.Whilst Rome was a single city, its early Republican army consisted of eighteen centuries of equites, eighty-two centuries of first-class hoplites, twenty centuries each of second, third and fourth class hoplites, and thirty-two centuries of fifth class, two of which were trumpeters. These forces were insufficient to face Rome's immediate enemies - war with Hernici, Volsci, other Latin tribes and the Etruscan cities all took a toll on its warriors, their greatest defeat coming with the invasion of Brennus' Gallic hordes, who defeated the Romans at the River Allia and later sacked the city itself. Under such pressure, Rome would have been lost were it not for the intervention of Marcus Furius Camillus, who drove away the Gauls and reorganised the city's armies to better withstand future attacks. Unlike Greece, Italy didn't consist of city-states, where forces met on large plains, so battles were more often fought on difficult terrain, such as the hills to the east or the marshlands to the south. As a result, Roman infantry adopted looser formations and began to carry javelins for throwing prior to melee, meaning the Romans became more like their Gallic adversaries than the Greek Hoplites on which they were originally modelled.
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Unit Name Ensis Principes |
Main Unit Key inv_rom_ensis_principes |
Land Unit Key inv_rom_ensis_principes |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 180 |
Missile Damage 30 |
├ Missile Weapon rome_pilum |
├ Projectile pilum_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 50 |
Weapon Damage 39 |
├ Melee Weapon rome_gladius_elite |
├ Melee Damage Base 34 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 35 |
Melee Defence 60 |
├ Base Defence 30 |
├ Shield scutum |
└ Shield Defence 30 |
Armour 65 |
├ Armour chest_improved |
├ Armour Defence 30 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Requires Buildings | |
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Castrum
(inv_rom_military_recruitment_3) Level 2 ![]()
Barracks
(inv_rom_military_recruitment_4) Level 3 |
Faction Availability | |
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Rise of the Republic |