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Accensi Rome (Rise of the Republic)Rome (Rise of the Republic) Missile Infantry

Accensi

A single stone could spell doom for the strongest of warriors.

Slingers were common in ancient armies. Slings are ancient weapons, dating back to Palaeolithic times. In comparison to bows, they were easy to make and had a greater effective range. Constructed from braided flax, hemp or rushes, a sling has a cradle where the shot is placed. One end has a finger-loop, while the other has a knot or strip giving a firm handhold. The slinger puts his middle finger through the loop and holds the knotted end with his thumb and forefinger. After whirling the shot in the sling it is released with a flick of the wrist. Quick to fire and reload, the sling was widely hated by those on the receiving end. Shot varied from stones collected in rivers to shaped lumps of clay and lead; lead shot could fly over 400 metres. Such missiles were sometimes inscribed with comments such as “Catch!” or “Take that!” Shot was difficult to see in flight, and although it lacked the penetrating power of an arrow it could easily break bone or stave-in armour at short ranges. Famously, the Roman Consul Paulus was killed by a slinger early in the disastrous Battle of Cannae.

Accensi

Unit Name

Accensi

Main Unit Key

inv_rom_accensi

Land Unit Key

inv_rom_accensi

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

60

Missile Damage

20

├ Missile Weapon

rome_sling

├ Projectile

sling_stone

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

10

Accuracy

5

Range

150

Reload

13

Shots Per Minute

7

Ammunition

25

Melee Attack

5

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

15

├ Base Defence

5

├ Shield

small_round

└ Shield Defence

10

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_light_fast

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

20

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Accensi
  • Very long range
  • Average rate of fire
  • Low damage but average armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Accensi Lv. 0 Field of Mars
Field of Mars
(inv_rom_military_recruitment_1)
Level 0
Military Camp
Military Camp
(inv_rom_military_recruitment_2)
Level 1
Castrum
Castrum
(inv_rom_military_recruitment_3)
Level 2
Barracks
Barracks
(inv_rom_military_recruitment_4)
Level 3
Garrison Buildings
Accensi x 4 Village (Amber Shore)
Village (Amber Shore)
(inv_rom_amber_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(inv_rom_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(inv_rom_grain_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(inv_rom_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(inv_rom_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(inv_rom_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(inv_rom_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(inv_rom_marble_1)
Level 0
Colonia
Colonia
(inv_rom_minor_town_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(inv_rom_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(inv_rom_purple_dye_1)
Level 0
Village (Salt Mine)
Village (Salt Mine)
(inv_rom_salt_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(inv_rom_wine_1)
Level 0
Accensi x 2 Settlement (Amber Collector)
Settlement (Amber Collector)
(inv_rom_amber_2)
Level 1
Village
Village
(inv_rom_city_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(inv_rom_grain_2)
Level 1
Village (Horse Trainers)
Village (Horse Trainers)
(inv_rom_horse_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(inv_rom_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(inv_rom_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(inv_rom_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(inv_rom_marble_2)
Level 1
Small Civil Colonia
Small Civil Colonia
(inv_rom_minor_town_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(inv_rom_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(inv_rom_purple_dye_2)
Level 1
Settlement (Brine Distiller)
Settlement (Brine Distiller)
(inv_rom_salt_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(inv_rom_wine_2)
Level 1
Accensi x 1 Practice Field
Practice Field
(inv_rom_military_buff_1)
Level 0