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HomeHome / Total War: Rome II / Rome (Rise of the Republic) / Units / Assault Dieres - Rorarii
Assault Dieres - Rorarii Rome (Rise of the Republic)Rome (Rise of the Republic) Melee Ship

Assault Dieres - Rorarii

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Poor men are more likely to fight well when paid well in silver.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Rorarii)
Rorarii' were lightly armed, early Republican units equipped with spears, javelins and light helmets, but without body armour. Like the heavier-armed and armoured Triarii veterans they most likely supported, rorarii were the army's reserves, only to be used in dire emergencies where both the hastati and principes had begun to waver. This three-line approach was the standard Roman formation until Gaius Marius' extensive military reforms during the 1st century BC, in which each soldier became an all-purpose 'legionary', with standardised state-issued equipment, training, pay and pension quickly transforming the Romans into the state-of-the-art super-soldiers of the ancient world.

Assault Dieres - Rorarii

Unit Name

Assault Dieres - Rorarii

Main Unit Key

inv_rom_assault_raider_rorarii

Land Unit Key

inv_rom_rorarii

Naval Unit Key

greek_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

330

Recruitment Cost

330

Upkeep Cost

66

Missile Damage

30

├ Missile Weapon

rome_pilum_light

├ Projectile

pilum_light

├ Missile Damage

20

├ Missile Ap Damage

10

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

501

└ Ship

greek_two

Ship Speed

6

Melee Attack

20

Weapon Damage

35

├ Melee Weapon

rome_gladius

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

45

├ Base Defence

15

├ Shield

scutum

└ Shield Defence

30

Armour

45

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

35

Health

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

40

Abilities

Assault Dieres
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Dieres
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Rorarii
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Recuitment Requirement
Required Technology The Reforms of Camillus Cost 300 Upgrade From Assault Dieres - Roman Swordsmen
Requires Buildings
Assault Dieres - Rorarii Lv. 0 Port
Port
(inv_rom_port_1)
Level 0
Civil Port
Civil Port
(inv_rom_port_civil_2)
Level 1
Civil Docks
Civil Docks
(inv_rom_port_civil_3)
Level 2
Harbour
Harbour
(inv_rom_port_civil_4)
Level 3
Military Wharf
Military Wharf
(inv_rom_port_military_2)
Level 1
Drydock
Drydock
(inv_rom_port_military_3)
Level 2
Military Port
Military Port
(inv_rom_port_military_4)
Level 3
Faction Availability
Rise of the Republic