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Rome (Rise of the Republic) Rome (Rise of the Republic) Units

Missile Cavalry

Fast moving and with a long range, missile cavalry are great at harassing their enemies, but weak if pinned down in melee.

Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Italian Horse Skirmishers
Cavalry / Missile Cavalry / (inv_ita_horse_skirmishers)
Italian Horse Skirmishers
These horsemen are useful, swift-moving skirmishers, well able to harass an enemy.
80 650 650 130 32 80 7 7 9 38 5 50 30 70 30
2
80 African Cavalry
Cavalry / Missile Cavalry / (inv_local_african_cavalry)
African Cavalry
Almost born in the saddle, these mounted skirmishers are a fast-moving threat.
80 1000 1000 200 41 80 8 7 18 24 10 39 15 75 55
3
80 Native Veneti Raiders
Cavalry / Missile Cavalry / (inv_local_veneti_raiders)
Native Veneti Raiders
Hit-and-run tactics work best when your steed is the fastest on the field.
80 650 650 130 29 80 7 7 10 38 10 45 40 90 20