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Rome (Rise of the Republic) Rome (Rise of the Republic) Units

Missile Ship

Enemy ships can be showered with their projectiles, but they must steer clear of enemy melee ships.

Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
100 Pursuit Trihemiolia - Carthaginian Javelinmen
Light Ship / Missile Ship / (inv_car_specialport_greek_two_halfer_car_specialportthaginian_javelin)
Pursuit Trihemiolia - Carthaginian Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

100 600 600 120 585 7 32 80 7 7 8 24 3 27 40 45 25
2
140 Missile Penteres - Velites
Medium Ship / Missile Ship / (inv_rom_medium_assault_raider_velites)
Missile Penteres - Velites
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

These javelin-armed skirmishers are fast moving and lightly armoured.

140 700 700 140 1020 5 32 80 7 7 10 24 4 45 40 50 30
3
80 Missile Trieres - Leves
Medium Ship / Missile Ship / (inv_rom_raider_ranged_leves)
Missile Trieres - Leves
A large contingent of archers can make short work of enemy crews.

Even a poor man can throw a javelin with skill.

80 350 350 70 693 6 29 80 7 7 5 24 3 15 15 45 20