Assault Tetreres - Triarii
Ramming attacks from these ships inflict terrible damage.Wealth, experience and age make these battle-hardened veterans a fearsome force.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
(Triarii)
The wealthiest - which tended to mean oldest, richest, and most experienced - Roman citizen soldiers were the 'triarii'. As befitted their status, they were always kept in reserve until absolutely necessary, with the phrase 'going to the triarii' coming to mean any situation where a last resort was required to turn it around. As the wealthiest Roman soldiers of the age, triarii were well equipped with spears, breastplates and large shields, just like the heavy Greek hoplites from which they evolved. As the heaviest infantry in the early Roman army, they were positioned at the back of very large phalanx formations (and later simpler battle lines), the idea being that should a crisis unfold, the weight and combined experience of the triarii could - and frequently did - turn the situation around and lead to a decisive Roman victory.
Unit Name Assault Tetreres - Triarii |
Main Unit Key inv_rom_medium_assault_raider_triarii |
Land Unit Key inv_rom_triarii |
Naval Unit Key greek_four |
Soldiers 120 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 220 |
30 |
├ Missile Weapon rome_pilum_heavy |
├ Projectile pilum_heavy |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
825 |
└ Ship greek_four |
Ship Speed 6 |
Melee Attack 60 |
29 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
80 |
├ Base Defence 50 |
├ Shield scutum |
└ Shield Defence 30 |
95 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 35 |
60 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Assault Tetreres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Tetreres- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Recuitment Requirement | |
---|---|
Required Technology Cost 300 Upgrade From | |
Requires Buildings | |
Lv. 0 |
Military Port
(inv_rom_port_military_4) Level 3 |
Faction Availability | |
---|---|
Rise of the Republic |