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Principes Rome (Rise of the Republic)Rome (Rise of the Republic) Spear Infantry

Principes

Wealthy, older Roman citizens, the principes are a heavy infantry force.

It is probable that, following many engagements with the Samnites and a crushing defeat at the hands of the Gallic warlord Brennus, who both used lots of smaller, flexible units rather than large massed phalanxes, that the Romans learned the importance of flexibility and the inadequacy of the phalanx formation on the rough, hilly ground of central Italy. 'Principes' as a class of unit evolved from remnants of the old second army class following the reforms of Marcus Furius Camillus. Unlike the hastati, who were young warriors who fought on the frontlines, principes were older men in their prime with some experience behind them and sent into the fray to support the hastati only if they began to waver and break during battle.

Principes

Unit Name

Principes

Main Unit Key

inv_rom_principes

Land Unit Key

inv_rom_principes

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

180

Missile Damage

30

├ Missile Weapon

rome_pilum

├ Projectile

pilum_normal

├ Missile Damage

20

├ Missile Ap Damage

10

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

50

Weapon Damage

25

├ Melee Weapon

rome_spear

├ Melee Damage Base

20

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

20

├ Bonus vs Elephants

20

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

65

├ Base Defence

35

├ Shield

scutum

└ Shield Defence

30

Armour

60

├ Armour

chest

├ Armour Defence

25

└ Shield Armour

35

Health

55

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

45

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Principes
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale
Recuitment Requirement
Required Technology The Reforms of Camillus Cost 300 Upgrade From Centuriae
Requires Buildings
Principes Lv. 0 Castrum
Castrum
(inv_rom_military_recruitment_3)
Level 2
Barracks
Barracks
(inv_rom_military_recruitment_4)
Level 3
Faction Availability
Rise of the Republic