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Ensis Principes Rome (Rise of the Republic)Rome (Rise of the Republic) Melee Infantry

Ensis Principes

Swords are better than spears at close quarters.

Whilst Rome was a single city, its early Republican army consisted of eighteen centuries of equites, eighty-two centuries of first-class hoplites, twenty centuries each of second, third and fourth class hoplites, and thirty-two centuries of fifth class, two of which were trumpeters. These forces were insufficient to face Rome's immediate enemies - war with Hernici, Volsci, other Latin tribes and the Etruscan cities all took a toll on its warriors, their greatest defeat coming with the invasion of Brennus' Gallic hordes, who defeated the Romans at the River Allia and later sacked the city itself. Under such pressure, Rome would have been lost were it not for the intervention of Marcus Furius Camillus, who drove away the Gauls and reorganised the city's armies to better withstand future attacks. Unlike Greece, Italy didn't consist of city-states, where forces met on large plains, so battles were more often fought on difficult terrain, such as the hills to the east or the marshlands to the south. As a result, Roman infantry adopted looser formations and began to carry javelins for throwing prior to melee, meaning the Romans became more like their Gallic adversaries than the Greek Hoplites on which they were originally modelled.

Ensis Principes

Unit Name

Ensis Principes

Main Unit Key

inv_rom_ensis_principes

Land Unit Key

inv_rom_ensis_principes

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

900

Recruitment Cost

900

Upkeep Cost

180

Missile Damage

30

├ Missile Weapon

rome_pilum

├ Projectile

pilum_normal

├ Missile Damage

20

├ Missile Ap Damage

10

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

50

Weapon Damage

39

├ Melee Weapon

rome_gladius_elite

├ Melee Damage Base

34

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

60

├ Base Defence

30

├ Shield

scutum

└ Shield Defence

30

Armour

65

├ Armour

chest_improved

├ Armour Defence

30

└ Shield Armour

35

Health

55

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

50

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Ensis Principes
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Recuitment Requirement
Required Technology The Reforms of Camillus Cost 300 Upgrade From Ensis Centuriae
Requires Buildings
Ensis Principes Lv. 0 Castrum
Castrum
(inv_rom_military_recruitment_3)
Level 2
Barracks
Barracks
(inv_rom_military_recruitment_4)
Level 3
Faction Availability
Rise of the Republic