Triarii
Wealth, experience and age make these battle-hardened veterans a fearsome force.The wealthiest - which tended to mean oldest, richest, and most experienced - Roman citizen soldiers were the 'triarii'. As befitted their status, they were always kept in reserve until absolutely necessary, with the phrase 'going to the triarii' coming to mean any situation where a last resort was required to turn it around. As the wealthiest Roman soldiers of the age, triarii were well equipped with spears, breastplates and large shields, just like the heavy Greek hoplites from which they evolved. As the heaviest infantry in the early Roman army, they were positioned at the back of very large phalanx formations (and later simpler battle lines), the idea being that should a crisis unfold, the weight and combined experience of the triarii could - and frequently did - turn the situation around and lead to a decisive Roman victory.
Unit Name Triarii |
Main Unit Key inv_rom_triarii |
Land Unit Key inv_rom_triarii |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 240 |
30 |
├ Missile Weapon rome_pilum_heavy |
├ Projectile pilum_heavy |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 60 |
29 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
80 |
├ Base Defence 50 |
├ Shield scutum |
└ Shield Defence 30 |
95 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 35 |
60 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Triarii- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Recuitment Requirement | |
---|---|
Required Technology Cost 300 Upgrade From | |
Requires Buildings | |
Lv. 0 |
Barracks
(inv_rom_military_recruitment_4) Level 3 |
Faction Availability | |
---|---|
Rise of the Republic |