Assault Tetreres - Principes
Ramming attacks from these ships inflict terrible damage.Wealthy, older Roman citizens, the principes are a heavy infantry force.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
(Principes)
It is probable that, following many engagements with the Samnites and a crushing defeat at the hands of the Gallic warlord Brennus, who both used lots of smaller, flexible units rather than large massed phalanxes, that the Romans learned the importance of flexibility and the inadequacy of the phalanx formation on the rough, hilly ground of central Italy. 'Principes' as a class of unit evolved from remnants of the old second army class following the reforms of Marcus Furius Camillus. Unlike the hastati, who were young warriors who fought on the frontlines, principes were older men in their prime with some experience behind them and sent into the fray to support the hastati only if they began to waver and break during battle.
Unit Name Assault Tetreres - Principes |
Main Unit Key inv_rom_medium_assault_raider_principes |
Land Unit Key inv_rom_principes |
Naval Unit Key greek_four |
Soldiers 120 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 150 |
30 |
├ Missile Weapon rome_pilum |
├ Projectile pilum_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
825 |
└ Ship greek_four |
Ship Speed 6 |
Melee Attack 50 |
25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 35 |
65 |
├ Base Defence 35 |
├ Shield scutum |
└ Shield Defence 30 |
60 |
├ Armour chest |
├ Armour Defence 25 |
└ Shield Armour 35 |
55 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 45 |
Abilities
Assault Tetreres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Tetreres- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Recuitment Requirement | |
---|---|
Required Technology Cost 300 Upgrade From | |
Requires Buildings | |
Lv. 0 |
Drydock
(inv_rom_port_military_3) Level 2
Military Port
(inv_rom_port_military_4) Level 3 |
Faction Availability | |
---|---|
Rise of the Republic |