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HomeHome / Total War: Attila / Tanukhids / Units / Dromon Warship - Eastern Boatmen
Dromon Warship - Eastern Boatmen TanukhidsTanukhids Melee Ship

Dromon Warship - Eastern Boatmen

A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.

(Eastern Boatmen)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromon Warship - Eastern Boatmen

Unit Name

Dromon Warship - Eastern Boatmen

Main Unit Key

att_shp_eas_boatmen_dro_heavy

Land Unit Key

att_mar_est_eastern_boatmen

Naval Unit Key

att_dro_heavy_mel_eas

Soldiers

140

Category

Heavy Ship

Class

Melee Ship

Custom Battle Cost

625

Recruitment Cost

625

Upkeep Cost

315

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

20

Rate of Fire

5

Ammunition

1

Hull Strength

2000

└ Ship

att_shp_dromon_melee

Speed

6

Melee Attack

48

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

33

Melee Defence

10

├ Base Defence

10

├ Shield

att_tower

└ Shield Defence

0

Armour

73

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

50

Health

112

├ Man Entity

att_infantry_very_heavy

├ Man Health

105

└ Bonus Hit Points

7

Morale

34

Abilities

Eastern Boatmen
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Dromon Warship - Eastern Boatmen Lv. 0 Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4
Garrison Buildings
Dromon Warship - Eastern Boatmen x 1 Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Level 2
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Level 3
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Level 2
Dromon Warship - Eastern Boatmen x 2 Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Level 4
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Level 3
Dromon Warship - Eastern Boatmen x 3 Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Level 4