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HomeHome / Total War: Attila / Tanukhids / Units / Strike Liburnian - Desert Assault Corsairs
Strike Liburnian - Desert Assault Corsairs TanukhidsTanukhids Ramming Ship

Strike Liburnian - Desert Assault Corsairs

A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.

(Desert Assault Corsairs)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Strike Liburnian - Desert Assault Corsairs

Unit Name

Strike Liburnian - Desert Assault Corsairs

Main Unit Key

att_shp_des_assault_corsairs_lib_light_ram

Land Unit Key

att_mar_des_desert_assault_corsairs

Naval Unit Key

att_lib_light_ram_eas

Soldiers

20

Category

Light Ship

Class

Ramming Ship

Custom Battle Cost

230

Recruitment Cost

230

Upkeep Cost

120

Hull Strength

1800

└ Ship

att_shp_light_liburnian_ram

Speed

6

Melee Attack

48

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

33

Melee Defence

20

├ Base Defence

10

├ Shield

att_oval

└ Shield Defence

10

Armour

53

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

30

Health

97

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

7

Morale

34

Abilities

Desert Assault Corsairs
  • Ramming Speed!
    Increases the speed of a ship in order to cause greater damage when it hits the enemy.
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology The Military Code Cost 75 Upgrade To Assault Liburnian - Desert Assault Corsairs
Requires Buildings
Strike Liburnian - Desert Assault Corsairs Lv. 0 Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4