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HomeHome / Total War: Attila / Tanukhids / Units / Dromonarion Galley - Desert Corsairs
Dromonarion Galley - Desert Corsairs TanukhidsTanukhids Melee Ship

Dromonarion Galley - Desert Corsairs

Dromonarion are light, swift and easy to manoeuvre.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.

(Desert Corsairs)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromonarion Galley - Desert Corsairs

Unit Name

Dromonarion Galley - Desert Corsairs

Main Unit Key

att_shp_des_corsairs_dro_light

Land Unit Key

att_mar_des_desert_corsairs

Naval Unit Key

att_dro_light_mel_eas

Soldiers

72

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

325

Recruitment Cost

250

Upkeep Cost

170

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

15

Rate of Fire

5

Ammunition

1

Hull Strength

1800

└ Ship

att_shp_dromonarion_melee

Speed

7

Melee Attack

26

Melee Damage

40

├ Melee Weapon

att_sword

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

11

Melee Defence

45

├ Base Defence

30

├ Shield

att_round

└ Shield Defence

15

Armour

38

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

15

Health

120

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

30

Morale

34

Abilities

Desert Corsairs
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Use the Whip
    Improved defence and fatigue resistance for a short time at the cost of overexertion.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Dromonarion Galley - Desert Corsairs Lv. 0 Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4