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admin_neutral
No. Trait Icon Name Effects
1 att_trait_general_government_all_authoritarian Level 1
Rules are Rules
Government is a firm, loving father to the people.
Growth: +5 (governed province)
Public order: +1 (governed province)
Level 2
Strict
"My hands are tied. Rules are rules."
Corruption: -5% of current value (governed province)
Public order: +2 (governed province)
Level 3
Authoritarian
Merciful government is an oxymoron.
Corruption: -10% of current value (governed province)
Growth: -5 (governed province)
Public order: -2 (governed province)
physical_neutral
No. Trait Icon Name Effects
2 att_trait_general_physical_all_scar_disfiguring Level 1
Disfiguring Scar
Women and children fear to look upon this man's face.
Authority: -1 (general_to_character_own)
Chance of having children: -10% (general_to_character_own)
Enemy morale: -3 (local region)
admin_bad
No. Trait Icon Name Effects
3 att_trait_general_government_all_admin_bad Level 1
Inefficient Administrator
"Time for a drink? We can sort all this out in the week…"
Authority: -1 (when governor)
Tax rate: -4% (governed province)
Level 2
Incompetent Administrator
"Nope, no idea where it's gone. No matter..."
Authority: -2 (when governor)
Tax rate: -8% (governed province)
Level 3
Clueless Administrator
This man is too arrogant to know that he doesn't have the first clue.
Authority: -3 (when governor)
Tax rate: -12% (governed province)
4 att_trait_general_government_all_pacifist Level 1
Dislikes War
"War: what is it good for? Absolutely nothing!"
Integrity: -1 for every concurrent war with a neighbouring faction (commanded force)
Public order: -1 for every concurrent war with a neighbouring faction (governed province)
Level 2
Conscientious Objector
"I won't take another's life. I couldn't."
Integrity: -2 for every concurrent war with a neighbouring faction (commanded force)
Public order: -2 for every concurrent war with a neighbouring faction (governed province)
Level 3
Pacifist
"It's such a waste of life and for what?"
Integrity: -3 for every concurrent war with a neighbouring faction (commanded force)
Public order: -3 for every concurrent war with a neighbouring faction (governed province)
military_bad
No. Trait Icon Name Effects
5 att_trait_general_military_all_disciplinarian_bad Level 1
Lax
Kind words do not win battles.
Integrity: -2 (commanded force)
Level 2
Poor Disciplinarian
An easy nature is welcome until enemy swords are drawn.
Integrity: -4 (commanded force)
Upkeep cost: +5% for all units (commanded force)
Level 3
Killing with Kindness
Soldiers need steel, not soft words.
Unit experience: -1 for all recruits (commanded force)
Integrity: -6 (commanded force)
Upkeep cost: +10% for all units (commanded force)
6 att_trait_general_military_all_noctophobia Level 1
Fear of the Dark
There were strange noises in the dark. This man remembers them all.
Commander's aura: -15% during night battles (general_to_character_own)
Level 2
Night Terrors
Darkness is not a friend. Never that.
Morale: -5 during night battles (commanded force)
Commander's aura: -30% during night battles (general_to_character_own)
Level 3
Noctophobe
This man is terrified by the dark, endless hours of night.
Morale: -10 during night battles (commanded force)
Commander's aura: -50% during night battles (general_to_character_own)
status_bad
No. Trait Icon Name Effects
7 att_trait_general_status_all_spurned Level 1
Spurned
Loss of status and prestige has made this man bitter, envious and discontented.
Loyalty: -2 (general_to_character_own)
8 att_trait_general_status_all_unpopular Level 1
Out of Favour
Some actions leave a lot to be desired.
Personal influence: -1 per turn (general_to_character_own)
Level 2
Unpopular
Inherently unlikeable, this man is avoided by anyone who's already met him.
Personal influence: -2 per turn (general_to_character_own)
Integrity: -2 (commanded force)
Public order: -2 (governed province)
Level 3
Despised by All
This man is no better than a weasel, an opinion held by all who know him.
Personal influence: -3 per turn (general_to_character_own)
Integrity: -4 (commanded force)
Public order: -4 (governed province)
ruler_good
No. Trait Icon Name Effects
9 att_trait_agent_personality_all_innate_sneaky Level 1
Sneaky
This man has a serpentine mind, unhindered by polite convention.
Success chance: +5% (character_to_character_own)
Cunning: +1 (character_to_character_own)
10 att_trait_eos_dam_repair Level 1
Chief Overseer
Unwilling backs cry out for the lash.
Improved repair of the Ma'rib dam. (character_to_faction_unseen)
Construction cost: -10% (local region)
11 att_trait_eos_queen_mavia Level 1
Queen of the Tanukhids
[Unseen]
Personal influence: +8 per turn (character_to_character_own)
12 bel_character_trait_last_roman Level 1
Last of the Romans
By his words and deeds this man can truly be said to embody all that is good and Roman.
Authority: +2 Target: Own army
Cunning: +1 Target: Own army
Zeal: +1 Target: Own army
physical_good
No. Trait Icon Name Effects
13 att_trait_all_physical_all_healthy Level 1
Healthy
A strapping fellow, strong as an ox!
Agent self-defence: +5% chance of wounding aggressors (character_to_character_own)
Chance of death by natural causes: -10% (general_to_character_own)
Level 2
Glowing with Health
Illness is something that happens to other people.
Zeal: +1 (character_to_character_own)
Agent self-defence: +10% chance of wounding aggressors (character_to_character_own)
Chance of death by natural causes: -20% (general_to_character_own)
Level 3
Like an Ox
This man is blessed with the constitution of a god!
Authority: +1 (character_to_character_own)
Zeal: +2 (character_to_character_own)
Agent self-defence: +15% chance of wounding aggressors (character_to_character_own)
Chance of death by natural causes: -30% (general_to_character_own)
14 att_trait_general_physical_all_fertile Level 1
Fertile
This man makes excellent choices in bed partners. And then acts on those choices.
Zeal: +1 (general_to_character_own)
Chance of having children: +20% (general_to_character_own)
Level 2
Fruitful
This man seems entirely likely to father a new generation. On his own.
Zeal: +1 (general_to_character_own)
Chance of having children: +40% (general_to_character_own)
Personal influence: +1 per influence-earning situation (general_to_character_own)
Level 3
Prolific
This man apparently need only look at a girl for her to fall pregnant!
Zeal: +1 (general_to_character_own)
Chance of having children: +60% (general_to_character_own)
Personal influence: +2 per influence-earning situation (general_to_character_own)
15 att_trait_general_physical_all_innate_handsome Level 1
Good Looking
"I see you looking. And yes, I work out."
Authority: +1 (general_to_character_own)
Chance of having children: +10% (general_to_character_own)
16 att_trait_general_physical_all_scar_distinguishing Level 1
Distinguishing Scar
"Oh I don't know, the ladies think it's rather fetching!"
Authority: +1 (general_to_character_own)
Chance of having children: +5% (general_to_character_own)
17 att_trait_ollam_ri_obstinance Level 1
The Ollam Ri’s Resolve
A back like an oak, braced against the howling wind.
On guard: -25% enemy agent success chance (general_to_character_own)
Armour: +15% (commanded army)
Melee defence: +15 (commanded army)
army_bad
No. Trait Icon Name Effects
18 att_trait_general_military_army_all_ambusher_bad Level 1
Rotten Luck
Despite his best efforts, this man's ambushes never work as planned.
Commander's aura: -15% during ambushes (general_to_character_own)
Level 2
Obvious
This man might as well put up a sign saying "ambush ahead".
Morale: -5 during ambushes (commanded force)
Commander's aura: -30% during ambushes (general_to_character_own)
Level 3
Incompetent Ambusher
This man couldn't organise a piss-up in the temple of Bacchus, let alone a surprise attack.
Morale: -10 during ambushes (commanded force)
Commander's aura: -50% during ambushes (general_to_character_own)
19 att_trait_general_military_army_all_attacker_bad Level 1
Indecisive Attacker
This man lacks confidence when attacking.
Morale: -5 when attacking (commanded force)
Commander's aura: -15% when attacking on land (general_to_character_own)
Level 2
Poor Attacker
This man has problems organising an attack.
Morale: -10 when attacking (commanded force)
Commander's aura: -30% when attacking on land (general_to_character_own)
Level 3
Incompetent Attacker
This man can turn victory into humiliating defeat!
Morale: -15 when attacking (commanded force)
Commander's aura: -50% when attacking on land (general_to_character_own)
20 att_trait_general_military_army_all_besieger_bad Level 1
Incompetent Besieger
"Maybe we should've tried the battering ram first? Thoughts?"
Morale: -5 when laying siege (commanded force)
Commander's aura: -15% when laying siege (general_to_character_own)
Level 2
Confounded by Siegecraft
"Oh, there's a big wall in the way… Any ideas?"
Morale: -10 when laying siege (commanded force)
Commander's aura: -30% when laying siege (general_to_character_own)
Level 3
Afraid of Walls
"…But they're 30 feet tall! How are we supposed to get over them?"
Morale: -15 when laying siege (commanded force)
Commander's aura: -50% when laying siege (general_to_character_own)
21 att_trait_general_military_army_all_defender_bad Level 1
Hesitant Defender
This man lacks confidence when defending.
Morale: -5 when defending on land (commanded force)
Commander's aura: -15% when defending on land (general_to_character_own)
Level 2
Poor Defender
Defence is not part of this man's art of war.
Morale: -10 when defending on land (commanded force)
Commander's aura: -30% when defending on land (general_to_character_own)
Level 3
Incompetent Defender
This man has no discernable talent for defence.
Morale: -15 when defending on land (commanded force)
Commander's aura: -50% when defending on land (general_to_character_own)
22 att_trait_general_military_army_all_siege_defender_bad Level 1
Incompetent Siege Defender
This man has lost more than one city but has, sadly, escaped with his life.
Morale: -5 when under siege (commanded force)
Commander's aura: -15% when under siege (general_to_character_own)
Level 2
Liability
His defence skills are legendary, but not in a good way.
Morale: -10 when under siege (commanded force)
Commander's aura: -30% when under siege (general_to_character_own)
Level 3
Cowers Behind Walls
Woe betide any city left in the care of this man!
Morale: -15 when under siege (commanded force)
Commander's aura: -50% when under siege (general_to_character_own)
navy_bad
No. Trait Icon Name Effects
23 att_trait_general_military_navy_all_attacker_sea_bad Level 1
Hydrophobe
This man is uncertain of water. And battle.
Morale: -5 when attacking at sea (commanded force)
Commander's aura: -15% when attacking at sea (general_to_character_own)
Level 2
Poor Admiral
This man's mother is a better admiral.
Morale: -10 when attacking at sea (commanded force)
Commander's aura: -30% when attacking at sea (general_to_character_own)
Level 3
All At Sea
Command at sea has given this man a shiny helmet. But nothing else.
Morale: -15 when attacking at sea (commanded force)
Commander's aura: -50% when attacking at sea (general_to_character_own)
24 att_trait_general_military_navy_all_blockade_defender_bad Level 1
Innefective Port Defender
"Wait until you can see the whites of their… Oh bugger they’re on top of us - brace!"
Morale: -5 when blockaded (commanded force)
Commander's aura: -15% when blockaded (general_to_character_own)
Level 2
Incompetent Port Defender
"What do you mean we're not supposed to let them land before we attack?"
Morale: -10 when blockaded (commanded force)
Commander's aura: -30% when blockaded (general_to_character_own)
Level 3
Afraid to Leave the Docks
"I'm not going out there, I might die!"
Morale: -15 when blockaded (commanded force)
Commander's aura: -50% when blockaded (general_to_character_own)
25 att_trait_general_military_navy_all_blockader_bad Level 1
Questionable Blockader
This man has failed to blockade enemy ports on more than one occasion.
Morale: -5 when blockading (commanded force)
Commander's aura: -15% when blockading (general_to_character_own)
Level 2
Poor Blockader
"Argh, if only we'd been closer together. Never mind."
Morale: -10 when blockading (commanded force)
Commander's aura: -30% when blockading (general_to_character_own)
Level 3
Terrible Blockader
He has never conducted a successful blockade. This man's superiors have noticed.
Morale: -15 when blockading (commanded force)
Commander's aura: -50% when blockading (general_to_character_own)
26 att_trait_general_military_navy_all_defender_sea_bad Level 1
Indifferent Naval Defender
This man threw the book of naval tactics overboard. The fool.
Morale: -5 when defending at sea (commanded force)
Commander's aura: -15% when defending at sea (general_to_character_own)
Level 2
Poor Sea Defender
This man couldn't defend his mother's honour, let alone a fleet.
Morale: -10 when defending at sea (commanded force)
Commander's aura: -30% when defending at sea (general_to_character_own)
Level 3
Incompetent Naval Defender
Seagull droppings have more defensive ability.
Morale: -15 when defending at sea (commanded force)
Commander's aura: -50% when defending at sea (general_to_character_own)
27 att_trait_general_military_navy_all_escort_bad Level 1
Ineffective Naval Escort
"Yeah, sorry about that, the oars got caught in a reef and then the mast collapsed."
Integrity: -2 when escorting transports (commanded force)
Commander's aura: -15% when escorting a transport fleet (general_to_character_own)
Level 2
Incompetent Naval Escort
This man can barely protect his own ship, let alone others as well.
Integrity: -4 when escorting transports (commanded force)
Commander's aura: -30% when escorting a transport fleet (general_to_character_own)
Level 3
What Convoy?
"We were in a convoy? Really? What? Those other ships?"
Integrity: -6 when escorting transports (commanded force)
Commander's aura: -50% when escorting a transport fleet (general_to_character_own)
navy_good
No. Trait Icon Name Effects
28 att_trait_general_military_navy_all_attacker_sea_good Level 1
Sea Legs
This man is definitely developing his skills as an admiral.
Morale: +5 when attacking at sea (commanded force)
Commander's aura: +15% when attacking at sea (general_to_character_own)
Level 2
Good Sea Captain
This man has a superior grasp of naval tactics.
Morale: +10 when attacking at sea (commanded force)
Commander's aura: +30% when attacking at sea (general_to_character_own)
Level 3
Superior Admiral
Command at sea has made this man a legend.
Morale: +15 when attacking at sea (commanded force)
Commander's aura: +50% when attacking at sea (general_to_character_own)
29 att_trait_general_military_navy_all_blockade_defender_good Level 1
Blockade Runner
"It's just a few ships, and none of them are as fast as we are. Trust me."
Morale: +5 when blockaded (commanded force)
Commander's aura: +15% when blockaded (general_to_character_own)
Level 2
Port Defender
"They're not getting up that beach, we'll all have to die before I allow that!"
Morale: +10 when blockaded (commanded force)
Commander's aura: +30% when blockaded (general_to_character_own)
Level 3
Blockade Destroyer
Whatever is blocking this man's path will be driftwood.
Morale: +15 when blockaded (commanded force)
Commander's aura: +50% when blockaded (general_to_character_own)
30 att_trait_general_military_navy_all_blockader_good Level 1
Effective Blockader
"I want you to fill anything that tries to break through this line with arrows, got it?"
Morale: +5 when blockading (commanded force)
Commander's aura: +15% when blockading (general_to_character_own)
Level 2
Blockade Master
This man is an experienced sea captain and a master of the naval blockade.
Morale: +10 when blockading (commanded force)
Commander's aura: +30% when blockading (general_to_character_own)
Level 3
Impregnable Blockader
Whatever is in port is definitely not getting out again.
Morale: +15 when blockading (commanded force)
Commander's aura: +50% when blockading (general_to_character_own)
31 att_trait_general_military_navy_all_defender_sea_good Level 1
Good Naval Defender
This man understands defence at sea.
Morale: +5 when defending at sea (commanded force)
Commander's aura: +15% when defending at sea (general_to_character_own)
Level 2
Excellent Sea Defender
This man usually wins when defending at sea.
Morale: +10 when defending at sea (commanded force)
Commander's aura: +30% when defending at sea (general_to_character_own)
Level 3
Superior Naval Defender
The sea-gods blessed this man with tactical wit.
Morale: +15 when defending at sea (commanded force)
Commander's aura: +50% when defending at sea (general_to_character_own)
32 att_trait_general_military_navy_all_escort_good Level 1
Effective Naval Escort
This man has guided trade and troop transports to safety more than once.
Integrity: +2 when escorting transports (commanded force)
Commander's aura: +15% when escorting a transport fleet (general_to_character_own)
Level 2
Superior Convoy
If you want to ensure your convoy reaches safety, put this fellow in charge.
Integrity: +4 when escorting transports (commanded force)
Commander's aura: +30% when escorting a transport fleet (general_to_character_own)
Level 3
Master Convoy
"I've never lost a shipment yet! Not one!"
Integrity: +6 when escorting transports (commanded force)
Commander's aura: +50% when escorting a transport fleet (general_to_character_own)
army_good
No. Trait Icon Name Effects
33 att_trait_general_military_army_all_ambusher_good Level 1
Ambusher
This man's ambushes are hard and fast, and leave few alive to tell the tale.
Commander's aura: +15% during ambushes (general_to_character_own)
Level 2
Skilled Ambusher
The first and last thing ambushed targets know is that they are dead!
Morale: +5 during ambushes (commanded force)
Commander's aura: +30% during ambushes (general_to_character_own)
Level 3
Superior Ambusher
The noble art of surprise is personified in this man.
Morale: +10 during ambushes (commanded force)
Commander's aura: +50% during ambushes (general_to_character_own)
34 att_trait_general_military_army_all_attacker_good Level 1
Confident Attacker
This man shows signs of greatness when attacking.
Morale: +5 when attacking on land (commanded force)
Commander's aura: +15% when attacking on land (general_to_character_own)
Level 2
Good Attacker
A superior grasp of the tactics inspires the men.
Morale: +10 when attacking on land (commanded force)
Commander's aura: +30% when attacking on land (general_to_character_own)
Level 3
Superior Attacker
This man is almost unsurpassed when attacking.
Morale: +15 when attacking on land (commanded force)
Commander's aura: +50% when attacking on land (general_to_character_own)
35 att_trait_general_military_army_all_besieger_good Level 1
Siege Expert
This man has an eye for weakness and a talent for exploiting it.
Morale: +5 when laying siege (commanded force)
Commander's aura: +15% when laying siege (general_to_character_own)
Level 2
To the Walls!
Remarkable skills when assaulting walls make this man an expert.
Morale: +10 when laying siege (commanded force)
Commander's aura: +30% when laying siege (general_to_character_own)
Level 3
Into the Breach!
This man's siege skills are nigh on legendary.
Morale: +15 when laying siege (commanded force)
Commander's aura: +50% when laying siege (general_to_character_own)
36 att_trait_general_military_army_all_defender_good Level 1
Confident Defender
In defence this man has a clear head and a strong hand.
Morale: +5 when defending on land (commanded force)
Commander's aura: +15% when defending on land (general_to_character_own)
Level 2
Good Defender
This man's defensive experience gives his men confidence.
Morale: +10 when defending on land (commanded force)
Commander's aura: +30% when defending on land (general_to_character_own)
Level 3
Superior Defender
This man's superior defensive skill often gets the better of attackers.
Morale: +15 when defending on land (commanded force)
Commander's aura: +50% when defending on land (general_to_character_own)
37 att_trait_general_military_army_all_siege_defender_good Level 1
Gate Keeper
This man can defend a settlement. Alone, if needs must.
Morale: +5 when under siege (commanded force)
Commander's aura: +15% when under siege (general_to_character_own)
Level 2
Like the Pillar
This man's defensive skills are worthy of an epic poem.
Morale: +10 when under siege (commanded force)
Commander's aura: +30% when under siege (general_to_character_own)
Level 3
None Shall Pass!
Give this man a wall and he'll hold it against the gods!
Morale: +15 when under siege (commanded force)
Commander's aura: +50% when under siege (general_to_character_own)
38 att_trait_ruler_scourge_of_god Level 1
Warrior King
"I will watch your world burn."
Authority: +1 (general_to_character_own)
Cunning: +1 (general_to_character_own)
Zeal: +1 (general_to_character_own)
Enemy morale: -5 (local region)
status_good
No. Trait Icon Name Effects
39 att_trait_agent_status_all_slave Level 1
Freed Slave
"I understand the servile mind, and its plotting…"
Authority: +1 (character_to_character_own)
40 att_trait_agent_status_not_roman_poor Level 1
Poor Background
A goatherd may rise to greatness if it is written.
Integrity: +2 (parent army)
Public order: +1 (local province)
41 att_trait_agent_status_not_roman_wealthy Level 1
Plutocrat
Wealth is power, and this man has power to spare.
Agent action cost: -5% (character_to_character_own)
Wealth: +5% from all buildings (local region)
42 att_trait_agent_status_roman_poor Level 1
Novus Homo
A lowly born but inherently worthy man may properly rise to eminence in the world.
Integrity: +2 (parent army)
Public order: +1 (local province)
43 att_trait_agent_status_roman_wealthy Level 1
Gentes Maiores
"And what if I am well-connected by blood and marriage?"
Agent action cost: -5% (character_to_character_own)
Wealth: +5% from all buildings (local region)
44 att_trait_general_status_all_popular Level 1
Favoured
A man of his word, he says what he means and does exactly what he says.
Personal influence: +1 per influence-earning situation (general_to_character_own)
Integrity: +2 (commanded force)
Public order: +2 (governed province)
Level 2
Popular
The salt of the earth, this man is thought highly of by most people.
Personal influence: +2 per influence-earning situation (general_to_character_own)
Integrity: +4 (commanded force)
Public order: +4 (governed province)
Level 3
Beloved by All
This man's sunny personality and winning ways appeal to everyone he meets.
Personal influence: +3 per influence-earning situation (general_to_character_own)
Integrity: +6 (commanded force)
Public order: +6 (governed province)
45 att_trait_general_status_not_roman_blood_feud Level 1
Blood Feud
"You really shouldn't have killed my uncle."
Zeal: +1 (general_to_character_own)
Political action cost: -10% personal influence (general_to_character_own)
46 att_trait_general_status_roman_blood_feud Level 1
Vendetta
Acts of vengeance are properly Roman.
Zeal: +1 (general_to_character_own)
Political action cost: -10% personal influence (general_to_character_own)
47 att_trait_ollam_ri_bounty Level 1
The Ollam Ri’s Touch
A touch like the sun, coaxing life from the soil.
Wealth: +20% from agricultural and animal husbandry buildings (governed province)
Food: +15 (governed province)
Growth: +5 (governed province)
48 bel_trait_mission_payload_attrition_immunity Level 1
Well-Watered
A well-supplied force can survive the harshest desert.
Attrition: Immune to desert attrition (commanded force)
general_ability
No. Trait Icon Name Effects
49 att_trait_general_ability_all_brace Level 1
"Brace" I
"Brace yourselves my boys, here they come!"
Enables ability: [[col:yellow]]"Brace" I (general_to_character_own)
Level 2
"Brace" II
"Brace yourselves my boys, here they come!"
Enables ability: [[col:yellow]]"Brace" II (general_to_character_own)
Level 3
"Brace" III
"Brace yourselves my boys, here they come!"
Enables ability: [[col:yellow]]"Brace" III (general_to_character_own)
Level 4
"Brace" IV
"Brace yourselves my boys, here they come!"
Enables ability: [[col:yellow]]"Brace" IV (general_to_character_own)
Level 5
"Brace" V
"Brace yourselves my boys, here they come!"
Enables ability: [[col:yellow]]"Brace" V (general_to_character_own)
50 att_trait_general_ability_all_fast Level 1
"Fast Charge" I
"Who wants to live forever? Charge!!!"
Enables ability: [[col:yellow]]"Fast Charge" I (general_to_character_own)
Level 2
"Fast Charge" II
"Who wants to live forever? Charge!!!"
Enables ability: [[col:yellow]]"Fast Charge" II (general_to_character_own)
Level 3
"Fast Charge" III
"Who wants to live forever? Charge!!!"
Enables ability: [[col:yellow]]"Fast Charge" III (general_to_character_own)
Level 4
"Fast Charge" IV
"Who wants to live forever? Charge!!!"
Enables ability: [[col:yellow]]"Fast Charge" IV (general_to_character_own)
Level 5
"Fast Charge" V
"Who wants to live forever? Charge!!!"
Enables ability: [[col:yellow]]"Fast Charge" V (general_to_character_own)
51 att_trait_general_ability_all_fear Level 1
"Fear" I
"No. You don't get to live through this."
Enables ability: [[col:yellow]]"Fear" I (general_to_character_own)
Level 2
"Fear" II
"No. You don't get to live through this."
Enables ability: [[col:yellow]]"Fear" II (general_to_character_own)
Level 3
"Fear" III
"No. You don't get to live through this."
Enables ability: [[col:yellow]]"Fear" III (general_to_character_own)
Level 4
"Fear" IV
"No. You don't get to live through this."
Enables ability: [[col:yellow]]"Fear" IV (general_to_character_own)
Level 5
"Fear" V
"No. You don't get to live through this."
Enables ability: [[col:yellow]]"Fear" V (general_to_character_own)
52 att_trait_general_ability_all_inspire Level 1
"Inspire" I
In battle this man inspires his warriors to acts of insane heroism.
Enables ability: [[col:yellow]]"Inspire" I (general_to_character_own)
Level 2
"Inspire" II
In battle this man inspires his warriors to acts of insane heroism.
Enables ability: [[col:yellow]]"Inspire" II (general_to_character_own)
Level 3
"Inspire" III
In battle this man inspires his warriors to acts of insane heroism.
Enables ability: [[col:yellow]]"Inspire" III (general_to_character_own)
Level 4
"Inspire" IV
In battle this man inspires his warriors to acts of insane heroism.
Enables ability: [[col:yellow]]"Inspire" IV (general_to_character_own)
Level 5
"Inspire" V
In battle this man inspires his warriors to acts of insane heroism.
Enables ability: [[col:yellow]]"Inspire" V (general_to_character_own)
53 att_trait_general_ability_all_power Level 1
"Power to the Oars" I
"Put your backs into it, men, or I'll cut them off!"
Enables ability: [[col:yellow]]"Power to the Oars" I (general_to_character_own)
Level 2
"Power to the Oars" II
"Put your backs into it, men, or I'll cut them off!"
Enables ability: [[col:yellow]]"Power to the Oars" II (general_to_character_own)
Level 3
"Power to the Oars" III
"Put your backs into it, men, or I'll cut them off!"
Enables ability: [[col:yellow]]"Power to the Oars" III (general_to_character_own)
Level 4
"Power to the Oars" IV
"Put your backs into it, men, or I'll cut them off!"
Enables ability: [[col:yellow]]"Power to the Oars" IV (general_to_character_own)
Level 5
"Power to the Oars" V
"Put your backs into it, men, or I'll cut them off!"
Enables ability: [[col:yellow]]"Power to the Oars" V (general_to_character_own)
54 att_trait_general_ability_all_presence Level 1
"Presence" I
A formidable war leader, respected even by his enemies.
Enables ability: [[col:yellow]]"Presence" I (general_to_character_own)
Level 2
"Presence" II
A formidable war leader, respected even by his enemies.
Enables ability: [[col:yellow]]"Presence" II (general_to_character_own)
Level 3
"Presence" III
A formidable war leader, respected even by his enemies.
Enables ability: [[col:yellow]]"Presence" III (general_to_character_own)
Level 4
"Presence" IV
A formidable war leader, respected even by his enemies.
Enables ability: [[col:yellow]]"Presence" IV (general_to_character_own)
Level 5
"Presence" V
A formidable war leader, respected even by his enemies.
Enables ability: [[col:yellow]]"Presence" V (general_to_character_own)
55 att_trait_general_ability_all_raise Level 1
"Raise Banner" I
A true hero never turns from battle.
Enables ability: [[col:yellow]]"Raise Banner" I (general_to_character_own)
Level 2
"Raise Banner" II
A true hero never turns from battle.
Enables ability: [[col:yellow]]"Raise Banner" II (general_to_character_own)
Level 3
"Raise Banner" III
A true hero never turns from battle.
Enables ability: [[col:yellow]]"Raise Banner" III (general_to_character_own)
Level 4
"Raise Banner" IV
A true hero never turns from battle.
Enables ability: [[col:yellow]]"Raise Banner" IV (general_to_character_own)
Level 5
"Raise Banner" V
A true hero never turns from battle.
Enables ability: [[col:yellow]]"Raise Banner" V (general_to_character_own)
56 att_trait_general_ability_all_rally Level 1
"Rally" I
Beyond brave, this man inspires courage in his followers.
Enables ability: [[col:yellow]]"Rally" I (general_to_character_own)
Level 2
"Rally" II
Beyond brave, this man inspires courage in his followers.
Enables ability: [[col:yellow]]"Rally" II (general_to_character_own)
Level 3
"Rally" III
Beyond brave, this man inspires courage in his followers.
Enables ability: [[col:yellow]]"Rally" III (general_to_character_own)
Level 4
"Rally" IV
Beyond brave, this man inspires courage in his followers.
Enables ability: [[col:yellow]]"Rally" IV (general_to_character_own)
Level 5
"Rally" V
Beyond brave, this man inspires courage in his followers.
Enables ability: [[col:yellow]]"Rally" V (general_to_character_own)
57 att_trait_general_ability_all_recon Level 1
"Reconnaissance" I
I just know where the enemy is.
Enables ability: [[col:yellow]]"Reconnaisance" I (general_to_character_own)
Level 2
"Reconnaissance" II
I just know where the enemy is.
Enables ability: [[col:yellow]]"Reconnaisance" II (general_to_character_own)
Level 3
"Reconnaissance" III
I just know where the enemy is.
Enables ability: [[col:yellow]]"Reconnaisance" III (general_to_character_own)
Level 4
"Reconnaissance" IV
I just know where the enemy is.
Enables ability: [[col:yellow]]"Reconnaisance" IV (general_to_character_own)
Level 5
"Reconnaissance" V
I just know where the enemy is.
Enables ability: [[col:yellow]]"Reconnaisance" V (general_to_character_own)
58 att_trait_general_ability_all_second Level 1
"Second Wind" I
This? It's just a flesh wound! Who's next?!
Enables ability: [[col:yellow]]"Second Wind" I (general_to_character_own)
Level 2
"Second Wind" II
This? It's just a flesh wound! Who's next?!
Enables ability: [[col:yellow]]"Second Wind" II (general_to_character_own)
Level 3
"Second Wind" III
This? It's just a flesh wound! Who's next?!
Enables ability: [[col:yellow]]"Second Wind" III (general_to_character_own)
Level 4
"Second Wind" IV
This? It's just a flesh wound! Who's next?!
Enables ability: [[col:yellow]]"Second Wind" IV (general_to_character_own)
Level 5
"Second Wind" V
This? It's just a flesh wound! Who's next?!
Enables ability: [[col:yellow]]"Second Wind" V (general_to_character_own)
59 att_trait_general_ability_all_war Level 1
"War Cry" I
His thirst for battle is insatiable, no matter the cost in lives.
Enables ability: [[col:yellow]]"War Cry" I (general_to_character_own)
Level 2
"War Cry" II
His thirst for battle is insatiable, no matter the cost in lives.
Enables ability: [[col:yellow]]"War Cry" II (general_to_character_own)
Level 3
"War Cry" III
His thirst for battle is insatiable, no matter the cost in lives.
Enables ability: [[col:yellow]]"War Cry" III (general_to_character_own)
Level 4
"War Cry" IV
His thirst for battle is insatiable, no matter the cost in lives.
Enables ability: [[col:yellow]]"War Cry" IV (general_to_character_own)
Level 5
"War Cry" V
His thirst for battle is insatiable, no matter the cost in lives.
Enables ability: [[col:yellow]]"War Cry" V (general_to_character_own)
physical_bad
No. Trait Icon Name Effects
60 att_trait_agent_physical_all_innate_clumsy Level 1
Clumsy
Two left hands are better than none at all.
Success chance: -5% (character_to_character_own)
61 att_trait_agent_physical_all_innate_inbred Level 1
In the Family
Some people lack the traditional number of grandparents.
Cunning: -1 (character_to_character_own)
62 att_trait_agent_physical_all_innate_very_inbred Level 1
Unfortunate Parentage
When close relatives become parents the results can be unfortunate.
Authority: -1 (character_to_character_own)
Cunning: -2 (character_to_character_own)
63 att_trait_agent_physical_all_innate_very_very_inbred Level 1
Thin-Skulled
Keeping a bloodline pure is not always a good idea.
Authority: -2 (character_to_character_own)
Cunning: -3 (character_to_character_own)
Zeal: -1 (character_to_character_own)
64 att_trait_all_physical_all_unhealthy Level 1
Weak
Childhood illness casts its shadow over this man.
Agent self-defence: -5% chance of wounding aggressors (character_to_character_own)
Chance of death by natural causes: +10% (general_to_character_own)
Level 2
Poorly
"As mother said, it pays to look after your health…"
Zeal: -1 (character_to_character_own)
Agent self-defence: -10% chance of wounding aggressors (character_to_character_own)
Chance of death by natural causes: +20% (general_to_character_own)
Level 3
Feeble
Even picking up a sword exhausts this poor fellow.
Authority: -1 (character_to_character_own)
Zeal: -2 (character_to_character_own)
Agent self-defence: -15% chance of wounding aggressors (character_to_character_own)
Chance of death by natural causes: +30% (general_to_character_own)
65 att_trait_general_physical_all_blind Level 1
Blind
This fellow has lost his sight and been plunged into a world of darkness.
Authority: -5 (general_to_character_own)
Cunning: -5 (general_to_character_own)
Zeal: -5 (general_to_character_own)
66 att_trait_general_physical_all_eunuch Level 1
Eunuch
This man is ideal if you want the flowers of marriage, but not the fruits.
Cannot have children (general_to_character_own)
Personal influence: -1 per influence-earning situation (general_to_character_own)
67 att_trait_general_physical_all_infertile Level 1
Flaccid
This man makes poor choices in his bed partners. That's all it is. Oh, yes.
Authority: -1 (general_to_character_own)
Chance of having children: -30% (general_to_character_own)
Level 2
Infertile
This man seems unlikely to father a new generation.
Authority: -1 (general_to_character_own)
Zeal: -1 (general_to_character_own)
Chance of having children: -60% (general_to_character_own)
Personal influence: -1 per influence-earning situation (general_to_character_own)
Level 3
Barren
Children are not a terribly visible product of this man's loins.
Authority: -1 (general_to_character_own)
Zeal: -1 (general_to_character_own)
Cannot have children (general_to_character_own)
Personal influence: -2 per influence-earning situation (general_to_character_own)
68 att_trait_general_physical_all_innate_deformed Level 1
Misshapen
"I am not an animal!"
Authority: -1 (general_to_character_own)
Enemy morale: -5 (local region)
Public order: -1 (governed province)
69 att_trait_general_physical_all_innate_ugly Level 1
Homely
"My mother loved me. I think…"
Authority: -1 (general_to_character_own)
Chance of having children: -10% (general_to_character_own)
70 att_trait_general_physical_all_maimed_arm Level 1
Maimed Arm
These days he must content himself with leading from the back.
Melee attack: -10 for the commander's unit (general_to_character_own)
71 att_trait_general_physical_all_maimed_leg Level 1
Maimed Leg
These days he must content himself with leading from the back.
Hostile agent success chance: +15% (general_to_character_own)
Campaign movement range: -15% (commanded army)
personality_neutral
No. Trait Icon Name Effects
72 att_trait_all_personality_all_choleric Level 1
Choleric
This man is easy to annoy, anger and enrage. And he remembers his enemies. Oh, yes…
Cunning: -1 (character_to_character_own)
Zeal: +1 (character_to_character_own)
73 att_trait_all_personality_all_drink Level 1
Bibulous
A little wine never hurt anyone.
Authority: +1 (character_to_character_own)
Zeal: +1 (character_to_character_own)
Level 2
Drunkard
Laugh, and the world laughs as you spill your drink.
Cunning: -1 (character_to_character_own)
Zeal: +2 (character_to_character_own)
Level 3
Slave to the Drink
"Drink! Drink! Why aren't you drinking, you bastards?"
Authority: -1 (character_to_character_own)
Cunning: -2 (character_to_character_own)
74 att_trait_all_personality_all_melancholic Level 1
Melancholic
Smiling, even at another's misfortunes, does not come naturally to this old sour-face.
Authority: +1 (character_to_character_own)
Zeal: -1 (character_to_character_own)
75 att_trait_all_personality_all_phlegmatic Level 1
Phlegmatic
Cold and uncharismatic, this man is difficult to like.
Authority: -1 (character_to_character_own)
Cunning: +1 (character_to_character_own)
76 att_trait_all_personality_all_sanguine Level 1
Sanguine
An unconcerned expression hides many thoughts.
Cunning: +1 (character_to_character_own)
Zeal: -1 (character_to_character_own)
77 att_trait_all_personality_all_sober Level 1
Sober
Wine may be nice, but this man would never know it.
Authority: +1 (character_to_character_own)
Cunning: +1 (character_to_character_own)
Level 2
Abstemious
Sober consideration of everything is this man's way in life.
Cunning: +2 (character_to_character_own)
Zeal: +1 (character_to_character_own)
Level 3
Painfully Teetotal
"Under my roof we are not lewd, lascivious drunkards swimming in our own vomit!"
Authority: -1 (character_to_character_own)
Zeal: +2 (character_to_character_own)
78 att_trait_general_personality_all_girls Level 1
Amorous
"Had her. Had her. Had her. Twice. And her mum…"
Authority: +1 (general_to_character_own)
Chance of having illegitimate children: +5% (general_to_character_own)
Level 2
Insatiable
"Go on, go on, go on, go on. You will. You will, you will, you will."
Authority: +1 (general_to_character_own)
Cunning: -1 (general_to_character_own)
Chance of having illegitimate children: +10% (general_to_character_own)
Level 3
Utterly Insatiable
"Well, hello. Ding. Dong. Aren't you the lucky girl?"
Authority: -1 (general_to_character_own)
Cunning: -2 (general_to_character_own)
Chance of having illegitimate children: +15% (general_to_character_own)
79 att_trait_ruler_personality_all_harsh Level 1
Harsh
Kindness is a weakness.
Public order: -1 (all provinces)
Level 2
Torturer
"Use the clamps. The tiny clamps. The ones with teeth."
Loyalty: +1 (all own characters)
Integrity: +2 (commanded force)
Public order: -2 (all provinces)
Level 3
A Byword for Cruelty
"Your pain, your despair... are like honeyed wine to me."
Loyalty: -1 (all own characters)
Integrity: -2 (commanded force)
Public order: -3 (all provinces)
80 att_trait_ruler_personality_all_kind Level 1
Kind
Kindness is not weakness. Kindness is strength.
Public order: +1 (all provinces)
Level 2
Considerate Ruler
"Any fool can make misery. I choose to be better than a fool."
Integrity: +2 (commanded force)
Public order: +2 (all provinces)
Level 3
Beneficent
"I choose to be good to my people. It encourages loyalty."
Corruption: +10% of current value (factionwide)
Integrity: +4 (commanded force)
Public order: +3 (all provinces)
81 att_trait_ruler_personality_all_miser Level 1
Careful with Cash
"Money does not grow on trees, or swim the seas!"
Wealth: +5% from all buildings (all provinces)
Level 2
Mean
"Why should I open my purse? What purpose does it serve?"
Wealth: +10% from all buildings (all provinces)
Public order: -1 (all provinces)
Level 3
Miser
"I take no joy from spending money. It is always a waste of coin!"
Corruption: +10% of current value (factionwide)
Wealth: +15% from all buildings (all provinces)
Public order: -1 (all provinces)
82 att_trait_ruler_personality_all_paranoid Level 1
Worried
"I'm followed. Everywhere. And not by servants."
Hostile agent success chance: -5% (general_to_character_own)
Level 2
Disturbed
"There! Behind the tapestry! And there! Everywhere!"
Authority: -1 (general_to_character_own)
Hostile agent success chance: -10% (general_to_character_own)
Loyalty: -1 (all own characters)
Level 3
Fearful
"I have enemies. More than you can count. And that's just inside these walls!"
Authority: -2 (general_to_character_own)
Cunning: -1 (general_to_character_own)
Hostile agent success chance: -15% (general_to_character_own)
Loyalty: -2 (all own characters)
83 att_trait_ruler_personality_all_spender Level 1
Giving
"Generosity pleases the gods and me."
Wealth: -5% from all buildings (all provinces)
Level 2
Overly Generous
"Money is of no earthly use if it sits in my purse."
Wealth: -10% from all buildings (all provinces)
Public order: +1 (all provinces)
Level 3
Foolish with Money
"Give this fellow the run of the lesser purse, there's a good man!"
Corruption: +10% of current value (factionwide)
Wealth: -15% from all buildings (all provinces)
Public order: +2 (all provinces)
admin_good
No. Trait Icon Name Effects
84 att_trait_general_government_all_admin_good Level 1
Administrator
This man can harness the efforts of many to achieve almost any goal.
Authority: +1 (when governor)
Tax rate: +4% (governed province)
Level 2
Good Administrator
Good administration is like fresh air. It's absence is quickly noticed.
Authority: +2 (when governor)
Tax rate: +8% (governed province)
Level 3
Expert Administrator
This man is so effective that people wonder what he does all day.
Authority: +3 (when governor)
Tax rate: +12% (governed province)
85 att_trait_general_government_all_architect Level 1
Builder
Big buildings, thrusting upwards, say something about the builder.
Construction cost: -5% (governed province)
Level 2
Engineer
"I will be remembered as a builder, not a slayer!"
Construction cost: -10% (governed province)
Level 3
Architect
"My vision will last a thousand years!"
Construction cost: -15% (governed province)
86 att_trait_general_government_all_farmer Level 1
Farmer
A full belly does not like a sword belt round it.
Wealth: +10% from agricultural buildings (governed province)
Level 2
Estate Owner
Land left unused might as well be beneath the sea.
Wealth: +20% from agricultural buildings (governed province)
Level 3
Land Magnate
Well-managed land is the basis of wealth.
Wealth: +30% from agricultural buildings (governed province)
87 att_trait_general_government_all_government_heritage Level 1
Son of a Governor
Whilst his father governed the provinces, this man was watching his every move.
Public order: +1 (governed province)
88 att_trait_general_government_all_miner Level 1
Digger
"Call me what you like. I will enjoy the riches of my mines."
Wealth: +10% from industrial buildings (governed province)
Level 2
Mining Engineer
There is much wealth to be found beneath the earth.
Wealth: +20% from industrial buildings (governed province)
Level 3
Mining Genius
Mother Earth gives up her wealth to those wise enough to find it.
Wealth: +30% from industrial buildings (governed province)
89 att_trait_general_government_all_trader Level 1
Trader
"Trade, you fool, helps pay for all this!"
Wealth: +10% from commercial buildings (governed province)
Level 2
Man of Business
This man knows the price of everything and the value of nothing.
Wealth: +20% from commercial buildings (governed province)
Level 3
Master of Trade
"Come on! Haggle! It's not worth that!"
Wealth: +30% from commercial buildings (governed province)
90 att_trait_general_government_all_warmonger Level 1
Approves of War
"We'll take the fight to them. To their very gates."
Integrity: +1 for every concurrent war with a neighbouring faction (commanded force)
Public order: +1 for every concurrent war with a neighbouring faction (governed province)
Level 2
Warmonger
"I think you'll find, young man, that war is in fact good for just about everything!"
Integrity: +2 for every concurrent war with a neighbouring faction (commanded force)
Public order: +2 for every concurrent war with a neighbouring faction (governed province)
Level 3
Genocidal Maniac
"Their very existence is a threat to our own. We must wipe them all from the face of the earth!"
Integrity: +3 for every concurrent war with a neighbouring faction (commanded force)
Public order: +3 for every concurrent war with a neighbouring faction (governed province)
91 att_trait_general_government_civilised_politician Level 1
Political Animal
This man enjoys politicking, and that makes him good at it.
Personal influence: +1 per influence-earning situation (general_to_character_own)
Political action cost: -5% personal influence (general_to_character_own)
Level 2
Politician
Power comes naturally to this man, and he enjoys using it.
Personal influence: +2 per influence-earning situation (general_to_character_own)
Political action cost: -10% personal influence (general_to_character_own)
Level 3
Politician's Politician
Persuasion and sincerity are powerful weapons.
Personal influence: +3 per influence-earning situation (general_to_character_own)
Political action cost: -15% personal influence (general_to_character_own)
92 att_trait_ollam_ri_wisdom Level 1
The Ollam Ri’s Brilliance
A mind like the ocean, ancient and unfathomable.
Corruption: -30% of current value (governed province)
Unit experience: +3 for all recruits (governed province)
Upkeep cost: -15% for all units (general_to_force_when_governing)
Research rate: +15% (factionwide)
93 att_trait_ruler_government_all_negotiator Level 1
Smooth Talker
This man has always understood tact and the diplomatic niceties.
Trade income: +10% trade agreement tariffs (character_to_faction_unseen)
Level 2
Diplomatic Tone
This man has a talent for persuasion and sensible compromise.
Trade income: +20% trade agreement tariffs (character_to_faction_unseen)
Level 3
Superb Negotiator
Tact, subtlety and a grasp of foreign tongues make this man a diplomat supreme.
Trade income: +30% trade agreement tariffs (character_to_faction_unseen)
94 att_trait_ruler_government_all_spymaster Level 1
Clandestine
Nothing gives this man more pleasure than the secrets of others.
Agent recruitment cost: -10% (all provinces)
Level 2
Spymaster
This man has eyes and ears everywhere.
Agent action cost: -10% (all characters)
Agent recruitment cost: -20% (all provinces)
Level 3
Master of Secrets
An all-seeing eye is of use to a wise ruler.
Agent action cost: -20% (all characters)
Success chance: +5% (all characters)
Agent recruitment cost: -30% (all provinces)
95 att_trait_ruler_government_all_taxman Level 1
Taxman
"People get so… possessive about coins. They have my face on them, after all."
Tax rate: +2% (all provinces)
Level 2
Assessor
A good ruler always has expenses. That is why there are taxes.
Tax rate: +4% (all provinces)
Public order: -1 (all provinces)
Level 3
Cruelly Efficient
"I like taxes. I like people who pay taxes. Promptly."
Tax rate: +6% (all provinces)
Public order: -2 (all provinces)
military_good
No. Trait Icon Name Effects
96 att_trait_general_government_all_military_admin Level 1
Good Penmanship
Swords and boots are useful, but orders move armies.
Recruitment cost: -5% (commanded force)
Level 2
Administrative Expert
"Leave it with me… You'll get your swords."
Recruitment cost: -10% (commanded force)
Research rate: +2% for military developments (factionwide)
Level 3
Military Secretary
Armies march on their bellies, but run on paperwork.
Recruitment cost: -15% (commanded force)
Research rate: +4% for military developments (factionwide)
Army recruitment capacity: +1 (governed province)
Navy recruitment capacity: +1 (governed province)
97 att_trait_general_military_all_disciplinarian_good Level 1
Disciplinarian
"I've heard it said that the only thing to fear is fear itself, which is of course incorrect, as you are about to discover!"
Integrity: +2 (commanded force)
Level 2
Taskmaster
"Get the latrines sorted by sunset, unless you want to dig in the dark?"
Unit experience: +1 for all recruits (commanded force)
Integrity: +4 (commanded force)
Level 3
Oppressor
"I said 'Jump!' you pathetic little ingrates!"
Unit experience: +2 for all recruits (commanded force)
Integrity: -2 (commanded force)
98 att_trait_general_military_all_fighter Level 1
Good in a Fight
This man can handle himself in a fight.
Melee attack: +5 for the commander's unit (general_to_character_own)
Melee defence: +5 for the commander's unit (general_to_character_own)
Level 2
Excellent Fighter
If there's fighting to be done, you want this fellow on side. Preferably your own.
Melee attack: +10 for the commander's unit (general_to_character_own)
Melee defence: +10 for the commander's unit (general_to_character_own)
Level 3
Master of Combat
This man's battlefield prowess is almost legendary.
Melee attack: +15 for the commander's unit (general_to_character_own)
Melee defence: +15 for the commander's unit (general_to_character_own)
99 att_trait_general_military_all_high_casualties Level 1
A Bit of Claret
This man enjoys the sight of blood, particularly enemy blood.
Melee damage: +5% (commanded force)
Missile damage: +5% (commanded force)
Level 2
Bloody
This man delights in bloodshed for its own sake.
Melee damage: +10% (commanded force)
Missile damage: +10% (commanded force)
Level 3
Take No Prisoners!
Prisoners? Parasites! Extra mouths to feed.
Melee damage: +15% (commanded force)
Missile damage: +15% (commanded force)
100 att_trait_general_military_all_looter Level 1
Looter
To the victor the spoils.
Looting income: +3% (commanded force)
Razing income: +1% (general_to_character_own)
Sacking income: +2% (general_to_character_own)
Level 2
Butcher
Robbing the vanquished is not enough for this man.
Looting income: +6% (commanded force)
Razing income: +2% (general_to_character_own)
Sacking income: +4% (general_to_character_own)
Level 3
Destroyer
What's a little genocide between friends?
Looting income: +12% (commanded force)
Razing income: +3% (general_to_character_own)
Sacking income: +6% (general_to_character_own)
101 att_trait_general_military_all_military_heritage Level 1
Military Heritage
On campaign with his father this man grew up around soldiers and knows their ways.
Integrity: +2 (commanded force)
102 att_trait_general_military_all_noctophilia Level 1
Loves the Darkness
People get scared in the dark. Not this man.
Commander's aura: +15% during night battles (general_to_character_own)
Level 2
Night Owl
Night comes down and finds him alone, lost in dreams in a world full of shadows.
Morale: +5 during night battles (commanded force)
Commander's aura: +30% during night battles (general_to_character_own)
Level 3
Noctophile
Born at midnight, this man resents the coming of dawn…
Morale: +10 during night battles (commanded force)
Commander's aura: +50% during night battles (general_to_character_own)
103 att_trait_general_military_all_strategist Level 1
Understands War
This man understands basic strategy, and knows he must study more.
Cunning: +1 (general_to_character_own)
Level 2
Strategist
This man is an expert on strategy and the history of warfare.
Cunning: +2 (general_to_character_own)
Level 3
Master Strategist
This man's grasp of military matters is the envy of all.
Cunning: +3 (general_to_character_own)
104 att_trait_general_military_all_survivor Level 1
Survivor
That which does not kill you can really make your eyes water.
Hostile agent success chance: -5% (general_to_character_own)
Armour: +10% for the commander's unit (general_to_character_own)
Level 2
Nigh Invulnerable
This man has a sense for danger, warning him when things are wrong.
Hostile agent success chance: -10% (general_to_character_own)
Armour: +20% for the commander's unit (general_to_character_own)
Level 3
Impossible to Kill
The slings and arrows of outrageous fortune have entirely missed this man.
Hostile agent success chance: -15% (general_to_character_own)
Armour: +30% for the commander's unit (general_to_character_own)
105 att_trait_general_military_all_tactician Level 1
Understands Battle
This man has read up on theories of battlefield command.
Cunning: +1 (when general)
Level 2
Tactician
After long study of classical battles, this man has an excellent grasp of tactics.
Cunning: +2 (when general)
Level 3
Master Tactician
An encyclopaedic knowledge of tactical writings gives this man an edge.
Cunning: +3 (when general)
106 att_trait_general_military_barbarian_berserker Level 1
Shieldbiter
"Grrrrrrrr! The red mist comes! Let me at 'em!"
Zeal: +1 (general_to_character_own)
Charge bonus: +5% for the commander's unit (general_to_character_own)
Level 2
Axe-Friend
This man's brutal axe-rage is something to behold.
Zeal: +2 (general_to_character_own)
Charge bonus: +10% for the commander's unit (general_to_character_own)
Level 3
Berserker
This man: if you see him coming, run. Just run. Fast!
Zeal: +3 (general_to_character_own)
Charge bonus: +15% for the commander's unit (general_to_character_own)
107 att_trait_ollam_ri_judgement Level 1
The Ollam Ri’s Justice
A blade like nightfall, swift and unforgiving.
Charge bonus: +10% (commanded army)
Fatigue rate: -15% (commanded army)
Commander's aura: +50% (general_to_character_own)
108 bel_trait_mission_payload_battle_hardened_narses Level 1
Hand-Picked
Hand-picked by the Emperor, this man leads with consummate skill.
Enemy morale: -3 (commanded force)
Melee defence: +5 (commanded force)
Morale: +3 (commanded force)
109 bel_trait_mission_payload_supreme_commander_belisarius Level 1
Supreme Commander
A command shared is a command lost - Belisarius stands alone.
Charge bonus: +5% (commanded force)
Melee attack: +5 (commanded force)
Commander's aura: +50% (commanded force)
agent_action
No. Trait Icon Name Effects
110 att_trait_champion_actions_all_arson Level 1
Firestarter
How do you make a slave go 'woomph'?
Sabotage Building action: +10% damage caused (character_to_character_own)
Level 2
Arsonist
Burning issues must be acted on.
Sabotage Army action: -10% ammunition (character_to_character_own)
Sabotage Army action: -10% armour (character_to_character_own)
Sabotage Army action: -10% melee and missile damage (character_to_character_own)
Sabotage Building action: +20% damage caused (character_to_character_own)
Level 3
Pyrophiliac
Flames are pretty.
Sabotage Army action: -20% ammunition (character_to_character_own)
Sabotage Army action: -20% armour (character_to_character_own)
Sabotage Army action: -20% melee and missile damage (character_to_character_own)
Sabotage Building action: +30% damage caused (character_to_character_own)
Sabotage Walls action: +1 walls breached (character_to_character_own)
111 att_trait_champion_actions_all_callous Level 1
Pitiless
The plight of others does little to move this person.
Raid Settlement action: +5% damage caused (character_to_character_own)
Level 2
Heartless
Some people are just cold hearted.
Raid Settlement action: +10% damage caused (character_to_character_own)
Sabotage Building action: +15% damage caused (character_to_character_own)
Level 3
Dead Inside
Someone silence that mewling child…
Assault action: +5% chance of killing target (character_to_character_own)
Raid Settlement action: +15% damage caused (character_to_character_own)
Sabotage Building action: +30% damage caused (character_to_character_own)
112 att_trait_champion_actions_all_cruel Level 1
Daunting
Sometimes a reputation for violence is enough.
Trap action: +5% chance of stopping target (character_to_character_own)
Level 2
Intimidating
Don't be afraid, I won't hurt you, much.
Oppress action: +5% chance of converting target (character_to_character_own)
Trap action: +10% chance of stopping target (character_to_character_own)
Level 3
Terrifying
A raise of an eyebrow is enough to turn men's bowels to water.
Oppress action: +10% chance of converting target (character_to_character_own)
Trap action: +15% chance of stopping target (character_to_character_own)
Guerrilla Activity action: -1 recruitment capacity (character_to_character_own)
113 att_trait_champion_actions_all_guerrilla_activity Level 1
Insurgent
"I fight where the enemy are not."
Harass Army action: +5% casualties inflicted (character_to_character_own)
Level 2
Guerrilla
"I do not fight my enemy's strength, only his weakness."
Harass Army action: +10% casualties inflicted (character_to_character_own)
Military Supply action: +1 replenishment rate (character_to_character_own)
Level 3
Terror in the Dark
Darkness hides an army of knives.
Skirmish action: +25% casualties inflicted (character_to_character_own)
Harass Army action: +15% casualties inflicted (character_to_character_own)
Military Supply action: +2 replenishment rate (character_to_character_own)
114 att_trait_champion_actions_all_instructor Level 1
Doctore
Hard training means easier battles.
Military Training action: +4 experience per turn (character_to_character_own)
Level 2
Drillmaster
Drill is worship! Worship of the gods of war!
Military Training action: +8 experience per turn (character_to_character_own)
Call to Arms action: +1 recruitment capacity (character_to_character_own)
Level 3
Martinet
The men hate his guts, but they do what they are told.
Military Training action: +12 experience per turn (character_to_character_own)
Call to Arms action: +2 recruitment capacity (character_to_character_own)
Oppress action: +5% chance of converting target (character_to_character_own)
115 att_trait_champion_actions_all_violent Level 1
Dirty Blade
What's the point in cleaning it?
Skirmish action: +5% casualties inflicted (character_to_character_own)
Level 2
Blood-Soaked
Some warriors just don't know when to stop.
Skirmish action: +10% casualties inflicted (character_to_character_own)
Assault action: +25% chance of killing target (character_to_character_own)
Level 3
Gore-Drenched
"For the love of the gods! He's already really dead!"
Skirmish action: +15% casualties inflicted (character_to_character_own)
Assault action: +50% chance of killing target (character_to_character_own)
Guerrilla Activity action: -1 recruitment capacity (character_to_character_own)
116 att_trait_priest_actions_all_betray Level 1
Venal
Some people would sell their own mother in the name of advancement.
Betray action: +5% chance of killing target (character_to_character_own)
Level 2
Treacherous
Those who deal in lies should never be trusted.
Betray action: +10% chance of killing target (character_to_character_own)
Compromise Security action: -1 security (character_to_character_own)
Level 3
Betrayer
All the good is gone, leaving nothing but betrayal.
Compromise Command action: -1 general's attributes (character_to_character_own)
Betray action: +15% chance of killing target (character_to_character_own)
Compromise Security action: -2 security (character_to_character_own)
117 att_trait_priest_actions_all_devout Level 1
Pious
God, nation, parents, kin. Strictly in that order.
Spread Religion action: +2 religious influence (character_to_character_own)
Level 2
Righteous
"And his word shall carry death eternal to those who stand against the righteous."
Preach Intolerance action: +15% religious unrest (character_to_character_own)
Spread Religion action: +4 religious influence (character_to_character_own)
Level 3
Fanatical
"For the demon shall bear a nine-bladed sword. Nine-bladed! Not two or five or seven, but nine!"
Preach Doom action: -5 morale (character_to_character_own)
Preach Intolerance action: +30% religious unrest (character_to_character_own)
Spread Religion action: +6 religious influence (character_to_character_own)
118 att_trait_priest_actions_all_doomsayer Level 1
Meddler
This man has more than a healthy interest in matters that don't concern him.
Compromise Security action: -1 security (character_to_character_own)
Level 2
Provocateur
Words are more effective than stones.
Compromise Security action: -2 security (character_to_character_own)
Preach Intolerance action: +15% religious unrest (character_to_character_own)
Level 3
Doomsayer
"It's over. We haven't got a chance!"
Preach Doom action: +5 morale (character_to_character_own)
Compromise Security action: -3 security (character_to_character_own)
Preach Intolerance action: +30% religious unrest (character_to_character_own)
119 att_trait_priest_actions_all_firebrand Level 1
Man of the People
"When I speak, people listen. See."
Encourage Dissent action: -5 public order (character_to_character_own)
Level 2
Ringleader
"It doesn't have to be this way, my brothers!"
Encourage Mutiny action: -5 Integrity (character_to_character_own)
Encourage Dissent action: -10 public order (character_to_character_own)
Level 3
Firebrand
"Rise brothers! Together we will build a new future!"
Encourage Mutiny action: -10 Integrity (character_to_character_own)
Compromise Security action: -1 security (character_to_character_own)
Encourage Dissent action: -15 public order (character_to_character_own)
120 att_trait_priest_actions_all_propagandist Level 1
Teller of Tales
A way with words is a powerful skill.
Inspire Populace action: +5 public order (character_to_character_own)
Level 2
Communicator
It's a simple matter of making people understand…
Inspire Troops action: +5 Integrity (character_to_character_own)
Inspire Populace action: +10 public order (character_to_character_own)
Level 3
Propagandist
"You say 'massacre'. I say 'trivial skirmish'."
Inspire Troops action: +10 Integrity (character_to_character_own)
Inspire Populace action: +15 public order (character_to_character_own)
Persuade action: +5% chance of converting target (character_to_character_own)
121 att_trait_priest_actions_all_seeds_of_doubt Level 1
Doubt & Dissent
"Are you sure that's entirely wise?"
Compromise Command action: -1 general's attributes (character_to_character_own)
Level 2
Whispers in the Dark
"I have it on good authority that…"
Compromise Command action: -2 general's attributes (character_to_character_own)
Distract action: +5% chance of stopping target (character_to_character_own)
Level 3
Subverter
"Would I lie to you, friend? Would I?"
Compromise Command action: -3 general's attributes (character_to_character_own)
Distract action: +10% chance of stopping target (character_to_character_own)
Compromise Security action: -1 security (character_to_character_own)
122 att_trait_spy_actions_all_contaminator Level 1
False Supplier
Don't eat the biscuits. I think they're off.
Ruin Provisions action: -10% fatigue rate (character_to_character_own)
Level 2
False Quartermaster
An advance is likely. Mostly towards the latrines…
Misdirect Army action: -10% movement range (character_to_character_own)
Ruin Provisions action: -20% fatigue rate (character_to_character_own)
Level 3
Accredited Supply Agent
At worst? Some runny bottoms. At best? They're dead!
Misdirect Army action: -20% movement range (character_to_character_own)
Ruin Provisions action: -30% fatigue rate (character_to_character_own)
Ruin Stores action: -10 food production (character_to_character_own)
123 att_trait_spy_actions_all_corrupt Level 1
Corrupt
"I look for advantage. What man does not?"
Exploit Corruption action: +10% corruption money stolen (character_to_character_own)
Level 2
Embezzler
"The gold was just resting in my purse."
Exploit Corruption action: +20% corruption money stolen (character_to_character_own)
Misdirect Workforce action: +1 construction time (character_to_character_own)
Level 3
Immoral
Right and wrong: two sides of the same, golden, spendable coin.
Deceive action: +5% chance of stopping target (character_to_character_own)
Exploit Corruption action: +30% corruption money stolen (character_to_character_own)
Misdirect Workforce action: +2 construction time (character_to_character_own)
124 att_trait_spy_actions_all_infiltrate Level 1
Honest Face
People don't question an honest face.
Infiltrate action: -5% chance of being detected (character_to_character_own)
Level 2
Unremarkable Face
This person can blend into the dullest carpets.
Gather Intelligence action: +1 targets identified (character_to_character_own)
Infiltrate action: -10% chance of being detected (character_to_character_own)
Level 3
Faceless
"I change my face the way others change their clothes."
Gather Intelligence action: +2 targets identified (character_to_character_own)
Assassinate action: +5% chance of killing target (character_to_character_own)
Infiltrate action: -15% chance of being detected (character_to_character_own)
125 att_trait_spy_actions_all_investigator Level 1
Investigator
Plots and counterplots intrigue this agent.
Investigate Corruption action: -5% corruption (character_to_character_own)
Level 2
Blackmailer
"I have letters. The ones you don't want anyone to see…"
Investigate Corruption action: -10% corruption (character_to_character_own)
Exploit Corruption action: +10% corruption money stolen (character_to_character_own)
Level 3
Cutthroat
"I find people are very helpful when there's a knife at their throats…"
Investigate Corruption action: -15% corruption (character_to_character_own)
Extort action: +5% chance of converting target (character_to_character_own)
Exploit Corruption action: +20% corruption money stolen (character_to_character_own)
126 att_trait_spy_actions_all_poison Level 1
Purveyor of Poisons
"Does this water smell a bit… well, you know? Off?"
Assassinate action: +5% chance of killing target (character_to_character_own)
Level 2
Ingenious Poisoner
You can put a dead horse in water but you can't make anyone else drink.
Ruin Provisions action: -5% fatigue rate (character_to_character_own)
Assassinate action: +10% chance of killing target (character_to_character_own)
Level 3
Master of Poisons
Without water people become surprisingly flexible in their outlook.
Ruin Provisions action: -10% fatigue rate (character_to_character_own)
Assassinate action: +15% chance of killing target (character_to_character_own)
Ruin Stores action: -10 food production (character_to_character_own)
127 att_trait_spy_actions_all_scout Level 1
Scout
Many men. Travelling fast. Three were limping…
Scout Ahead action: +5% movement range (character_to_character_own)
Level 2
Expert Scout
Every blade of grass out of place tells a story.
Scout Ahead action: +10% movement range (character_to_character_own)
Gather Intelligence action: +1 targets identified (character_to_character_own)
Level 3
Eyes of the Hawk
Enemies cannot hide from a piercing gaze.
Scout Ahead action: +15% movement range (character_to_character_own)
Gather Intelligence action: +2 targets identified (character_to_character_own)
Misdirect Army action: -10% movement range (character_to_character_own)
personality_bad
No. Trait Icon Name Effects
128 att_trait_agent_personality_all_innate_stupid Level 1
Stupid
"Sorry old chap, not a great deal going on between the ears I'm afraid!"
Cunning: -1 (character_to_character_own)
129 att_trait_agent_personality_all_mad Level 1
Not Quite Right
"Is this important? Bzzzz! Bzzzz! I haven't made nearly enough honey today! Bzzzz!"
Cunning: -1 (character_to_character_own)
Level 2
Dangerous
"I like your eyes. You have nice eyes. Very nice eyes. Yes."
Authority: -1 (character_to_character_own)
Cunning: -2 (character_to_character_own)
Level 3
Unhinged
"I'm a little garum pot, short and stout…"
Authority: -2 (character_to_character_own)
Cunning: -3 (character_to_character_own)
Zeal: -1 (character_to_character_own)
130 att_trait_all_personality_all_atheist Level 1
Unsure about the Afterlife
"Every time I pray, I wonder why I bother…"
Religious influence: -2 state religion (governed province)
Level 2
Faithless
"Worship? Why would I want to do that?"
Religious influence: -4 state religion (governed province)
Level 3
Public Atheist
"Do I look stupid enough to believe in big, bearded, angry men in the sky?"
Public order: -1 (governed province)
Religious influence: -6 state religion (governed province)
131 att_trait_all_personality_all_easily_deceived Level 1
Easily Deceived
This man is trusting by nature, something others exploit at every opportunity.
Cunning: -1 (character_to_character_own)
132 att_trait_all_personality_all_easily_distracted Level 1
Easily Distracted
"Oh look, there's a cloud that looks like Hannibal! No, really!"
Authority: -1 (character_to_character_own)
133 att_trait_all_personality_all_easily_trapped Level 1
Easily Trapped
This man wouldn't see a trap if it was holding up a big sign right in front of him.
Zeal: -1 (character_to_character_own)
134 att_trait_all_personality_all_innate_boring Level 1
Boring
Better to gnaw one's own leg off than to suffer this man's company.
Authority: -1 (character_to_character_own)
135 att_trait_all_personality_all_innate_irresolute Level 1
Irresolute
"Yes. No. Maybe. I don't know!"
Zeal: -1 (character_to_character_own)
136 att_trait_all_personality_all_lazy Level 1
Procrastinator
Why do today what can be put off until next week?
Zeal: -1 (character_to_character_own)
Level 2
Lazy
"Why should I? Those slaves are standing idle."
Authority: -1 (character_to_character_own)
Zeal: -2 (character_to_character_own)
Level 3
Indolent
If he could find someone else to move his bowels for him, he would.
Authority: -2 (character_to_character_own)
Cunning: -1 (character_to_character_own)
Zeal: -3 (character_to_character_own)
137 att_trait_all_personality_all_lewd Level 1
Disgusting
Endless revelations of perversity, real and imagined, eventually grow boring.
Public order: -1 (governed province)
Level 2
Filthy
Even the gods of lust have turned their backs on this vile man.
Public order: -2 (governed province)
Level 3
Lewd Beyond Reason
Even the briefest encounter with this vile pervert sees most folk running to the bathhouse to scrape themselves clean.
Public order: -3 (governed province)
138 att_trait_all_personality_all_unlucky Level 1
Unlucky
"Wrong place, wrong time. What are you gonna do?"
Success chance: -5% (character_to_character_own)
Level 2
Hapless
"Oh well. It was worth a try, I suppose."
Success chance: -10% (character_to_character_own)
Level 3
Cursed
There's 'unlucky' and there's 'cursed from above'. Mark the difference.
Success chance: -15% (character_to_character_own)
139 att_trait_general_personality_all_arse Level 1
Curious
There are pleasures of the flesh that only some enjoy.
Chance of having children: -20% (general_to_character_own)
Level 2
Proud
"It makes me happy."
Chance of having children: -40% (general_to_character_own)
Level 3
Anything Goes
The 'who' or 'what' doesn't matter. The 'how' usually does.
Chance of having children: -60% (general_to_character_own)
140 att_trait_general_personality_all_bereaved Level 1
Heartbroken
Sorrow has ruled this man's heart since he lost all it held dear.
Zeal: -1 (general_to_character_own)
Level 2
Bereaved
His heart is broken. Irredeemably so.
Cunning: -1 (general_to_character_own)
Zeal: -2 (general_to_character_own)
Level 3
All Is Lost
This man has lost everything that was dear to him.
Authority: -1 (general_to_character_own)
Cunning: -2 (general_to_character_own)
Zeal: -3 (general_to_character_own)
141 att_trait_general_personality_all_cowardice Level 1
Fearful
This man runs from a battle before it is strictly necessary. Or lost.
Zeal: -1 (general_to_character_own)
Hostile agent success chance: +5% (general_to_character_own)
Level 2
Cowardly
Fear hinders this man in battle. Fear of battle.
Zeal: -2 (general_to_character_own)
Hostile agent success chance: +10% (general_to_character_own)
Integrity: -2 (commanded force)
Level 3
Lily-Livered
This man's timidity in combat is well known, the big wendy.
Zeal: -3 (general_to_character_own)
Hostile agent success chance: +15% (general_to_character_own)
Integrity: -4 (commanded force)
142 att_trait_general_personality_all_dishonest Level 1
Untrustworthy
This man cannot be trusted any further than he can be thrown. With an onager.
Corruption: +15% of current value (governed province)
Chance of having illegitimate children: +5% (general_to_character_own)
Level 2
Dishonest
Things are what they are. Water is wet. This man is not trustworthy.
Corruption: +10% of current value (governed province)
Chance of having illegitimate children: +10% (general_to_character_own)
Loyalty: -1 (general_to_character_own)
Level 3
Great Deceiver
This man is as despicably false as they come.
Corruption: +5% of current value (governed province)
Chance of having illegitimate children: +15% (general_to_character_own)
Loyalty: -2 (general_to_character_own)
143 att_trait_general_personality_all_feck Level 1
Sweary
Strong oaths make this man a 'character'. And rude.
Personal influence: -1 per influence-earning situation (general_to_character_own)
Level 2
Foul-Mouthed
This man cannot speak without using the foulest curses.
Personal influence: -2 per influence-earning situation (general_to_character_own)
Integrity: +2 (commanded force)
Public order: -1 (governed province)
Level 3
Disgusting
Appalling foulness constantly drips from this man's tongue.
Personal influence: -3 per influence-earning situation (general_to_character_own)
Integrity: -2 (commanded force)
Public order: -2 (governed province)
144 att_trait_general_personality_all_gambling Level 1
Fond of Gambling
A small wager, then, just to make it interesting…
Corruption: +5% of current value (governed province)
Level 2
Inveterate Gambler
You win some, you lose some - it's all the same to this man.
Corruption: +10% of current value (governed province)
Level 3
Ruled by Luck
"My luck will change soon. It must!"
Corruption: +15% of current value (governed province)
Loyalty: -1 (general_to_character_own)
145 att_trait_general_personality_all_innate_arrogant Level 1
Arrogant
"I am awesome! No, really, you don't understand."
Personal influence: -2 per influence-earning situation (general_to_character_own)
Loyalty: -1 (general_to_character_own)
146 att_trait_general_personality_all_innate_stupid Level 1
Stupid
Quite frankly, this man is thicker than a whale omelette.
Cunning: -1 (general_to_character_own)
Loyalty: +1 (general_to_character_own)
147 att_trait_general_personality_all_mad Level 1
Not Quite Right
"Is this important? Bzzzz! Bzzzz! I haven't made nearly enough honey today! Bzzzz!"
Cunning: -1 (general_to_character_own)
Level 2
Dangerous
"I like your eyes. You have nice eyes. Very nice eyes. Yes."
Authority: -1 (general_to_character_own)
Cunning: -2 (general_to_character_own)
Level 3
Unhinged
"I'm a little garum pot, short and stout…"
Authority: -2 (general_to_character_own)
Cunning: -3 (general_to_character_own)
Zeal: -1 (general_to_character_own)
148 att_trait_general_personality_civilised_adulterer Level 1
Casually Adulterous
"Nice dress. It'll look better on my bedroom floor."
Chance of having illegitimate children: +10% (general_to_character_own)
Level 2
Blatant Adulterer
"Don't be so provincial about these things."
Chance of having illegitimate children: +20% (general_to_character_own)
Level 3
Run For Your Wife!
"His wife, the commander's wife, the governor's wife. All nicely broken in, I find…"
Chance of having illegitimate children: +30% (general_to_character_own)
149 att_trait_general_personality_not_barbarian_fears_barbarians Level 1
Fears Savage Barbarians
Random "bar-bar-bar" gibberings echo through this man's dreams.
Morale: -10 versus barbarian kingdoms (commanded force)
150 att_trait_general_personality_not_barbarian_likes_barbarians Level 1
Likes Barbarians
"They do exactly what they say they'll do. I respect that. Don't wash much, mind…"
Morale: -5 versus barbarian kingdoms (commanded force)
151 att_trait_general_personality_not_eastern_fears_easterners Level 1
Fears Brutal Easterners
"They poured molten gold down his throat. I was bricking it, I can tell you."
Morale: -10 versus eastern empires (commanded force)
152 att_trait_general_personality_not_eastern_likes_easterners Level 1
Likes Easterners
"Straight-talking bunch. Lovely women. Even better falooda…"
Morale: -5 versus eastern empires (commanded force)
153 att_trait_general_personality_not_nomad_fears_nomads Level 1
Fears Marauding Nomads
"I've heard they kill all their prisoners. I'd rather die on the battlefield.
Morale: -10 versus nomadic tribes (commanded force)
154 att_trait_general_personality_not_nomad_likes_nomads Level 1
Likes Nomads
"They're not so bad really. A bit smelly, a bit murder-y - but good eggs to a man!"
Morale: -5 versus nomadic tribes (commanded force)
155 att_trait_general_personality_not_roman_fears_romans Level 1
Fears Heartless Romans
The word 'Roman' alone brings this man out in a cold sweat.
Morale: -10 versus Romans (commanded force)
156 att_trait_general_personality_not_roman_likes_romans Level 1
Likes Romans
"Terrific race, the Romans... Terrific…"
Morale: -5 versus Romans (commanded force)
157 att_trait_general_personality_not_roman_unpatriotic Level 1
Foreign Interests
This man has a 'healthy interest' in cosmopolitan matters.
Loyalty: -1 (general_to_character_own)
Level 2
Foreign Obsessions
There's showing an interest, and then there's boring your colleagues half to death.
Authority: -1 (general_to_character_own)
Loyalty: -2 (general_to_character_own)
Level 3
Foreign Vulgarity
The sorts of things this man finds appealing most others consider the height of poor taste.
Authority: -2 (general_to_character_own)
Loyalty: -3 (general_to_character_own)
158 att_trait_general_personality_roman_unpatriotic Level 1
Foreign Interests
Many disapprove of this man's foreign tastes.
Loyalty: -1 (general_to_character_own)
Level 2
Foreign Obsessions
This man delights in un-Roman things. Appalling chap.
Authority: -1 (general_to_character_own)
Loyalty: -2 (general_to_character_own)
Level 3
Foreign Vulgarity
This man'th affected lithp ith howwid. And he callth himthelf a Wohman… Weahlly!
Authority: -2 (general_to_character_own)
Loyalty: -3 (general_to_character_own)
159 att_trait_ruler_personality_all_mad Level 1
Somewhat Strange
"Don't lie to me. My eyes WILL fall out if I stop looking up."
Cunning: -1 (general_to_character_own)
Personal influence: -1 per influence-earning situation (general_to_character_own)
Public order: -1 (all provinces)
Level 2
A Disturbing Nature
Chewing one's own nails is bad, but the nails of others…
Authority: -1 (general_to_character_own)
Cunning: -2 (general_to_character_own)
Personal influence: -2 per influence-earning situation (general_to_character_own)
Public order: -2 (all provinces)
Level 3
Prince of the Moon People
"Bow before me, puny men of Earth, or suffer the attentions of my cloth-rending moths!"
Authority: -2 (general_to_character_own)
Cunning: -3 (general_to_character_own)
Zeal: -1 (general_to_character_own)
Personal influence: -3 per influence-earning situation (general_to_character_own)
Public order: -3 (all provinces)
160 att_trait_ruler_personality_all_unjust Level 1
Unjust
"Your case is denied. Leave your bribe as you go."
Integrity: -2 (commanded force)
Public order: -1 (all provinces)
Level 2
Justice for None
"I have considered this petition. Ask again, and you will need a will."
Integrity: -4 (commanded force)
Public order: -2 (all provinces)
Level 3
Tyrant
"YOU! Execute them faster! Stop being nice about it!"
Integrity: -6 (commanded force)
Public order: -3 (all provinces)
161 bel_trait_mission_payload_illegitimate_children Level 1
Cuckold
Even the shrewdest commander can fail to spot the enemy in his bed.
Chance of having illegitimate children: +25% (character_to_character_own)
162 bel_trait_mission_payload_influence_negative Level 1
Sidelined
Belisarius sees his power diluted.
Personal influence: -1 per influence-earning situation (character_to_character_own)
personality_good
No. Trait Icon Name Effects
163 att_trait_all_personality_all_energetic Level 1
Lively
"Rest? Rest? I am no weakling!"
Zeal: +1 (character_to_character_own)
Level 2
Energetic
"Plenty to do today! Excellent!"
Authority: +1 (character_to_character_own)
Zeal: +2 (character_to_character_own)
Level 3
Vital
"I'll sleep when I'm dead!"
Authority: +2 (character_to_character_own)
Cunning: +1 (character_to_character_own)
Zeal: +3 (character_to_character_own)
164 att_trait_all_personality_all_innate_charismatic Level 1
Charismatic
Some men have a natural air of command.
Authority: +1 (character_to_character_own)
165 att_trait_all_personality_all_innate_intelligent Level 1
Intelligent
Wits can take a man further than strong legs.
Cunning: +1 (character_to_character_own)
166 att_trait_all_personality_all_innate_uncompromising Level 1
Uncompromising
"I don't take no for an answer."
Zeal: +1 (character_to_character_own)
167 att_trait_all_personality_all_lucky Level 1
Fortunate
Some people are just born lucky.
Success chance: +5% (character_to_character_own)
Level 2
Lucky
"Some would call it luck, I call it skill."
Success chance: +10% (character_to_character_own)
Level 3
Blessed
"Spirits watch over me."
Success chance: +15% (character_to_character_own)
168 att_trait_anastasius_marker Level 1
Anastasius
Anastasius
((EMPTY EFFECT)) (general_to_character_own)
169 att_trait_antonina_marker Level 1
Antonina
Antonina
170 att_trait_belisarius_marker Level 1
Belisarius
Belisarius
171 att_trait_general_personality_all_bravery Level 1
Stranger to Fear
Battle is an old friend, as welcome as good wine.
Zeal: +1 (general_to_character_own)
Hostile agent success chance: -5% (general_to_character_own)
Level 2
Famously Brave
This man's courage inspires many great feats of arms.
Zeal: +2 (general_to_character_own)
Hostile agent success chance: -10% (general_to_character_own)
Integrity: +2 (commanded force)
Level 3
Utterly Fearless
A fearless warrior, his men always follow him, no matter the risk.
Zeal: +3 (general_to_character_own)
Hostile agent success chance: -15% (general_to_character_own)
Integrity: +4 (commanded force)
172 att_trait_general_personality_all_fervour Level 1
Keen
Bravery is all very well, but…
Morale: +5 when attacking (commanded force)
Level 2
Taste for Battle
"At them! At them! No hanging back now!"
Zeal: +1 (general_to_character_own)
Morale: +10 when attacking (commanded force)
Level 3
Mad for It!
"I love the smell of corpses in the morning. Smells like… victory!"
Cunning: -1 (general_to_character_own)
Zeal: +2 (general_to_character_own)
Morale: +15 when attacking (commanded force)
173 att_trait_general_personality_all_honest Level 1
Trustworthy
An honest face is matched by an honest manner.
Corruption: -5% of current value (governed province)
Chance of having illegitimate children: -5% (general_to_character_own)
Level 2
Honest
Straightforward dealing has given this man an enviable reputation.
Corruption: -10% of current value (governed province)
Chance of having illegitimate children: -10% (general_to_character_own)
Loyalty: +1 (general_to_character_own)
Level 3
Upright
This man's name is a byword for honesty and integrity.
Corruption: -15% of current value (governed province)
Chance of having illegitimate children: -15% (general_to_character_own)
Loyalty: +2 (general_to_character_own)
174 att_trait_general_personality_all_innate_humble Level 1
Humble
"I'm just a cog in the machine. Nothing more."
Personal influence: +2 per influence-earning situation (general_to_character_own)
Loyalty: +1 (general_to_character_own)
175 att_trait_general_personality_not_barbarian_hates_barbarians Level 1
Hates Smelly Barbarians
"Smelly, trouser-wearing, excessively-bearded excuses for men. Bastards!"
Morale: +10 versus barbarian kingdoms (commanded force)
176 att_trait_general_personality_not_eastern_hates_easterners Level 1
Hates Easterners
The only good easterner is a very dead easterner.
Morale: +10 versus eastern empires (commanded force)
177 att_trait_general_personality_not_nomad_hates_nomads Level 1
Despises Horse-Loving Nomads
"I heard they drink their steeds' blood. It's barbaric."
Morale: +10 versus nomadic tribes (commanded force)
178 att_trait_general_personality_not_roman_hates_romans Level 1
Despises Treacherous Romans
Romans, with their straight roads, aqueducts, law-making ways, and big bent noses, really annoy this man.
Morale: +10 versus Romans (commanded force)
179 att_trait_general_personality_not_roman_patriotic Level 1
Loyal
His innate sense of right and wrong ensures this man will remain loyal to the bitter end, wherever it may be.
Loyalty: +1 (general_to_character_own)
Level 2
Devoted
Every minute of every day is devoted to the task in hand. Rest assured, this man will always deliver.
Authority: +1 (general_to_character_own)
Loyalty: +2 (general_to_character_own)
Level 3
Jingoist
"Look, they're not like us, that's all I'm saying. And I'm really not sure about that eye make-up."
Authority: +2 (general_to_character_own)
Loyalty: +3 (general_to_character_own)
180 att_trait_general_personality_roman_patriotic Level 1
Loyal
This man's loyalty to crown and state is beyond question.
Loyalty: +1 (general_to_character_own)
Level 2
Patriot
Love for Rome is matched only by an understandable distrust of foreigners.
Authority: +1 (general_to_character_own)
Loyalty: +2 (general_to_character_own)
Level 3
True Roman
This man is the model of Roman rectitude and superiority. Mostly superiority.
Authority: +2 (general_to_character_own)
Loyalty: +3 (general_to_character_own)
181 att_trait_ioannina_marker Level 1
Ioannina
Ioannina
((EMPTY EFFECT)) (general_to_character_own)
182 att_trait_narses_marker Level 1
Narses
Narses
((EMPTY EFFECT)) (general_to_character_own)
183 att_trait_not_priest_personality_monotheist_religious Level 1
Respectful
"Maybe God doesn't exist, but if He does then I want His help."
Religious influence: +2 state religion (governed province)
Level 2
Religious
God helps those who ask least.
Public order: +1 (governed province)
Religious influence: +4 state religion (governed province)
Level 3
Pious
"Do you know what true love is? Sacrifice."
Integrity: +2 (commanded force)
Public order: +2 (governed province)
Religious influence: +6 state religion (governed province)
184 att_trait_not_priest_personality_polytheist_religious Level 1
Respectful
"Tree and stone! I honour the gods, man!"
Religious influence: +2 state religion (governed province)
Level 2
Believer
The gods are here, now, listening, and we do well to remember it.
Public order: +1 (governed province)
Religious influence: +4 state religion (governed province)
Level 3
True Believer
"On your knees and give thanks to the gods!"
Integrity: +2 (commanded force)
Public order: +2 (governed province)
Religious influence: +6 state religion (governed province)
185 att_trait_ollam_ri_pillage Level 1
The Ollam Ri’s Rapacity
A grasp like thorns, tearing at the cloaks of the unwary.
Integrity: +10 when raiding (commanded army)
Captive ransom income: +50% (commanded army)
Raiding income: +30% (commanded army)
186 att_trait_photius_marker Level 1
Photius
Photius
((EMPTY EFFECT)) (general_to_character_own)
187 att_trait_priest_rank_arian_bishop Level 1
Bishop
This man has been recognised for his pious commitment to the Church.
Public order: Up to +5 bonus from presence of Arian Christianity (local province)
Religious influence: +5 Arian Christianity (local region)
188 att_trait_priest_rank_catholic_bishop Level 1
Bishop
This man has been recognised for his pious commitment to the Church.
Public order: Up to +5 bonus from presence of Latin Christianity (local province)
Religious influence: +5 Latin Christianity (local region)
189 att_trait_priest_rank_celtic_high_druid Level 1
High Druid
"The Oaks, they speak through me."
Public order: Up to +5 bonus from presence of Celtic paganism (local province)
Religious influence: +5 Celtic paganism (local region)
190 att_trait_priest_rank_germanic_high_priest Level 1
High Priestess
Through age and experience, this woman has become a leader of her faith.
Public order: Up to +5 bonus from presence of Germanic paganism (local province)
Religious influence: +5 Germanic paganism (local region)
191 att_trait_priest_rank_manichaean_leader Level 1
Leader
The anointed successor of Mani.
Public order: Up to +5 bonus from presence of Manichaeism (local province)
Religious influence: +5 Manichaeism (local region)
192 att_trait_priest_rank_orthodox_bishop Level 1
Bishop
This man has been recognised for his pious commitment to the Church.
Public order: Up to +5 bonus from presence of Greek Christianity (local province)
Religious influence: +5 Greek Christianity (local region)
193 att_trait_priest_rank_roman_high_priest Level 1
High Priest
Through age and experience, this man has become a leader of his faith.
Public order: Up to +5 bonus from presence of Roman paganism (local province)
Religious influence: +5 Roman paganism (local region)
194 att_trait_priest_rank_tengri_high_priest Level 1
High Priest
"May Tengri watch over you."
Public order: Up to +5 bonus from presence of Tengriism (local province)
Religious influence: +5 Tengrism (local region)
195 att_trait_priest_rank_zoroastrian_mobedan_mobed Level 1
Mobedan Mobed
He is the priest of priests and protector of the sacred flames.
Public order: Up to +5 bonus from presence of Zoroastrianism (local province)
Religious influence: +5 Zoroastrianism (local region)
196 att_trait_theodosius_marker Level 1
Theodosius
Theodosius
197 att_trait_ybor_blade Level 1
Godan's Blade
Steel, forged in the fire of a god's fury.
Melee attack: +15 (commanded force)
Melee damage: +15% (commanded force)
Zeal: +7 (general_to_character_own)
198 att_trait_ybor_eye Level 1
Godan's Eye
One eye to look upon the present, one to gaze into the future.
Campaign line of sight: +50% (general_to_character_own)
Melee defence: +10 (commanded force)
Missile attack range: +15% (commanded force)
Cunning: +7 (general_to_character_own)
199 att_trait_ybor_tongue Level 1
Godan's Tongue
"Death and life are in the power of the tongue: and they that love it shall eat its fruit"
Personal influence: +5 per influence-earning situation (general_to_character_own)
Recruitment cost: -20% (commanded force)
Authority: +7 (general_to_character_own)
Political action cost: -15% personal influence (general_to_character_own)
200 att_trait_ybor_touch Level 1
Godan's Touch
The flesh created by the god may only be fused together by his hand.
Replenishment: +30% (commanded force)
Authority: +3 (general_to_character_own)
Cunning: +3 (general_to_character_own)
Zeal: +3 (general_to_character_own)
201 bel_trait_mission_payload_harmony Level 1
Defender of Harmony
God is served best by those that preserve his peace.
Religious unrest: +10% (local province)
202 bel_trait_mission_payload_influence_positive Level 1
Influential
Belisarius stands head and shoulders above his fellow generals.
Personal influence: +5 per turn (character_to_character_own)
203 bel_trait_mission_payload_missionary Level 1
Fidei Defensor
The true faith will live for as long as I have breath in my body.
Religious osmosis: +3 Greek Christianity (local province)
204 cha_trait_leader_influence Level 1
Influential
When this man speaks, people listen. A commanding personality, he is the best general in every sense.
Personal influence: +4 per turn (character_to_character_own)
205 cha_trait_pope Level 1
The Pope
[UNSEEN]
Cannot have children (general_to_character_own)
Chance of death by natural causes: -999% (general_to_character_own)
206 cha_trait_wife_influence Level 1
Influential
Her beauty is matched by a keen intelligence. Only a fool would dismiss her opinion out of hand.
Personal influence: +2 per turn (character_to_character_own)
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