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HomeHome / Total War: Attila / Tanukhids / Units / Desert Hurlers
Desert Hurlers TanukhidsTanukhids Missile Infantry

Desert Hurlers

Slingshot can fly a great distance in the uninterrupted vastness of the desert.

Skirmishers harass the enemy, never giving them pause to regroup or breathe. Successful skirmish forces were often used to pin an enemy down whilst the vanguard prepared for the decisive attack. Eastern armies primarily employed skirmish cavalry, born of and entirely suited to the terrain upon which they fought and their cavalry-heavy structure. The javelin was an oft-used weapon for skirmishers, particularly from horseback. A rider could hurl his weapon at the enemy and be far away before they had time to react. If they were foolish enough to turn and face the threat, they could be blind to an infantry bulwark bearing down upon them.

Desert Hurlers

Unit Name

Desert Hurlers

Main Unit Key

att_des_desert_hurlers

Land Unit Key

att_des_desert_hurlers

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

170

Recruitment Cost

120

Upkeep Cost

85

Missile Damage

50

├ Missile Weapon

att_sling

├ Projectile

att_sling_normal

├ Missile Damage

50

├ Missile Ap Damage

0

└ Base Reload Time

10

Accuracy

0

Range

125

Reload

40

Rate of Fire

10

Ammunition

14

Melee Attack

7

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

80

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

5

Morale

34

Abilities

Desert Hurlers
  • Rapid Advance
    Improved unit movement speed over an extended period.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Desert Hurlers Lv. 0 Training Grounds
Training Grounds
(att_bld_eastern_sassanid_military_infantry_1)
Level 0
Infantry Quarters
Infantry Quarters
(att_bld_eastern_sassanid_military_infantry_2)
Level 1
Infantry Barracks
Infantry Barracks
(att_bld_eastern_sassanid_military_infantry_3)
Level 2
Royal Barracks
Royal Barracks
(att_bld_eastern_sassanid_military_infantry_4)
Level 3
Recruitment Tents
Recruitment Tents
(att_bld_eastmig_military_1)
Level 0
Drill Field
Drill Field
(att_bld_eastmig_military_inf_3)
Level 2
Victory Parade
Victory Parade
(att_bld_eastmig_military_infantry_4)
Level 3
Imperial Muster
Imperial Muster
(att_bld_eastmig_military_infantry_5)
Level 4