Dune Lancers
"A storm is coming. Our storm. And when it arrives it will shake the world."The eastern nations eschewed columns of infantry in favour of a dominant cavalry force able to outmanoeuvre and harass infantry on their native plains. Therefore, in the name of variety, eastern cavalry took many forms. As a result short swordsmen, light skirmishers and archers were all used, but the primary, most effective weapon was the lance, particularly amongst the cataphract elite. The kontos was a wooden lance, roughly four metres in length, and was much stronger than contemporary Roman and Hellenistic lances. According to Plutarch, the strength of the lance and the power the rider put behind it meant that, purportedly, it could even skewer two men at once.
Unit Name Dune Lancers |
Main Unit Key att_des_es_dune_lancers |
Land Unit Key att_des_es_dune_lancers |
Naval Unit Key att_cor_light_rom |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 675 |
Recruitment Cost 675 |
Upkeep Cost 340 |
90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 20 |
Rate of Fire 5 |
Ammunition 2 |
Melee Attack 29 |
10 |
├ Melee Weapon att_lance |
├ Melee Base Damage 3 |
├ Armour-piercing Damage 7 |
├ Armour Piercing No |
├ Attack Against Cavalry 10 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 228 |
40 |
├ Base Defence 10 |
├ Shield att_round_small |
└ Shield Defence 30 |
8 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 5 |
192 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
├ Bonus Hit Points 7 |
├ Mount att_des_es_dune_lancers_horse |
├ Mount Entity att_horse_very_light |
└ Mount Health 110 |
Morale 43 |
Abilities
Dune Lancers- Sea Sickness
As these men are inexperienced sailors. Caught up in sea combat, they suffer various penalties. - Wedge
The unit moves into a wedge-shaped attack formation. - Scare
Reduces the morale of an enemy unit for an extended period of time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Guerrilla Deployment
This unit can deploy outside of the deployment zone. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Grand Campaign |