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HomeHome / Total War: Attila / Tanukhids / Units / Dromonarion Skirmisher - Desert Corsair Bowmen
Dromonarion Skirmisher - Desert Corsair Bowmen TanukhidsTanukhids Missile Ship

Dromonarion Skirmisher - Desert Corsair Bowmen

Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The dromonarion was smaller and lighter than the dromon and was ideal for patrolling the mouths of rivers. Following the Battle of Actium, where Augustus defeated Marc Anthony and Cleopatra to become First Citizen and de facto Emperor, the Roman navy favoured lighter, more manoeuvrable ships over the larger warships used by the Greeks. This was because of the types of duties they were expected to perform; tasks such as escorting the grain ships from Egypt, suppression of piracy, and river patrols. By this time, large ships were no longer required as there were few naval powers who remained large enough to pose a threat to the new Roman Empire.

(Desert Corsair Bowmen)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromonarion Skirmisher - Desert Corsair Bowmen

Unit Name

Dromonarion Skirmisher - Desert Corsair Bowmen

Main Unit Key

att_shp_des_naval_bowmen_dro_light

Land Unit Key

att_mar_des_desert_corsair_bowmen

Naval Unit Key

att_dro_light_mis_eas

Soldiers

88

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

230

Recruitment Cost

170

Upkeep Cost

120

Missile Damage

35

├ Missile Weapon

att_bow_shp

├ Projectile

att_arrow_bow_flaming_shp

├ Missile Damage

35

├ Missile Ap Damage

0

└ Base Reload Time

27

Accuracy

0

Range

150

Reload

40

Rate of Fire

4

Ammunition

5

Hull Strength

600

└ Ship

att_shp_dromonarion_missile

Speed

8

Melee Attack

7

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

80

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

5

Morale

34

Abilities

Desert Corsair Bowmen
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Replenish Ammo
    During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Dromonarion Skirmisher - Desert Corsair Bowmen Lv. 0 Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4