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HomeHome / Total War: Attila / Tanukhids / Units / Artillery Dromon - Eastern Artillery Crew
Artillery Dromon - Eastern Artillery Crew TanukhidsTanukhids Artillery Ship

Artillery Dromon - Eastern Artillery Crew

The decks of this warship are teeming with deadly artillery pieces.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.

(Eastern Artillery Crew)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Artillery Dromon - Eastern Artillery Crew

Unit Name

Artillery Dromon - Eastern Artillery Crew

Main Unit Key

att_shp_eas_artillery_dro_heavy

Land Unit Key

att_mar_est_eastern_artillery_crew

Naval Unit Key

att_dro_heavy_art_eas

Soldiers

64

Category

Medium Ship

Class

Artillery Ship

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

255

Hull Strength

1400

└ Ship

att_shp_dromon_artillery

Speed

5

Missile Damage

500

├ Engine

att_shp_onager

├ Missile Weapon

att_shp_onager

├ Projectile

att_shp_rock_flaming

├ Missile Damage

250

├ Missile Ap Damage

250

└ Base Reload Time

51

Accuracy

0

Range

500

Reload

15

Rate of Fire

1

Ammunition

11

Melee Attack

7

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

80

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

5

Morale

34

Abilities

Eastern Artillery Crew
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Barrage
    Loose projectiles more frequently for an extended period of time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Upgrade
Required Technology Military Aristocracy Cost 125 Upgrade To Battery Dromon - Eastern Artillery Crew
Requires Buildings
Artillery Dromon - Eastern Artillery Crew Lv. 0 Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4
Garrison Buildings
Artillery Dromon - Eastern Artillery Crew x 1 Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Level 3
Artillery Dromon - Eastern Artillery Crew x 2 Military Port
Military Port
(att_bld_all_resources_port_military_4)
Level 4