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Oriental Harbour TanukhidsTanukhids Spice Trading Port Level 3

Oriental Harbour

The ancestors watch over those who sail the seas.

The Silk Road was in almost continual use for 1,500 years, making it one of the longest running trade routes in history. The volume of highly-desirable oriental goods sent along the route reached its peak during the rule of the Roman emperors and tailed-off sharply following the Empire's collapse during the 5th century AD. In order to supply Roman demand, oriental traders established sea routes from China in addition to the busy land ones in order to save journey time and increase profits, navigating around south east Asia or over-land to India, then by sea to east Africa and the Egyptian Red Sea coast before finally crossing Egypt into the Mediterranean.

Spice Trading Port

Ruined Trade Docks
Ruined Trade Docks
(att_bld_all_resources_port_spice_ruin)
Spice Trading Port Level 0
Oriental Docks
Oriental Docks
(att_bld_all_resources_port_spice_1)
Spice Trading Port Level 1
Oriental Harbour
Oriental Harbour
(att_bld_all_resources_port_spice_2)
Spice Trading Port Level 2
Oriental Port
Oriental Port
(att_bld_all_resources_port_spice_3)
Spice Trading Port Level 3
Spice Trading Port
Spice Trading Port
(att_bld_all_resources_port_spice_4)
Spice Trading Port Level 4
Oriental Harbour

Building Name

Oriental Harbour

Level Name

att_bld_all_resources_port_spice_2

Building Chain

Spice Trading Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

Road Development: 20 (region_to_region_own)
Wealth: 300 from maritime commerce (building_to_building_own)
Public order: -2 (province_to_province_own)
Resource production: 40 spices (building_to_building_own)
Squalor: +2 (region_to_region_own)

Provides Garrison Army

140 Dromon Warship - Eastern Boatmen
Dromon Warship - Eastern Boatmen
(att_shp_eas_boatmen_dro_heavy)
Melee Ship
60 Dromonarion Skirmisher - Eastern Naval Hurlers
Dromonarion Skirmisher - Eastern Naval Hurlers
(att_shp_eas_hurlers_dro_light)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
64 Artillery Liburnian - Eastern Artillery Crew
Light Ship / Artillery Ship / (att_shp_eas_artillery_lib_light)
Artillery Liburnian - Eastern Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 1200 5 500 500 1 7 6 2 2 3 80 34
2
60 Dromonarion Skirmisher - Eastern Naval Hurlers
Medium Ship / Missile Ship / (att_shp_eas_hurlers_dro_light)
Dromonarion Skirmisher - Eastern Naval Hurlers
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

60 230 230 600 8 50 125 9 4 5 6 1 16 18 78 34
3
68 Dromonarion Galley - Eastern Light Boatmen
Medium Ship / Melee Ship / (att_shp_eas_light_boatmen_dro_light)
Dromonarion Galley - Eastern Light Boatmen
Dromonarion are light, swift and easy to manoeuvre.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

68 375 375 1800 7 43 32 29 5 73 108 34
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