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HomeHome / Total War: Attila / Tanukhids / Units / Desert Raiders
Desert Raiders TanukhidsTanukhids Melee Cavalry

Desert Raiders

To be of the desert is to be as the desert - swift and deadly.

The desert is a harsh and unforgiving place, yet it is home to many all the same. The people who lived there travelled in small tribes, only unifying occasionally for trade and celebration. Life in the desert necessitated the mastery of camels for both civil and military applications. It also required a reliance on a more fluid, hit-and-run style of fighting. Men from the desert fought swiftly, from the saddle, striking and vanishing again before the enemy had a chance to engage.

Desert Raiders

Unit Name

Desert Raiders

Main Unit Key

att_des_desert_raiders

Land Unit Key

att_des_desert_raiders

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

550

Recruitment Cost

425

Upkeep Cost

155

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

40

Rate of Fire

7

Ammunition

2

Melee Attack

21

Melee Damage

32

├ Melee Weapon

att_spear

├ Melee Base Damage

24

├ Armour-piercing Damage

8

├ Armour Piercing

No

├ Attack Against Cavalry

20

├ Attack Against Elephants

20

└ Attack Against Infantry

0

Charge Bonus

35

Melee Defence

60

├ Base Defence

30

├ Shield

att_round_small

└ Shield Defence

30

Armour

8

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

5

Health

190

├ Man Entity

att_infantry_very_light

├ Man Health

75

├ Bonus Hit Points

5

├ Mount

att_des_desert_raiders_horse

├ Mount Entity

att_horse_very_light

└ Mount Health

110

Morale

34

Abilities

Desert Raiders
  • Scare
    Reduces the morale of an enemy unit for an extended period of time.

Attributes

  • Campaign Stealth
    This unit can move around the campaign map without being seen.
  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Ignore Terrain
    Speed penalties caused by the terrain are ignored by this unit.
  • Raider
    This unit may set buildings on fire, cause more fire damage with torches and capture faster than other units.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Desert Raiders Lv. 0 Levy Centre
Levy Centre
(att_bld_eastern_sassanid_military_minor_2)
Level 1
Militia Encampment
Militia Encampment
(att_bld_eastern_sassanid_military_minor_3)
Level 2
Militia Compound
Militia Compound
(att_bld_eastern_sassanid_military_minor_4)
Level 3
Cavalry Circle
Cavalry Circle
(att_bld_eastmig_military_cavalry_3)
Level 2
Drill Field
Drill Field
(att_bld_eastmig_military_inf_3)
Level 2
Victory Parade
Victory Parade
(att_bld_eastmig_military_infantry_4)
Level 3
Garrison Buildings
Desert Raiders x 1 Small City
Small City
(att_bld_eastern_sassanid_city_major_1)
Level 1
City
City
(att_bld_eastern_sassanid_city_major_2)
Level 2
Large City
Large City
(att_bld_eastern_sassanid_city_major_3)
Level 3
Royal City
Royal City
(att_bld_eastern_sassanid_city_major_4)
Level 4
Hamlet
Hamlet
(att_bld_eastern_sassanid_city_minor_generic_1)
Level 1
Village
Village
(att_bld_eastern_sassanid_city_minor_generic_2)
Level 2
Town
Town
(att_bld_eastern_sassanid_city_minor_generic_3)
Level 3
Country Town
Country Town
(att_bld_eastern_sassanid_city_minor_generic_4)
Level 4
Royal Stables
Royal Stables
(att_bld_eastern_sassanid_military_cavalry_4)
Level 3
Royal Barracks
Royal Barracks
(att_bld_eastern_sassanid_military_infantry_4)
Level 3
Militia Compound
Militia Compound
(att_bld_eastern_sassanid_military_minor_4)
Level 3