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HomeHome / Total War: Attila / Tanukhids / Buildings / Military Wharf
Military Wharf TanukhidsTanukhids Port Level 4

Military Wharf

A maritime power needs somewhere to berth its fleet.

A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(att_bld_all_resources_port_generic_ruin)
Port Level 0
Jetty
Jetty
(att_bld_all_resources_port_generic_1)
Port Level 1
Fishing Jetties
Fishing Jetties
(att_bld_all_resources_port_fish_2)
Port Level 2
Fishing Wharf
Fishing Wharf
(att_bld_all_resources_port_fish_3)
Port Level 3
Fishing Port
Fishing Port
(att_bld_all_resources_port_fish_4)
Port Level 4
Military Jetties
Military Jetties
(att_bld_all_resources_port_military_2)
Port Level 2
Military Wharf
Military Wharf
(att_bld_all_resources_port_military_3)
Port Level 3
Military Port
Military Port
(att_bld_all_resources_port_military_4)
Port Level 4
Trade Jetties
Trade Jetties
(att_bld_all_resources_port_trade_2)
Port Level 2
Trade Wharf
Trade Wharf
(att_bld_all_resources_port_trade_3)
Port Level 3
Trade Port
Trade Port
(att_bld_all_resources_port_trade_4)
Port Level 4
Military Wharf

Building Name

Military Wharf

Level Name

att_bld_all_resources_port_military_3

Building Chain

Port

Building Level

4

Create Time

6

Create Cost

5000

Require Technology

Persian Military Legacy
Persian Military Legacy

Effects

Unit experience: +1 for all ship recruits (building_to_sea_region_own_provincewide)
Navy recruitment capacity: +1 (building_to_sea_region_own)
Squalor: +4 (region_to_region_own)

Provides Garrison Army

64 Artillery Dromon - Eastern Artillery Crew
Artillery Dromon - Eastern Artillery Crew
(att_shp_eas_artillery_dro_heavy)
Artillery Ship
60 Dromonarion Skirmisher - Eastern Naval Hurlers
60 Dromonarion Skirmisher - Eastern Naval Hurlers
Dromonarion Skirmisher - Eastern Naval Hurlers
(att_shp_eas_hurlers_dro_light)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
32 Greek Fire Dromonarion - Desert Assault Corsairs
Medium Ship / Fire Ship / (att_shp_des_assault_corsairs_dro_light_fs)
Greek Fire Dromonarion - Desert Assault Corsairs
When the sea itself is aflame, where is a man to turn?

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

32 400 400 1800 7 48 32 33 20 53 97 34
2
72 Dromonarion Galley - Desert Corsairs
Medium Ship / Melee Ship / (att_shp_des_corsairs_dro_light)
Dromonarion Galley - Desert Corsairs
Dromonarion are light, swift and easy to manoeuvre.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

72 325 250 1800 7 26 40 11 45 38 120 34
3
72 Liburnian Galley - Desert Heavy Corsairs
Light Ship / Melee Ship / (att_shp_des_heavy_corsairs_lib_light)
Liburnian Galley - Desert Heavy Corsairs
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

72 350 275 1800 7 26 40 11 40 57 120 34
4
88 Dromonarion Skirmisher - Desert Corsair Bowmen
Medium Ship / Missile Ship / (att_shp_des_naval_bowmen_dro_light)
Dromonarion Skirmisher - Desert Corsair Bowmen
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 230 170 600 8 35 150 4 5 7 6 2 2 3 80 34
5
64 Artillery Dromon - Eastern Artillery Crew
Medium Ship / Artillery Ship / (att_shp_eas_artillery_dro_heavy)
Artillery Dromon - Eastern Artillery Crew
The decks of this warship are teeming with deadly artillery pieces.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 500 500 1400 5 500 500 1 7 6 2 2 3 80 34
6
64 Artillery Liburnian - Eastern Artillery Crew
Light Ship / Artillery Ship / (att_shp_eas_artillery_lib_light)
Artillery Liburnian - Eastern Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 525 525 1200 5 500 500 1 7 6 2 2 3 80 34
7
140 Dromon Warship - Eastern Boatmen
Heavy Ship / Melee Ship / (att_shp_eas_boatmen_dro_heavy)
Dromon Warship - Eastern Boatmen
A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

140 625 625 2000 6 48 40 33 10 73 112 34
8
60 Dromonarion Skirmisher - Eastern Naval Hurlers
Medium Ship / Missile Ship / (att_shp_eas_hurlers_dro_light)
Dromonarion Skirmisher - Eastern Naval Hurlers
Light and easy to manoeuvre, this ship is ideal for skirmish tactics.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

60 230 230 600 8 50 125 9 4 5 6 1 16 18 78 34
9
68 Dromonarion Galley - Eastern Light Boatmen
Medium Ship / Melee Ship / (att_shp_eas_light_boatmen_dro_light)
Dromonarion Galley - Eastern Light Boatmen
Dromonarion are light, swift and easy to manoeuvre.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

68 375 375 1800 7 43 32 29 5 73 108 34
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