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HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Savage Orc Boar Boyz
Savage Orc Boar Boyz BonerattlazBonerattlaz Cavalry & Chariots

Savage Orc Boar Boyz

A Savage Orc, atop his boar, delivers a powerful charge then remains a mighty, fearful presence at the heart of the battle.

Although Savage Orc Boar Boyz wear no armour save an occasional hidebound shield, they are remarkably hard to bring down. These nearly-bare brutes can ride through clouds of arrows and emerge unscathed (although perhaps much angrier). Even in close combat, Savage Orc Boar Boyz can withstand all but the most determined of blows. This is due to their sturdy hides, the thick-muscled, protective mounds of their smelly boar mounts, and their own mystical warpaint. While tough as old boots, Savage Orc Boar Boyz are better known for the prodigious damage they cause when they charge. They crash into enemy units with an unparalleled ferocity - boar tusks, crude axes, or flint-tipped spears that all jab, thrust and stab in a frenetic assault. In their recklessness some Savage Orcs even fight with a weapon in each hand, using their legs alone to clutch onto their mounts. These Savage Orcs are a whirling maelstrom of destruction, hacking and flailing with wild abandon!

Savage Orc Boar Boyz

Unit Name

Savage Orc Boar Boyz

Main Unit Key

wh_main_grn_cav_savage_orc_boar_boyz

Land Unit Key

wh_main_grn_cav_savage_orc_boar_boyz

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

188

Number of Units

60

Hit Points

6360

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_bo1_warboar_sword

├ Man Entity

wh_main_grn_inf_orc_boar_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

98

Mass

130

└ Man Mass

130.0000

Armour

35

├ Armour

wh2_main_body_35

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

33

└ Man Speed

33

Melee Attack

26

Melee Defence

20

Weapon Strength

30

├ Melee Weapon

wh_main_grn_orc_boar_choppa

Base Weapon Damage

10

Armour-Piercing Weapon Damage

20

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

56

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Warpaint
    The colourful tattoos on their bare skin grant Savage Orcs [[img:ui/battle ui/ability_icons/resistance_physical.png]]Physical Resistance, which reduces the damage from any non-magical attack.