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HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Nasty Skulkers
Nasty Skulkers BonerattlazBonerattlaz Infantry

Nasty Skulkers

Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.

When it comes to discovering underhanded advantages, Goblins are always seeking some new kind of dirty trick, be it a chance to sneak attack a foe or gang up on a crippled enemy. Some Goblins excel at darting forward and stabbing at an enemy's soft spots before slinking away. It is almost magical the way that they seem to pop out of nowhere - striking from between a comrade's legs or leaping out of the shadows "all stabby like". Such devious gobbos are known as Nasty Skulkers and are generally thought to be "a bad piece o' work", even by shifty Goblin standards. Once a Nasty Skulker has latched onto an enemy unit, he will plague it, slitting throats and jabbing groins until he is found out and stomped to death.

Nasty Skulkers

Unit Name

Nasty Skulkers

Main Unit Key

wh_dlc06_grn_inf_nasty_skulkers_0

Land Unit Key

wh_dlc06_grn_inf_nasty_skulkers_0

Land Unit Group Parents

Infantry

Land Unit Group

Sneaky Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Number of Units

160

Hit Points

8320

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_dual_sword

├ Man Entity

wh_dlc06_grn_inf_skulkers_blood_dismembers

├ Man Hit Points

8

├ Num Men

160

└ Bonus Hit Points

44

Mass

90

└ Man Mass

90.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

40

Speed

37

└ Man Speed

37

Melee Attack

26

Melee Defence

16

Weapon Strength

24

├ Melee Weapon

wh_dlc06_grn_goblin_dual_sword

Base Weapon Damage

6

Armour-Piercing Weapon Damage

18

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

20

Abilities

  • Smoke Bomb
    Clogging the senses with acrid, stinging smoke leaves an enemy completely vulnerable.
    Charge Speed x 40%
    Speed x 40%
  • Opportunist Murderer
    Greenskins are never gracious in victory. Wherever they can press an unfair advantage, they will!
    Melee Attack +12
    Armour-Piercing Weapon Damage x 140%

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Stalk
    This unit can move hidden in any terrain.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.