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HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Broken Tusks Mob (Orc Boar Boy Big 'Uns)
Broken Tusks Mob (Orc Boar Boy Big 'Uns) BonerattlazBonerattlaz Cavalry & Chariots

Broken Tusks Mob (Orc Boar Boy Big 'Uns)

The biggest, nastiest, most bad-tempered of Big 'Uns, this elite mob will stomp ya and jump about on da bitz afterwards.

The war boar is a stubborn and vicious animal that stands nearly as tall as a horse and is considerably bulkier. It is an extremely tough beast that is notoriously bad tempered, loudly flatulent, unpredictable and wholly dangerous. These are just the sort of qualities that Orcs greatly admire, so it was only natural for them to adopt war boars as their mounts. When the beasts lower their tusks and charge, they can crack open a battle line as easily as a well-placed choppa blow can tear apart a foe's rib cage.

Broken Tusks Mob (Orc Boar Boy Big 'Uns)

Unit Name

Broken Tusks Mob (Orc Boar Boy Big 'Uns)

Main Unit Key

wh_dlc06_grn_cav_broken_tusks_mob_0

Land Unit Key

wh_dlc06_grn_cav_broken_tusks_mob_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Shock Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1050

Recruitment Cost

1050

Upkeep Cost

260

Number of Units

60

Hit Points

7440

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_bo1_warboar_spear

├ Man Entity

wh_main_grn_inf_orc_boar_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

116

Mass

130

└ Man Mass

130.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

78

Speed

33

└ Man Speed

33

Melee Attack

30

Melee Defence

35

Weapon Strength

32

├ Melee Weapon

wh_main_grn_orc_boar_spear

Base Weapon Damage

9

Armour-Piercing Weapon Damage

23

Bonus vs. Large

12

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

No Ability

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Bigger & 'Arder
    The heaviest, strongest and meanest of Orcs, Big 'Uns are eager to prove it against enemies of all sizes.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1