Krimson Killerz (Black Orcs)
Armed to da teef and always ready for a scrap, this elite Black Orc regiment wear distinctive red armour.Black Orcs are the biggest, meanest and strongest of all Orcs. They get their name from their dark green or black skin, although the title is just as much derived from their dour demeanour. Black Orcs are grim and singularly focused on war - an occupation they take extremely seriously. It can truly be said that Black Orcs live to fight. In this regard all Black Orcs treat other Greenskins, even the more battle-worthy types, such as Boar Boyz, as little more than frivolous amateurs. This is largely because lesser Orcs, even the hulking Big 'Uns of the Orc tribes, are likely to squabble amongst themselves instead of concentrating on the foe. This lack of discipline is a shortcoming that Black Orcs neither forget nor forgive. The Black Orcs' opinion of Goblins is even worse, seeing them as beneath contempt and not fit to carry spare equipment, much less fight.
Unit Name Krimson Killerz (Black Orcs) |
Main Unit Key wh_dlc06_grn_inf_krimson_killerz_0 |
Land Unit Key wh_dlc06_grn_inf_krimson_killerz_0 |
Land Unit Group Parents Infantry |
Land Unit Group Berserker Axe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1450 |
Recruitment Cost 1450 |
Upkeep Cost 363 |
Number of Units 80 |
10800 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu2_orc_dual_swords |
├ Man Entity wh_main_grn_inf_black_orcs_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 80 |
└ Bonus Hit Points 127 |
190 |
└ Man Mass 190.0000 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 82 |
29 |
└ Man Speed 29 |
Melee Attack 50 |
30 |
50 |
├ Melee Weapon wh_dlc06_grn_axe_krimson |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 30 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 8 |
Charge Bonus 35 |
Abilities
No Ability
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Armed to da Teef
Wielding an ‘eavy choppa in each hand, the Krimson Killerz cleave through several foes with each swing.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |