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HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Orc Boar Chariots
Orc Boar Chariots BonerattlazBonerattlaz Cavalry & Chariots

Orc Boar Chariots

When these Chariots ride to war, there is little that can stand in the way of their terrific charge.

By lashing together rough-hewn logs, Orcs are able to construct formidable chariots. It takes two powerful war boars to pull such a blocky construction and, at first, even these thick-muscled beasts struggle. With some grunting and not just a little straining flatulence, the boars finally get the crude wheels turning. Once the churning porcine legs have the chariot rumbling along at full tilt, it becomes an impressive shock weapon, capable of slamming into the enemy with the force of a thunderbolt, albeit a hairy and stinky one. If the sheer impact of such hurtling force does not smash the foe, there are always the iron-shod wheels with crude blades attached, the goring tusks of the boars or the spear thrusts of the Orc crew themselves. While not as fast as a wolf-drawn Goblin Chariot, the heavier Orc vehicle hits harder and in return can absorb considerably more punishment than the flimsier gobbo-crewed devices.

Orc Boar Chariots

Unit Name

Orc Boar Chariots

Main Unit Key

wh_main_grn_cav_orc_boar_chariot

Land Unit Key

wh_main_grn_cav_orc_boar_chariot

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Number of Units

4

Hit Points

5672

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_wm_warboar_chariot01_spear

├ Engines of War

wh_main_grn_chariot_boar

├ Engine Entity

wh_main_vehicle_grn_boar_chariot

├ Engine Hit Points

8

├ Articulated

wh_main_grn_boar_chariot

├ Articulated Entity

wh_main_vehicle_grn_boar_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_grn_inf_orc_boar_rider_blood

├ Man Hit Points

8

├ Num Men

8

└ Bonus Hit Points

1386

Mass

1330

├ Engine Mass

1200.0000

└ Man Mass

130.0000

Armour

80

├ Armour

wh2_main_leather_80

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

70

├ Engine Speed

70

└ Man Speed

33

Melee Attack

30

Melee Defence

26

Weapon Strength

42

├ Melee Weapon

wh_main_grn_boar_chariot

Base Weapon Damage

10

Armour-Piercing Weapon Damage

32

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

72

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.