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Black Orcs BonerattlazBonerattlaz Infantry

Black Orcs

Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun.

Black Orcs are the biggest, meanest and strongest of all Orcs. They get their name from their dark green or black skin, although the title is just as much derived from their dour demeanour. Black Orcs are grim and singularly focused on war - an occupation they take extremely seriously. It can truly be said that Black Orcs live to fight. In this regard all Black Orcs treat other Greenskins, even the more battle-worthy types, such as Boar Boyz, as little more than frivolous amateurs. This is largely because lesser Orcs, even the hulking Big 'Uns of the Orc tribes, are likely to squabble amongst themselves instead of concentrating on the foe. This lack of discipline is a shortcoming that Black Orcs neither forget nor forgive. The Black Orcs' opinion of Goblins is even worse, seeing them as beneath contempt and not fit to carry spare equipment, much less fight.

Black Orcs

Unit Name

Black Orcs

Main Unit Key

wh_main_grn_inf_black_orcs

Land Unit Key

wh_main_grn_inf_black_orcs

Land Unit Group Parents

Infantry

Land Unit Group

Great Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1150

Recruitment Cost

1150

Upkeep Cost

288

Number of Units

80

Hit Points

10800

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu2_orc_2handed_axe

├ Man Entity

wh_main_grn_inf_black_orcs_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

127

Mass

190

└ Man Mass

190.0000

Armour

110

├ Armour

wh2_main_heavy_metal_110

├ Shield

none

Missile Block Chance

0

Leadership

72

Speed

29

└ Man Speed

29

Melee Attack

36

Melee Defence

31

Weapon Strength

50

├ Melee Weapon

wh_main_grn_axe_great

Base Weapon Damage

14

Armour-Piercing Weapon Damage

36

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

29

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.