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HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Squig Herd
Squig Herd BonerattlazBonerattlaz Monsters & Beasts

Squig Herd

One incensed Squig is enough trouble. For whosoever attracts their ire, an entire herd conjures a nightmare!

Cave Squigs are found far beneath the World's Edge Mountains. They are improbable creatures, part-fungus and part-flesh with spheroid bodies, beady eyes and gaping maws dominated by row upon row of dagger-like teeth. Night Goblins hunt Cave Squigs for a number of purposes. Squig hide is very useful and Squig meat is considered a delicacy. Some are captured and reared to become guard creatures or pets to affluent Boss-types (no other could afford to feed such voracious beasts). In times of need, Squigs are driven into battle to devastating effect. When all goes well, a Night Goblin Squig Herd can chomp through any opposition. When it goes wrong, such as when all their Night Goblin Herders are slain, the remaining Cave Squigs quickly disperse. Driven mad by noise and prodding, Cave Squigs are eager to scatter in all directions, snapping at anything in their way, including other mobs on their own side. Night Goblins, being a bit deranged, don't seem to mind such a risk - as long as it is somebody else being bitten in two by suddenly rampaging, wild Cave Squigs.

Squig Herd

Unit Name

Squig Herd

Main Unit Key

wh_dlc06_grn_inf_squig_herd_0

Land Unit Key

wh_dlc06_grn_inf_squig_herd_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

War Beasts

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

350

Recruitment Cost

300

Upkeep Cost

75

Number of Units

40

Hit Points

5320

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

rp2_squig_herd

├ Man Entity

wh_dlc06_grn_inf_squig

├ Man Hit Points

8

├ Num Men

40

└ Bonus Hit Points

125

Mass

800

└ Man Mass

800.0000

Armour

50

├ Armour

wh2_main_leather_50

├ Shield

none

Missile Block Chance

0

Leadership

36

Speed

58

└ Man Speed

58

Melee Attack

26

Melee Defence

20

Weapon Strength

33

├ Melee Weapon

wh_dlc06_grn_squig_maw

Base Weapon Damage

9

Armour-Piercing Weapon Damage

24

Bonus vs. Large

0

Bonus vs. Infantry

11

Charge Bonus

40

Abilities

  • Squigs Go Wild
    If a Squig is not told what to bite, it will bite anything. Me, you, itself - anything!
    Leadership +12

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).
  • Rampage
    When this unit gets hurt it may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
  • Rampage
    When this unit gets hurt and enemies are nearby it might go on a rampage, attacking the closest enemy and ignoring any orders given.