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HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Moon-howlers (Goblin Wolf Riders)
Moon-howlers (Goblin Wolf Riders) BonerattlazBonerattlaz Cavalry & Chariots

Moon-howlers (Goblin Wolf Riders)

With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war.

Goblin Wolf Riders are dangerously fast, able to outride all other beasts save perhaps the swift steeds of the Elves. Some Wolf Rider mobs use bows to fill their enemies with arrows. They lope into range, unleash a hail of arrows, and then retreat before the foe can respond. Wolf Riders often harass the flanks of oncoming troops, but have also been known to charge into smaller (and more vulnerable) units such as war machines and enemy scouts. Other Wolf Rider mobs are more heavily armoured and these Goblins will dare to lower their spears and attack larger formations, howling as they crash headlong into enemy troops. However, it is often said that the snarling wolves are more formidable foes than the Goblins who ride atop their shaggy backs. More than one Warboss has found out that "dog boyz" are not always reliable, finding Wolf Riders as quick to leave the battlefield as they are to launch an attack.

Moon-howlers (Goblin Wolf Riders)

Unit Name

Moon-howlers (Goblin Wolf Riders)

Main Unit Key

wh_dlc06_grn_cav_moon_howlers_0

Land Unit Key

wh_dlc06_grn_cav_moon_howlers_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

425

Recruitment Cost

425

Upkeep Cost

106

Number of Units

80

Hit Points

4080

├ Mount

80

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_wf1_wolf_spear_and_shield

├ Man Entity

wh_main_grn_inf_goblin_cav_blood

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

43

Mass

90

└ Man Mass

90.0000

Armour

25

├ Armour

wh2_main_leather_25

├ Shield

wh_missile_block_30_wood

Missile Block Chance

30

Leadership

54

Speed

33

└ Man Speed

33

Melee Attack

29

Melee Defence

29

Weapon Strength

24

├ Melee Weapon

wh_main_grn_goblin_spear_wolf

Base Weapon Damage

19

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

23

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
Recuitment Requirement
Maximum Number 1