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HomeHome / Total War: WARHAMMER III / Bonerattlaz / Units / Stone Trolls
Stone Trolls BonerattlazBonerattlaz Monsters & Beasts

Stone Trolls

As proven by the stone-eating, mountain-dwelling variety, a Troll’s natural resilience is boosted by a ravenous diet of rocks, pebbles, and dirt.

Despite the lanky limbs that most varieties of Troll possess, they are all remarkably strong, with most of the species known for being able to regenerate flesh and regrow limbs almost as quickly as they are damaged. Stone Trolls differ slightly in this respect because they have extremely damage-resistant hides of rock-hard skin in the first place. This is due to the natural magical inertia of the large quantities of stone they consume in their diets, which also makes them naturally resistant to most types of magic. Living in underground caves or mountainous regions, they are most prevalent in and around the World’s Edge Mountains where they wander the slopes and passes until inevitably falling in with the various tribes of Orcs or Night Goblins commonly seen there.

Stone Trolls

Unit Name

Stone Trolls

Main Unit Key

wh2_dlc15_grn_mon_stone_trolls_0

Land Unit Key

wh2_dlc15_grn_mon_stone_trolls_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

16

Hit Points

7904

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4c_dlc15_stone_troll_2h_club

├ Man Entity

wh2_dlc15_monster_troll_stone_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

486

Mass

1300

└ Man Mass

1300.0000

Armour

70

├ Armour

wh2_main_body_70

├ Shield

none

Missile Block Chance

0

Leadership

45

Speed

54

└ Man Speed

54

Melee Attack

36

Melee Defence

32

Weapon Strength

120

├ Melee Weapon

wh_dlc15_club_stone_troll

Base Weapon Damage

40

Armour-Piercing Weapon Damage

80

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

34

Abilities

  • Regeneration
    There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
    Weakness to Fire Damage -20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration
    [[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.