Deff Creepers (Forest Goblin Spider Rider Archers)
These arachnid aberrations make for powerful, terrifying mounts, bringing eight-legged death to their cowering foes.The giant spider breed grows large enough to serve as mounts for Forest Goblins, who capture and hand-rear these scuttling nightmares. There are many sub-types of giant spider, such as Tilean Greybacks, Drakwald Mancatchers, and the Scarlet Deathheads of the Great Forest, to name just a few. All are poisonous and have steely, pincer-like mandibles that can punch through platemail to deliver a toxic bite. While not as fast as wolves or horses, these spiders can move at speed through the most dense patches of woods. Forest Goblin Spider Riders have become masters at stalking their prey, nimbly guiding their multi-legged beasts to scuttle across the treetop canopy to get into the ideal position before pouncing. Spider Rider mobs are known to ambush Empire patrols, eradicate Beastmen herds and even attack large monsters that encroach into their territory.
Unit Name Deff Creepers (Forest Goblin Spider Rider Archers) |
Main Unit Key wh_dlc06_grn_cav_deff_creepers_0 |
Land Unit Key wh_dlc06_grn_cav_deff_creepers_0 |
Land Unit Group Parents Missile Cavalry & Chariots |
Land Unit Group Missile Cavalry |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 625 |
Recruitment Cost 625 |
Upkeep Cost 156 |
Number of Units 60 |
4620 |
├ Mount 60 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_sp1_giant_spider_sword_and_bow |
├ Man Entity wh_main_grn_inf_goblin_cav_blood |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 69 |
90 |
└ Man Mass 90.0000 |
45 |
├ Armour wh2_main_bone_45 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 54 |
33 |
└ Man Speed 33 |
Melee Attack 20 |
29 |
26 |
├ Melee Weapon wh_main_grn_goblin_sword_poison_spider_rider |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 6 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 14 |
Ammunition 20 |
Range 100 |
17 |
├ Missile Weapon wh_main_grn_goblin_bow_poison_spider_rider |
├ Projectile wh_grn_goblin_arrow_poison_spider_mounted |
├ Base Missile Damage 9 |
├ Armour-Piercing Missile Damage 2 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 6.56 |
Accuracy 33 |
Reload Skill 18 |
Abilities
-
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness to Fire Damage -20
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move. -
Stalk
This unit can move hidden in any terrain. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Stalk
This unit can move hidden in any terrain. - Regeneration
[[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |