Saurus Scar-Veteran (Carnosaur)Armed with spears and carrying bronze shields, these veteran warriors are the best warriors the Al Saurim have to offer.
Saurus Scar-Veterans, also known simply as Saurus Leaders, are the most powerful of their savage kind. More than simply eight feet of savage reptilian muscle, Scar-Veterans are perfectly designed killing machines, their martial prowess further enhanced by battle experience. To their foes, be they ancient nemesis or simply those who trespass upon the sovereign territory of their masters, the Saurus leaders are nothing less than the vengeance of the Old Ones made manifest. All Saurus Warriors are spawned with the knowledge of how to fight, and the longer each lives, the more battles he survives. The longer he survives, the more he understands the needs not just of a lone warrior, but also of an entire army. While a Scar-Veteran cannot explain the meaning of a refused flank, he will know how to launch such a manoeuvre. A Saurus Scar-Veteran could not express why he chose a defence in depth to defeat a foe, yet he will inexorably recognise when such situations are called for and react accordingly. With only a low, grumbling growl and a final bellow, a Scar-Veteran can set an entire Lizardmen battleline in order. Once combat begins, Scar-Veterans hurl themselves into the fray with merciless efficiency. Each stroke, bite or thrust dispatches a foe, often with the enemy literally torn limb from limb by the ferocity of the attack.
Unit NameSaurus Scar-Veteran (Carnosaur)
Main Unit Keywh2_main_lzd_cha_saurus_scar_veteran_2
Land Unit Keywh2_main_lzd_cha_saurus_scar_veteran_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupMelee Specialist
Naval Unit GroupMelee Specialist
Custom Battle Cost1900
├ Melee Weaponwh2_main_lzd_carnosaur_hero
├ Melee Damage Base115
├ Melee Damage Ap350
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants35
└ Bonus vs Infantry0
├ Base Defence40
└ Shield Defence0
├ Armour Defence95
└ Shield Armour0
├ Man Entitywh2_main_lzd_warbeast_rider_360_hero_blood
├ Man Speed33
├ Man Health8
├ Bonus Hit Points7536
├ Mount Entitywh2_main_lzd_mon_carnosaur_mount
├ Mount Speed75
└ Mount Health8
Leadership (Base Morale)75
While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
- Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Predatory Senses
These units are natural hunters that can sense prey hiding nearby.