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HomeHome / Total War: WARHAMMER II / Last Defenders / Units / Terradon Riders
Terradon Riders Last DefendersLast Defenders Missile Cavalry

Terradon Riders

These Lizardmen riders swoop down upon the enemy lines to harass them from above.

Terradons are large flying reptiles that have haunted the skies above Lustria since time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.

Terradon Riders Terradon Riders Terradon Riders
Terradon Riders

Unit Name

Terradon Riders

Main Unit Key

wh2_main_lzd_cav_terradon_riders_0

Land Unit Key

wh2_main_lzd_cav_terradon_riders_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Missile Cavalry

Naval Unit Group

Flying Missile Cavalry

Soldiers

10

Caste

Monster

Category

Cavalry

Class

Missile Cavalry

Cost

600

Recruitment Cost

600

Upkeep Cost

150

Missile Damage

40

├ Missile Weapon

wh2_main_lzd_javelin_terradon

├ Projectile

wh2_main_lzd_javelin_terradon

├ Missile Damage

27

├ Missile Ap Damage

13

└ Base Reload Time

6

Accuracy

10

Range

90

Reload

10

Shots Per Minute

11.1

Ammunition

26

Melee Attack

26

Weapon Strength (Weapon Damage)

65

├ Melee Weapon

wh2_main_lzd_terradon

├ Melee Damage Base

52

├ Melee Damage Ap

13

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

372

├ Man Entity

wh2_main_lzd_inf_skink_360_blood_dismembers

├ Man Speed

48

├ Man Health

8

├ Bonus Hit Points

356

├ Mount

wh2_main_lzd_mnt_terradon

├ Mount Entity

wh2_main_lzd_terradon_blood

├ Mount Speed

60

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

  • Drop Rocks
    Crude though it may be, swiftly swooping in low to pepper the foe with rocks remains a most effective tactic.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Poison Attacks
    The poisonous attacks of this unit weaken the target's speed and damage.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.
Requires Buildings
Terradon Riders Lv. 0 Ripperdactyl Hatchery
Ripperdactyl Hatchery
(wh2_dlc12_lzd_terradons_2)
Level 1
Terradon Hatchery
Terradon Hatchery
(wh2_main_lzd_terradons_1)
Level 0
Garrison Buildings
Terradon Riders x 1 Skink Lookouts
Skink Lookouts
(wh2_main_lzd_defence_minor_1)
Level 0
Saurus Garrison
Saurus Garrison
(wh2_main_lzd_defence_minor_2)
Level 1
Outpost Garrison
Outpost Garrison
(wh2_main_lzd_defence_norsca_1)
Level 0
Occupied Hexoatl (Level 2)
Occupied Hexoatl (Level 2)
(wh2_main_special_settlement_hexoatl_other_lzd_2)
Level 2
Occupied Itza (Lizardmen Plaza)
Occupied Itza (Lizardmen Plaza)
(wh2_main_special_settlement_itza_other_lzd_2)
Level 2
Terradon Riders x 2 Small Fort
Small Fort
(wh2_main_special_empire_fort_untainted_1)
Level 1
Fort
Fort
(wh2_main_special_empire_fort_untainted_2)
Level 2
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_1)
Level 1
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_2)
Level 2
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_1)
Level 1
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_2)
Level 2
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_1)
Level 1
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_2)
Level 2
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_1)
Level 1
Fortress Gate
Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_2)
Level 2
Occupied Hexoatl (Level 3)
Occupied Hexoatl (Level 3)
(wh2_main_special_settlement_hexoatl_other_lzd_3)
Level 3
Occupied Hexoatl (Level 4)
Occupied Hexoatl (Level 4)
(wh2_main_special_settlement_hexoatl_other_lzd_4)
Level 4
Occupied Hexoatl (Level 5)
Occupied Hexoatl (Level 5)
(wh2_main_special_settlement_hexoatl_other_lzd_5)
Level 5
Occupied Itza (Holy Ziggurat)
Occupied Itza (Holy Ziggurat)
(wh2_main_special_settlement_itza_other_lzd_3)
Level 3
Occupied Itza (Temple-City)
Occupied Itza (Temple-City)
(wh2_main_special_settlement_itza_other_lzd_4)
Level 4
Occupied Itza (Temple-Citadel)
Occupied Itza (Temple-Citadel)
(wh2_main_special_settlement_itza_other_lzd_5)
Level 5