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HomeHome / Total War: WARHAMMER II / Last Defenders / Units / Ancient Stegadon
Ancient Stegadon Last DefendersLast Defenders Melee Infantry

Ancient Stegadon

This ancient, revered beast is a fearsome sight on the battlefield - their giant blowpipes causing much destruction.

The eldest Stegadons are the strongest of their kind. Over the ages, some of their fiery temper has cooled and, as they often outlive their Skink crews, they gradually become more accepting of new handlers. Each new team honours their beast and elder Stegadons are widely venerated. Many crews will hammer bronze or gold plates covered with glyphs into their gnarled hide, more to mark a beast's status than to provide additional protection. Likewise, on the eldest of beasts, reinforced masks are set over the creature's headcrest, and ornamental bracelets or sharp metal tips are commonly seen to cover its horns. Ancient Stegadons frequently carry fearsome blowpipes in their fighting howdahs. Each fires a cluster of darts that separates in flight to create a hail of poisoned death. It is for good reason that the Skinks name these fearsome weapons 'Sotek's String'.

Ancient Stegadon
Ancient Stegadon

Unit Name

Ancient Stegadon

Main Unit Key

wh2_main_lzd_mon_ancient_stegadon

Land Unit Key

wh2_main_lzd_mon_ancient_stegadon

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Specialist Artillery

Naval Unit Group

Specialist Artillery

Soldiers

5

Caste

Monster

Category

War Beast

Class

Melee Infantry

Custom Battle Cost

2000

Recruitment Cost

2000

Upkeep Cost

500

Missile Damage

55

├ Missile Weapon

wh2_main_lzd_mon_stegadon_blowpipe

├ Projectile

wh2_main_lzd_mon_stegadon_giant_blowpipe

├ Missile Damage

41

├ Missile Ap Damage

14

└ Base Reload Time

7

Accuracy

10

Range

115

Reload

10

Shots Per Minute

9.5

Ammunition

80

Melee Attack

26

Weapon Strength (Weapon Damage)

480

├ Melee Weapon

wh2_main_lzd_ancient_stegadon

├ Melee Damage Base

140

├ Melee Damage Ap

340

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

15

Charge Bonus

70

Melee Defence

32

├ Base Defence

32

├ Shield

none

└ Shield Defence

0

Armour

140

├ Armour

wh2_main_body_140

├ Armour Defence

140

└ Shield Armour

0

Health

9862

├ Man Entity

wh_main_infantry_rider

├ Man Speed

33

├ Man Health

8

├ Bonus Hit Points

9846

├ Mount

wh2_main_lzd_mnt_stegadon_ancient

├ Mount Entity

wh2_main_lzd_mon_ancient_stegadon_platform

├ Mount Speed

50

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Armour-Piercing Melee
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire whilst moving
    This unit can fire while on the move.
Requires Buildings
Ancient Stegadon Lv. 0 Pyramid of Itzl
Pyramid of Itzl
(wh2_main_lzd_beasts_3)
Level 2
Garrison Buildings
Ancient Stegadon x 1 Temple Citadel
Temple Citadel
(wh2_main_lzd_outpostnorsca_major_5)
Level 5
Temple Citadel
Temple Citadel
(wh2_main_lzd_outpostnorsca_major_5_coast)
Level 5
Temple-Nexus
Temple-Nexus
(wh2_main_lzd_settlement_major_5)
Level 5
Temple-Nexus
Temple-Nexus
(wh2_main_lzd_settlement_major_5_coast)
Level 5
Occupied Altdorf Level 5
Occupied Altdorf Level 5
(wh2_main_special_settlement_altdorf_lzd_5)
Level 5
Forest Outpost (Temple-Citadel)
Forest Outpost (Temple-Citadel)
(wh2_main_special_settlement_athel_loren_lzd_5)
Level 5
Occupied Black Crag Level 5
Occupied Black Crag Level 5
(wh2_main_special_settlement_black_crag_lzd_5)
Level 5
Occupied Drakenhof Level 5
Occupied Drakenhof Level 5
(wh2_main_special_settlement_castle_drakenhof_lzd_5)
Level 5
Occupied Couronne Level 5
Occupied Couronne Level 5
(wh2_main_special_settlement_couronne_lzd_5)
Level 5
Occupied Karak Eight Peaks Level 5
Occupied Karak Eight Peaks Level 5
(wh2_main_special_settlement_eight_peaks_lzd_5)
Level 5
Occupied Gaean Vale (Level 5)
Occupied Gaean Vale (Level 5)
(wh2_main_special_settlement_gaean_vale_lzd_5)
Level 5
Occupied Hell Pit Level 5
Occupied Hell Pit Level 5
(wh2_main_special_settlement_hellpit_other_5)
Level 5
Occupied Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5
(wh2_main_special_settlement_karaz_a_karak_lzd_5)
Level 5
Occupied Khemri (Temple-Citadel)
Occupied Khemri (Temple-Citadel)
(wh2_main_special_settlement_khemri_lzd_5)
Level 5
Occupied Kislev Level 5
Occupied Kislev Level 5
(wh2_main_special_settlement_kislev_lzd_5)
Level 5
Occupied Lahmia (Temple-Citadel)
Occupied Lahmia (Temple-Citadel)
(wh2_main_special_settlement_lahmia_lzd_5)
Level 5
Occupied Lothern Level 5
Occupied Lothern Level 5
(wh2_main_special_settlement_lothern_lzd_5)
Level 5
Occupied Miragliano Level 5
Occupied Miragliano Level 5
(wh2_main_special_settlement_miragliano_lzd_5)
Level 5
Sacked Naggarond Level 5
Sacked Naggarond Level 5
(wh2_main_special_settlement_naggarond_lzd_5)
Level 5
Occupied Skavenblight Level 5
Occupied Skavenblight Level 5
(wh2_main_special_settlement_skavenblight_other_5)
Level 5
Ancient Stegadon x 2

(wh2_main_special_settlement_hexoatl_other_lzd_5)
Level 5

(wh2_main_special_settlement_itza_other_lzd_5)
Level 5