Salamander Hunting PackAlmost too much lizard for their Skink handlers to handle, there's almost no holding these natural predators back!
Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast-moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.
Unit NameSalamander Hunting Pack
Main Unit Keywh2_dlc12_lzd_mon_salamander_pack_0
Land Unit Keywh2_dlc12_lzd_mon_salamander_pack_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupHunting Packs
Naval Unit GroupHunting Packs
Custom Battle Cost950
├ Missile Weaponwh2_dlc12_lzd_salamander_flame
├ Missile Damage72
├ Missile Ap Damage25
└ Base Reload Time12
Shots Per Minute5.6
├ Melee Weaponwh2_dlc12_lzd_salamander_flame
├ Melee Damage Base12
├ Melee Damage Ap34
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence22
└ Shield Defence0
├ Armour Defence90
└ Shield Armour0
├ Man Entitywh2_dlc12_lzd_inf_salamander_blood
├ Man Speed70
├ Man Health8
└ Bonus Hit Points122
Leadership (Base Morale)55
- Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
- Primal Instincts
When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Spawn-Pools of the Chosen