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HomeHome / Total War: WARHAMMER II / Last Defenders / Units / Salamander Hunting Pack
Salamander Hunting Pack Last DefendersLast Defenders Missile Infantry

Salamander Hunting Pack

Almost too much lizard for their Skink handlers to handle, there's almost no holding these natural predators back!

Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast-moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to victims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.

Salamander Hunting Pack

Unit Name

Salamander Hunting Pack

Main Unit Key

wh2_dlc12_lzd_mon_salamander_pack_0

Land Unit Key

wh2_dlc12_lzd_mon_salamander_pack_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Hunting Packs

Naval Unit Group

Hunting Packs

Soldiers

32

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

238

Missile Damage

97

├ Missile Weapon

wh2_dlc12_lzd_salamander_flame

├ Projectile

wh2_dlc12_lzd_salamander_flame

├ Missile Damage

72

├ Missile Ap Damage

25

└ Base Reload Time

12

Accuracy

10

Range

125

Reload

10

Shots Per Minute

5.6

Ammunition

15

Melee Attack

25

Weapon Strength (Weapon Damage)

46

├ Melee Weapon

wh2_dlc12_lzd_salamander_flame

├ Melee Damage Base

12

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

90

├ Armour

wh2_main_body_90

├ Armour Defence

90

└ Shield Armour

0

Health

130

├ Man Entity

wh2_dlc12_lzd_inf_salamander_blood

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

122

Leadership (Base Morale)

55

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Aquatic
    Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Requires Buildings
Salamander Hunting Pack Lv. 0 Salamander Enclosures
Salamander Enclosures
(wh2_dlc12_lzd_skinks_4)
Level 3
Spawn-Pools of the Chosen
Spawn-Pools of the Chosen
(wh2_main_lzd_skinks_3)
Level 2