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HomeHome / Total War: WARHAMMER II / Last Defenders / Units / Terradon Riders (Fireleech Bolas)
Terradon Riders (Fireleech Bolas) Last DefendersLast Defenders Missile Cavalry

Terradon Riders (Fireleech Bolas)

These Lizardmen riders swoop down upon the enemy lines to harass them from above.

Terradons are large flying reptiles that have haunted the skies above Lustria since time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.

Terradon Riders (Fireleech Bolas) Terradon Riders (Fireleech Bolas)
Terradon Riders (Fireleech Bolas)

Unit Name

Terradon Riders (Fireleech Bolas)

Main Unit Key

wh2_main_lzd_cav_terradon_riders_1

Land Unit Key

wh2_main_lzd_cav_terradon_riders_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Missile Cavalry

Naval Unit Group

Flying Missile Cavalry

Soldiers

10

Caste

Monster

Category

Cavalry

Class

Missile Cavalry

Cost

750

Recruitment Cost

750

Upkeep Cost

187

Missile Damage

15

├ Missile Weapon

wh2_main_lzd_fireleech_bola_terradon

├ Projectile

wh2_main_lzd_fireleech_bolas_terradon

├ Missile Damage

11

├ Missile Ap Damage

4

└ Base Reload Time

8

Accuracy

10

Range

80

Reload

10

Shots Per Minute

8.3

Ammunition

22

Melee Attack

26

Weapon Strength (Weapon Damage)

65

├ Melee Weapon

wh2_main_lzd_terradon

├ Melee Damage Base

52

├ Melee Damage Ap

13

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

22

├ Base Defence

22

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

372

├ Man Entity

wh2_main_lzd_inf_skink_360_blood_dismembers

├ Man Speed

48

├ Man Health

8

├ Bonus Hit Points

356

├ Mount

wh2_main_lzd_mnt_terradon

├ Mount Entity

wh2_main_lzd_terradon_blood

├ Mount Speed

60

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

  • Drop Rocks
    Crude though it may be, swiftly swooping in low to pepper the foe with rocks remains a most effective tactic.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that affects a large area.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Death from Above
    While airborne, this unit can use a special attack to damage enemies below.
Requires Buildings
Terradon Riders (Fireleech Bolas) Lv. 0 Ripperdactyl Hatchery
Ripperdactyl Hatchery
(wh2_dlc12_lzd_terradons_2)
Level 1
Garrison Buildings
Terradon Riders (Fireleech Bolas) x 2 Grand Fort
Grand Fort
(wh2_main_special_empire_fort_untainted_3)
Level 3
Imposing Fort
Imposing Fort
(wh2_main_special_empire_fort_untainted_4)
Level 4
Impregnable Fort
Impregnable Fort
(wh2_main_special_empire_fort_untainted_5)
Level 5
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_eagle_untainted_5)
Level 5
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_griffon_untainted_5)
Level 5
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_phoenix_untainted_5)
Level 5
Grand Fortress Gate
Grand Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_3)
Level 3
Imposing Fortress Gate
Imposing Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_4)
Level 4
Impregnable Fortress Gate
Impregnable Fortress Gate
(wh2_main_special_fortress_gate_unicorn_untainted_5)
Level 5
Terradon Riders (Fireleech Bolas) x 3 Shrine of Birds
Shrine of Birds
(wh2_main_special_oyxl_shrine_of_birds)
Level 0