StegadonFrom atop enormous and reverent Stegadons, their crew fire enormous bolts from giant crossbows, decimating enemy ranks.
Stegadons are mighty beasts that have dwelt within the primeval jungles since long before the coming of the Old Ones. They are bulky creatures whose heads are covered by armoured crests, out of which project massive horns. With bony scales and spikes shielding their bodies, there are few predators that dare challenge them. Reared by teams of Skinks who stay with them throughout their lifetimes, Stegadons grow to become very protective of those they have known since they were hatchlings. Large howdahs are attached to the beasts' backs, and from this protected vantage point the Skinks hurl a storm of poison-tipped javelins or fire huge arrows from the mounted great bows known to the Skinks as 'Sotek's Curse'.
Main Unit Keywh2_main_lzd_mon_stegadon_1
Land Unit Keywh2_main_lzd_mon_stegadon_1
Naval Unit Keywh_main_shp_transport
Land Unit GroupSpecialist Artillery
Naval Unit GroupSpecialist Artillery
Custom Battle Cost1700
├ Missile Weaponwh2_main_lzd_mon_stegadon_crossbow
├ Missile Damage100
├ Missile Ap Damage300
└ Base Reload Time12
Shots Per Minute5.6
├ Melee Weaponwh2_main_lzd_stegadon
├ Melee Damage Base120
├ Melee Damage Ap300
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry15
├ Base Defence32
└ Shield Defence0
├ Armour Defence120
└ Shield Armour0
├ Man Entitywh_main_infantry_rider
├ Man Speed33
├ Man Health8
├ Bonus Hit Points9196
├ Mount Entitywh2_main_lzd_mon_stegadon_platform
├ Mount Speed50
└ Mount Health8
Leadership (Base Morale)65
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Causes Terror
This unit can fear themselves.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Pyramid of Itzl